Author Topic: Town infantry  (Read 908 times)

Offline Rob52240

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Town infantry
« on: March 11, 2012, 09:34:20 PM »
I wonder if we could incorporate manned heavy-ish weapons in towns.

Randomly along the main roads in towns we could have manned guns inside the windows of buildings.  We could have bazooka teams, machine guns, guys with Malatov cocktails etc...

Basically anything a few grunts can lug up the stairs, set up in a room and fire out a window.

 
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline SmokinLoon

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Re: Town infantry
« Reply #1 on: March 11, 2012, 09:53:37 PM »
I would have thought that you would have been around the forums long enough to know better.

Start with the basics, improve on the basics, then advance a concept.  If you wish for infantry to have an expanded role, then first think of how they are a part of AH now and think in terms of how to broaden the coding we already have.  Currently, infantry is wired to run from the transport to the map room.  That is it.  Your wish to have them bunker up on main street and fire bazookas at tanks if a bit of a stretch with the current coding, agreed?

How about expanding infantry to destroy AA guns (commandos), or infantry to destroy town buildings (engineers).  I say keep them simple and out of the bases and in the towns.     

Let HTC tinker with this idea.  I bet they could code that a lot better than devising an all new FPS shooter.  Just a hunch.
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Offline Rob52240

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Re: Town infantry
« Reply #2 on: March 11, 2012, 10:04:16 PM »
Well the problem there is that a man carrying a gun can't move as fast as say...

Ok...  Instead of taking the manned gun approach, perhaps a jeep could carry some things to a town, a halftrack could carry larger things into town.  I fail to see how infantry can participate in a vehicle based game beyond the use of ambush tactics since even the fastest of men carrying guns can't keep up with the slowest vehicles in Aces High.
I keep wondering why we don't have a sniper in the bell tower in the current town as I blow it up.  Such a person could easily only allow 9 troops in the maproom which would stave off the field capture if they only bring 1 m3.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline MAINER

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Re: Town infantry
« Reply #3 on: March 12, 2012, 07:29:02 AM »
+1
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Offline atom360

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Re: Town infantry
« Reply #4 on: March 12, 2012, 02:13:56 PM »
Its kinda like TF2 :D :D :D

Offline Rob52240

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Re: Town infantry
« Reply #5 on: March 12, 2012, 08:23:51 PM »
Whats TF2?
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Butcher

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Re: Town infantry
« Reply #6 on: March 12, 2012, 08:55:54 PM »
Whats TF2?

Team Fortress 2, very popular Capture the flag type game
JG 52

Offline atom360

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Re: Town infantry
« Reply #7 on: March 15, 2012, 09:06:53 PM »
Team Fortress 2, very popular Capture the flag type game
Good job now heres your cookie :P

Offline Ack-Ack

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Re: Town infantry
« Reply #8 on: March 15, 2012, 09:12:02 PM »
HiTech has expressed in the past his desire at one point to add player controlled troops that would fight it out in the town.

ack-ack
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Offline atom360

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Re: Town infantry
« Reply #9 on: March 15, 2012, 09:13:57 PM »
HiTech has expressed in the past his desire at one point to add player controlled troops that would fight it out in the town.

ack-ack
Well whats Aces High without troops... its like Darth Vader without the stormTroopers :uhoh

Offline Ack-Ack

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Re: Town infantry
« Reply #10 on: March 15, 2012, 09:51:40 PM »
Well whats Aces High without troops... its like Darth Vader without the stormTroopers :uhoh

Aces High without troops would still be Aces High as troops aren't really a needed portion of the game.  It would be a nice feature, like submarines, but ultimately really not needed.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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Offline atom360

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Re: Town infantry
« Reply #11 on: March 15, 2012, 10:38:42 PM »
Aces High without troops would still be Aces High as troops aren't really a needed portion of the game.  It would be a nice feature, like submarines, but ultimately really not needed.

ack-ack
Subs are nice (NOM-NOM-NOM :rofl)

Offline B-17

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Re: Town infantry
« Reply #12 on: March 15, 2012, 10:54:22 PM »
Aces High without troops would still be Aces High as troops aren't really a needed portion of the game.  It would be a nice feature, like submarines, but ultimately really not needed.

ack-ack

It's called Aces HIGH for a reason... if you know what I mean ;) :noid:

Subs are nice (NOM-NOM-NOM :rofl)

:rofl

Offline atom360

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Re: Town infantry
« Reply #13 on: March 15, 2012, 11:16:11 PM »
It's called Aces HIGH for a reason... if you know what I mean ;) :noid:

:rofl

HAHA i made a funny :lol

Offline EVZ

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Re: Town infantry
« Reply #14 on: March 16, 2012, 01:08:47 PM »
It's called Aces HIGH for a reason... if you know what I mean ;) :noid::rofl
What have they been smoking? Given the delusional capabilities of the Lancaster, that seems a credible thought ... Infantry attacks IS probably a "pipe dream" but the 3 man squad (Commandos - AT / Sniper Team) concept (1 player, 2 drones) might be easily adapted from existing programing ??? And they can be trasported & supplied by a jeep. The same movement commands employed for downed pilots should be sufficient, though a "HIDE / PRONE" command would be a good addition ... If they could CLIMB to 2nd stories or rooftops that would be cool too ...
:cool:
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