GVers getting bored with maps makes sense to me. Same few places that develop into fights, same hills, same trees, that makes sense to me because how the terrain around a base is laid out impacts your experience significantly. That's a good reason to make a new map to me.
Other than the map with the giant ranges of mountains splitting the default country positions, what difference does it make how the map is laid out for people who fly primarily? Regardless of the map, you up, fly to an enemy base, and take it. How does it make a difference how the maps are laid out? What about a different map would improve the experience of upping, flying to an enemy base, and taking it?
Wiley.