Author Topic: "spawn" points  (Read 961 times)

Offline MAINER

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Re: "spawn" points
« Reply #15 on: March 09, 2012, 05:14:44 PM »
+1
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Offline dirtdart

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Re: "spawn" points
« Reply #16 on: March 09, 2012, 05:22:33 PM »
Really that is what it is about, putting a definitive end to single point spawn camping.  I see the effect as being more dynamic GV fight and a reduction in "bomb****ing".  I have some great screenshots of 20+ tanks camping a single spawn camp.  Not possible if the spread was large and random.  When I see 20+ guys, I immediately grab a plane and start bombing (not a lanc...I have some decorum lol...).
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Offline The Fugitive

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Re: "spawn" points
« Reply #17 on: March 09, 2012, 07:26:13 PM »
I understand the idea behind spawn points (so you don't have to drive a week to get to a fight) but a mile or so even at 15-20 miles an hour is only a couple minutes. If the spawn area was a mile or so you could still be in a fight in a couple of minutes. Much better than dieing 6 times in the same couple of minutes and then login off in frustration.

Offline SmokinLoon

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Re: "spawn" points
« Reply #18 on: March 09, 2012, 09:35:55 PM »
It is too bad that each and every "block" is not used in the options on where to spawn when in the hanger.  Having 2-3 spawn points in to an enemy base would solve %99 of the circle jerkin' (spawn camping) problems.

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Offline Karnak

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Re: "spawn" points
« Reply #19 on: March 09, 2012, 11:43:56 PM »
I think that would be a plus, to have that hanging over their head. Spawn campers will know that if they are too close they will take the chance that an enemy COULD spawn in behind them. Smarter players will look for camping spots outside that circle and look to ambush the GVs as they move away from the spawn site and towards the enemy base/spawn. This will also get spawning GVs to use more flanking maneuvers to avoid that "strait line" approach to the enemy base/spawn.
I am not talking about behind spawn campers.  I am talking about behind the enemy line of battle.  The sudden appearance of the enemy, in force, behind you during a fight would drastically alter the course of that fight.
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Offline HighTone

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Re: "spawn" points
« Reply #20 on: March 09, 2012, 11:58:49 PM »
How about omitting the spawn points on the maps? just use a small arrow at a base which points in the general direction of the base you can spawn to. This would eliminate "spawn" camping. The allies did not have maps with spawn points on them, they had to go out and find them. I think it would certainly add another element to the great game we play. In addition, it would make the "storch" more of a asset in the game instead of being a hangar queen. Its not much of a skill deal for someone to spawn "camp" a spawn point and then sit there for hours, killing anything that spawns in and then landing 35 or 40 kills. I think the challenge of finding the GV's in the game would be more interesting than just looking at your clip board map, flying to the spawn point and killing GV's as long as your ord's or fuel lasted.


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Offline Tilt

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Re: "spawn" points
« Reply #21 on: March 11, 2012, 04:27:43 AM »
+1 on not being able to see enemy spawn points although as pointed out before a bit of enterprising research and you have it mapped on a sheet beside you. not quite as good as the clip board map though.

I still favour spawn roads. Fields or towns would be joined by roads which when selected by the clipboard key pad they offer 3 or 4 sub sections of road between the two fields. Spawn close to the enemy field and you risk ambush, spawn closer to your field and the risk is reduced. Neither side would be able to spawn at the section closest to the enemy field.

Spawning behind the line of battle would be very risky as it would be almost certainly camped or being used by the enemy.
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