Author Topic: Friendly bombs  (Read 1122 times)

Offline SPKmes

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Friendly bombs
« on: March 21, 2012, 05:39:36 PM »
Now I don't know if this has been bought up before...or if it could/would be implemented ... but could friendly bombs be coded to kill friendly GV's ???

I know that there could be a possibility of potential miss use but seriously .... if you have 3-4 GV's in the middle of a town and you get a few bombers fly over and carpet the town (carpet or not) which decimates the area surely the gv's would die ...

What are peoples thoughts on this .... I have no real issue with how things are but really??? to have 1000's of pounds of ord dropping on top of you friendly or not it is going to cause at minimum, hearing loss hahahaha..
Now to kill shoot the bomber or kill the GVer ????? not fair on either I say ... but then again totally fair in retrospect of the line between gamey and realistic maybe??

Just wondering out loud here really ....It might help quell some of the random acts of bombing that occurs and need a little more strategy to clear the town

Offline titanic3

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Re: Friendly bombs
« Reply #1 on: March 21, 2012, 05:48:06 PM »
Griefers = no no.

  the game is concentrated on combat, not on shaking the screen.

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Offline shotgunneeley

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Re: Friendly bombs
« Reply #2 on: March 21, 2012, 08:12:54 PM »
is it not coded into the game already that if a bomb is dropped on a friendly gv, then the bomber takes damage/dies? I know that's the case for plane vs. plane friendly fire.
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Offline USAF2010

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Re: Friendly bombs
« Reply #3 on: March 21, 2012, 08:32:21 PM »
+1

Implement the kill shooter scenerio. Prevents misuse (purposely killing team) and pushes to make better pilots!!!!!
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Offline Traveler

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Re: Friendly bombs
« Reply #4 on: March 21, 2012, 08:47:16 PM »
Perhaps AH could offer a second arena, that was of a more realistic approach to game play.  Friendly fire, no spawing to the end of a runway, friendly collision, Engines over heat from mismanagement, no automatic fuel tank switching, no auto retraction of flaps, no limit on gear extension. One arena could remain as is, with all it's gamie restrictions and one arena for men, as real as the game can be. 
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Offline titanic3

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Re: Friendly bombs
« Reply #5 on: March 21, 2012, 08:55:12 PM »
Perhaps AH could offer a second arena, that was of a more realistic approach to game play.  Friendly fire, no spawing to the end of a runway, friendly collision, Engines over heat from mismanagement, no automatic fuel tank switching, no auto retraction of flaps, no limit on gear extension. One arena could remain as is, with all it's gamie restrictions and one arena for men, as real as the game can be. 

It'll be as full as the EW, MW, AvA, or WWI.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline MK-84

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Re: Friendly bombs
« Reply #6 on: March 21, 2012, 10:24:58 PM »
Now I don't know if this has been bought up before...or if it could/would be implemented ... but could friendly bombs be coded to kill friendly GV's ???

I know that there could be a possibility of potential miss use but seriously .... if you have 3-4 GV's in the middle of a town and you get a few bombers fly over and carpet the town (carpet or not) which decimates the area surely the gv's would die ...

What are peoples thoughts on this .... I have no real issue with how things are but really??? to have 1000's of pounds of ord dropping on top of you friendly or not it is going to cause at minimum, hearing loss hahahaha..
Now to kill shoot the bomber or kill the GVer ????? not fair on either I say ... but then again totally fair in retrospect of the line between gamey and realistic maybe??

Just wondering out loud here really ....It might help quell some of the random acts of bombing that occurs and need a little more strategy to clear the town

It's a terrible idea. 

You'll get griefers

Offline 321BAR

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Re: Friendly bombs
« Reply #7 on: March 21, 2012, 10:29:11 PM »
is it not coded into the game already that if a bomb is dropped on a friendly gv, then the bomber takes damage/dies? I know that's the case for plane vs. plane friendly fire.
they dont neither do GVs die from shoot A/C
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Offline SPKmes

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Re: Friendly bombs
« Reply #8 on: March 21, 2012, 11:53:12 PM »
Perhaps AH could offer a second arena, that was of a more realistic approach to game play.  Friendly fire, no spawing to the end of a runway, friendly collision, Engines over heat from mismanagement, no automatic fuel tank switching, no auto retraction of flaps, no limit on gear extension. One arena could remain as is, with all it's gamie restrictions and one arena for men, as real as the game can be. 

perhaps heads could be pulled in too...it could make for a great place...won't happen, but wishes are sometimes granted....


 I know it would cause grief....just a thought I had one day when I saw such a scenario .... green guys ( my side ) died... red guys still merrily cruising around
« Last Edit: March 21, 2012, 11:56:10 PM by SPKmes »

Offline mechanic

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Re: Friendly bombs
« Reply #9 on: March 22, 2012, 12:03:59 AM »
Friendly bombs on GVs did used to killshoot the bomber but it was changed at some point, no idea why
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Offline matt

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Re: Friendly bombs
« Reply #10 on: March 22, 2012, 12:20:49 AM »
-1

Offline Rob52240

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Re: Friendly bombs
« Reply #11 on: March 22, 2012, 02:47:25 AM »
-1
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Offline APDrone

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Re: Friendly bombs
« Reply #12 on: March 22, 2012, 07:19:17 AM »
Friendly bombs on GVs did used to killshoot the bomber but it was changed at some point, no idea why

My guess is that the high altitude bomber has no way of knowing if he's dropping on a friendly GV, not like 'normal' killshooter where you pull the trigger and you know when a friendly is in front of you.

Also, there was at least one circumstance where a friendly GV parked in/near an enemy hangar on the field for the purpose of killshooting friendly bombers that were trying to take all the hangars down. I learned of this from his post, here on the bbs. From personal experience, it's very frustrating to buzz along at 15k.. fend off a couple attackers, line up on the targets, make your drop, then instantly go to the hangar. Took me months before I found out what happened.


   
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Offline thndregg

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Re: Friendly bombs
« Reply #13 on: March 22, 2012, 07:58:12 AM »
My guess is that the high altitude bomber has no way of knowing if he's dropping on a friendly GV, not like 'normal' killshooter where you pull the trigger and you know when a friendly is in front of you.

Also, there was at least one circumstance where a friendly GV parked in/near an enemy hangar on the field for the purpose of killshooting friendly bombers that were trying to take all the hangars down. I learned of this from his post, here on the bbs. From personal experience, it's very frustrating to buzz along at 15k.. fend off a couple attackers, line up on the targets, make your drop, then instantly go to the hangar. Took me months before I found out what happened.


   

I find this to be the most reasonable explanation.
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Offline tunnelrat

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Re: Friendly bombs
« Reply #14 on: March 22, 2012, 09:28:55 AM »
I would REALLY hate it if 88s damaged friendlies in the air, since it seems like most CAPs are like 30% Fighter Pilots and 70% White Blood cells that cling to any red con until it's gone, regardless of anything else that may be going on.
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