Author Topic: Dynamic base defenses  (Read 1197 times)

Offline tunnelrat

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Dynamic base defenses
« on: March 29, 2012, 11:20:12 AM »
The more players on a team, the fewer/less effective the AI controlled defenses.

The fewer players on a team, the greater/more effective the AI controlled defenses.

Nothing major, but it might serve to blunt the >1.5:1 steamroller pushes that happen...  having a few more AAA pop up... having some gun batteries spawn a little farther out from base/town, slightly increase ROF and accuracy, perhaps an 88 or two that is AI only...  give uppers a little more breathing room to gain a little alt...

Nothing that is going to really put a damper on coordinated attacks or anything, but would make it a lot tougher for horde to pork every base along the front with impunity... 

Likewise, an inverse reduction in defenses at bases/CVs for the team with an inordinately higher number of players would allow the underdogs the chance to mount counter offensives that would require a more hands-on defense from the horde team.
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Offline BowHTR

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Re: Dynamic base defenses
« Reply #1 on: March 29, 2012, 11:28:49 AM »
-1
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Offline Spikes

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Re: Dynamic base defenses
« Reply #2 on: March 29, 2012, 02:41:19 PM »
-1
That took some thought, didn't it?


This idea would be nice if and only if zone ENY was made possible. I couldn't see punishing a few defenders at a remote field just because 90% of the team is at another base. Zone system would be perfect for this as well as other things.
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Offline tunnelrat

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Re: Dynamic base defenses
« Reply #3 on: March 29, 2012, 02:44:52 PM »
That took some thought, didn't it?


This idea would be nice if and only if zone ENY was made possible. I couldn't see punishing a few defenders at a remote field just because 90% of the team is at another base. Zone system would be perfect for this as well as other things.

I THINK I know what you mean by zone ENY... but can you explain it to me?  And I agree about not punishing defenders at a remote field... I guess implementing this would be a lot of work hahaha...  to do it right, anyway


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Online The Fugitive

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Re: Dynamic base defenses
« Reply #4 on: March 29, 2012, 09:01:53 PM »
-1

Well we all know why you or anyone else in your squad would vote that way.

I THINK I know what you mean by zone ENY... but can you explain it to me?  And I agree about not punishing defenders at a remote field... I guess implementing this would be a lot of work hahaha...  to do it right, anyway




By zone ENY, in the case of your idea. In stead of the game sampling the total numbers of the game population and then setting the number of AI for the offset, it would sample the the nu of players in each zone on the map and adjust the AI on a "per zone" basis. That way a zone with a lot of enemy would have more AI defending and one with few attackers would have less AI defenders.

It's a good plan...... as far as the people on the message boards goes. It's been suggested in one form or another many times. HTC hasn't commented on it that I know of, so there is no telling way it isn't in the game, but I'm guess they have a good reason.

Personally, I think we can stay away from  software fixes to do this. It's a MMO not some xbox game where we are paying to play against computers/game systems. I'd rather see something added that made people WANT to defend. Points, perks, name in lights, name on the HTC web page I don't know, but if there was more of a reason to defend, more would defend, and we would have many more battles in stead of chasing a horde from base to base as they roll over each in turn.

Offline BowHTR

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Re: Dynamic base defenses
« Reply #5 on: March 29, 2012, 11:33:06 PM »
I said -1 cause there are systems in affect to let you know ahead of time that there is an attack coming. If that country fails to realize that, it's that country's problem. Put it in, it doesn't matter, we will still find ways to take the base. But because you cant defend your base shouldn't be a reason to put in more AI.
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Offline Tilt

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Re: Dynamic base defenses
« Reply #6 on: March 30, 2012, 05:40:01 AM »
The inverse would of course be a dynamic zone limit. Given the density of opposing ac you are limited to that number plus # (15?).

When the zone limit is hit you get a "sorry all aircraft from this field are in use" message.

This would limit missions agin undefended fields to the # (15?) untill more defenders upped.

Basically it would limit horde to defenders plus # (15?) in any zone.

Of course stuff could up from one zone and travel to another.

This way the server does not have to drive multiple AI aircraft but local game play is balanced.
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Re: Dynamic base defenses
« Reply #7 on: March 30, 2012, 07:53:26 AM »
I said -1 cause there are systems in affect to let you know ahead of time that there is an attack coming. If that country fails to realize that, it's that country's problem. Put it in, it doesn't matter, we will still find ways to take the base. But because you cant defend your base shouldn't be a reason to put in more AI.

The problem is that nobody wants to defend, even the Bish. If the Bish defended then they would never lose a base, and they do, quit often too. Squads like yours are a major contributor to the problem of hordes. I understand you guys like to take bases, I understand you like to fly together, I understand you like to win the war, and THERE IS NOTHING WRONG WITH THAT <----- notice this line! The problem is you don't need 30-40 guys to do it like posted here http://www.youtube.com/watch?v=LomIW64PrbQ&feature=youtu.be one of your missions to a V base.

The inverse would of course be a dynamic zone limit. Given the density of opposing ac you are limited to that number plus # (15?).

When the zone limit is hit you get a "sorry all aircraft from this field are in use" message.

This would limit missions agin undefended fields to the # (15?) untill more defenders upped.

Basically it would limit horde to defenders plus # (15?) in any zone.

Of course stuff could up from one zone and travel to another.

This way the server does not have to drive multiple AI aircraft but local game play is balanced.

HTC has ALWAYS come down on the side of "not restricting players from doing what they want". They PAY to play so HTC doesn't want to restrict that play. While running out of planes for a zone and helping to cut down on the hordes it is too restrictive. Can you imagine the whines on the boards about not being able to fly with their friends?

The problem is that people see a flashing base jump to it, launch and see a horde coming in. Unless you have 10-12 guys that do nothing but up with you as you jump from base to base there is no way to stop a horde.

Maybe a base realignment. Put all the ord bunkers in a line across the base, increase their point value, and make them in small groups/clusters. This way you get more points on a single pass dropping ord than you do dropping one bomb in the center of each town.  :devil Milkers are happy, bombers get a target worth the time, and porking a front to slow the horde is an added benefit.

Offline BowHTR

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Re: Dynamic base defenses
« Reply #8 on: March 30, 2012, 08:20:37 AM »
The problem is that nobody wants to defend, even the Bish. If the Bish defended then they would never lose a base, and they do, quit often too. Squads like yours are a major contributor to the problem of hordes. I understand you guys like to take bases, I understand you like to fly together, I understand you like to win the war, and THERE IS NOTHING WRONG WITH THAT <----- notice this line! The problem is you don't need 30-40 guys to do it like posted here http://www.youtube.com/watch?v=LomIW64PrbQ&feature=youtu.be one of your missions to a V base.

We very rarely horde. We used to do it a lot but now not so much anymore. We were anticipating there were going to be a lot of GVs, which there wasn't. they hardly defended it. I have multiple videos you can watch and see that there was in no way a horde. We didn't ever drop the hangers. Dropped the VH and that was it. We get mistaken for a lot of the Horde missions that other people put together, that we may join up in. Its not always us running the mission. We also get the blame for the dreaded chiewe misions.
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Offline Karnak

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Re: Dynamic base defenses
« Reply #9 on: March 30, 2012, 09:02:20 AM »
Zone ENY means 1) few dense fights and 2) ENY and other such limiting tools no longer affect the side with vastly higher numbers.
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Offline BowHTR

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Re: Dynamic base defenses
« Reply #10 on: March 30, 2012, 09:07:45 AM »
The problem is that nobody wants to defend, even the Bish. If the Bish defended then they would never lose a base, and they do, quit often too. Squads like yours are a major contributor to the problem of hordes. I understand you guys like to take bases, I understand you like to fly together, I understand you like to win the war, and THERE IS NOTHING WRONG WITH THAT <----- notice this line! The problem is you don't need 30-40 guys to do it like posted here http://www.youtube.com/watch?v=LomIW64PrbQ&feature=youtu.be one of your missions to a V base.

There was only about 5 of us in that mission. a lot were just tag alongs
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Offline olds442

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Re: Dynamic base defenses
« Reply #11 on: March 30, 2012, 10:16:43 AM »
There was only about 5 of us in that mission. a lot were just tag alongs
Well if you want to keep tags out (and a doubt you do becuase then you would need a little skill to take a base) dont scream ***VDALLAS MISSION UPPPPPPPP*** on country chat and OMG NO MO HORDES but i know, you guys need to fly in formations of 40 and then HO and vaulch anything that gets up.
only a moron would use Dolby positioning in a game.
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Offline BowHTR

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Re: Dynamic base defenses
« Reply #12 on: March 30, 2012, 10:34:19 AM »
Well if you want to keep tags out (and a doubt you do becuase then you would need a little skill to take a base) dont scream ***VDALLAS MISSION UPPPPPPPP*** on country chat and OMG NO MO HORDES but i know, you guys need to fly in formations of 40 and then HO and vaulch anything that gets up.

Stop going off of assumptions and go start a "i quit thread". See if we take down the hangers we get blamed for taking undefended base. If we don't take down the hangers, we are going to vulch the runway. If you don't want to be killed, then don't up. Do you expect us to let you off the ground? We stopped dropping hanger cause all everyone did is complain. Well guess what, were not dropping fighter hangers, were setting the vulch. So what is it you rather us do, olds? Would you like us to go park the goons at the end of the runway for you to get up and get your precious kills? do you want us to just fight with goons and storches? We even tried dog fighting in D3A1's and we still get complaints for hording. So from now on, you tell us how to take a base, ol mighty one that knows all.
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Offline tunnelrat

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Re: Dynamic base defenses
« Reply #13 on: March 30, 2012, 10:44:15 AM »
That video speaks volumes.
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Offline olds442

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Re: Dynamic base defenses
« Reply #14 on: March 30, 2012, 10:51:42 AM »
Stop going off of assumptions and go start a "i quit thread". See if we take down the hangers we get blamed for taking undefended base. If we don't take down the hangers, we are going to vulch the runway. If you don't want to be killed, then don't up. Do you expect us to let you off the ground? We stopped dropping hanger cause all everyone did is complain. Well guess what, were not dropping fighter hangers, were setting the vulch. So what is it you rather us do, olds? Would you like us to go park the goons at the end of the runway for you to get up and get your precious kills? do you want us to just fight with goons and storches? We even tried dog fighting in D3A1's and we still get complaints for hording. So from now on, you tell us how to take a base, ol mighty one that knows all.
well if you where going to give anyone defending a chance you could
1: use bomber to take down town as wave 1. and no not a 800ft more like at 8,000 feet. but that is too WW2ish and possably fun for us bomber guys to have fight and not a 800ft bomb n bail
2: use fighters with rockets to clean up then let the defenders up the ground and dogfight some. (nono dont HO but get on his 6, oh and only 1 at a time! not 5v1)as this also distracts the defenders to allow your goons to come in.
3:???
4:profit?

but that would take like 30 mins and would take to much time. i mean who wants to have fun in a game? pfft so silly. I WANT TO BE A CARTOON WAR HERO AND WIN AS FAST AS I CAN. WE MUST STOP THE CARTOON DEATHS!!!!!
« Last Edit: March 30, 2012, 10:53:59 AM by olds442 »
only a moron would use Dolby positioning in a game.
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