Author Topic: MG reload  (Read 624 times)

Offline Tank-Ace

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MG reload
« on: March 31, 2012, 12:31:06 AM »
I wish you would have to reload your secondary weapon in vehicles. If the tank MG's had 100 round belts, they can only fire 100 rounds without reloading. If they fired 50 round drums, they can only fire 50 rounds before reloading.


Secondary MG's aren't the most usefull, its not like this would really make or break any engagment. But it would just add a nice touch of realism.
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Offline USAF2010

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Re: MG reload
« Reply #1 on: March 31, 2012, 01:07:14 AM »
+1

I've wished for this before, but with the Wirbles, considering how some players fire nonstop with all guns at once.

Thing is though, this affects more than just secondary weapons on GV's. Think about the gun positions on bombers, the 20mm's on the 110.... this change would have to be "world wide" through AH if to be implemented to be fair.

Certainly would welcome the change IMHO


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Offline guncrasher

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Re: MG reload
« Reply #2 on: March 31, 2012, 02:25:30 AM »
+1

I've wished for this before, but with the Wirbles, considering how some players fire nonstop with all guns at once.

Thing is though, this affects more than just secondary weapons on GV's. Think about the gun positions on bombers, the 20mm's on the 110.... this change would have to be "world wide" through AH if to be implemented to be fair.

Certainly would welcome the change IMHO


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the 110 needed to change 20mm belts or drums in middle of combat? how did the pilot do that?  as for bombers they had belt fed lines like in the fighters.  some like the turrets were impossible to rearm once they ran out of bullets.  you are thinking of infantry machine guns that were either xx round belt fed or magazine.  planes are a little different.

perhaps you are thinking more along the lines of guns overheating due to too many rounds going out.


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Offline Lusche

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Re: MG reload
« Reply #3 on: March 31, 2012, 04:56:58 AM »
the 110 needed to change 20mm belts or drums in middle of combat? how did the pilot do that? 

The pilot didn't do that at all, the rear gunner did, through a hatch in the cockpit floor. And not all 110's worked that way, only for the early ones with the old drum-fed MG-FF.
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Offline Karnak

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Re: MG reload
« Reply #4 on: March 31, 2012, 08:18:22 AM »
The pilot didn't do that at all, the rear gunner did, through a hatch in the cockpit floor. And not all 110's worked that way, only for the early ones with the old drum-fed MG-FF.
Early Beaufighters with Hispano Mk Is worked the same way.


A lot of Japanese defensive guns were drum fed.  All of the guns on the G4M1, including the 20mm tail gun, follow that pattern as do the defensive guns on the B5N2 and D3A1.  The Ki-67's guns were all belt fed.
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Offline USAF2010

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Re: MG reload
« Reply #5 on: March 31, 2012, 11:01:51 AM »
the 110 needed to change 20mm belts or drums in middle of combat? how did the pilot do that?  as for bombers they had belt fed lines like in the fighters.  some like the turrets were impossible to rearm once they ran out of bullets.  you are thinking of infantry machine guns that were either xx round belt fed or magazine.  planes are a little different.

perhaps you are thinking more along the lines of guns overheating due to too many rounds going out.


semp


Oh I understand that bomber gunners also had very long belts, some with systems like fighters, I just meant for the ones that didn't, such as the JU-88 for instance


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Offline Tank-Ace

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Re: MG reload
« Reply #6 on: March 31, 2012, 12:59:23 PM »
Good point about the aircraft, it would have to be extended to them as well.

Perhaps in the ammo count, display rounds loaded / total.



As for the wirby, IDK if this would be aplicable. I mean if the crew is good, they could load one set of 20mm's while the other is firing, so that they never all four guns being reloaded.

Its just that IIRC, they were simmilar to some of the AA guns we have on field, which means we would also have to impose a reload time on the AA guns if we give one to the wirby and ostie.
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Offline Butcher

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Re: MG reload
« Reply #7 on: March 31, 2012, 04:52:42 PM »
-1
The learning curve in the game is more then hard enough, there has to be a balance between arcade and realism or it won't appeal to beginners.

Not everyone is 999000 in a bomber, and not everyone can shoot down planes in a wirbl or ostiwind.

imagine the whines for every gun with a clip would need to be modified.
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Offline curry1

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Re: MG reload
« Reply #8 on: March 31, 2012, 05:22:39 PM »
I like the idea.  As long as you could rearm in between running out of ammo say you fire 74 of your 100 rounds and you can reload early so you don't go into the next engagement with only a partial amount of ammo.
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Offline Tank-Ace

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Re: MG reload
« Reply #9 on: March 31, 2012, 07:36:58 PM »
Butcher, how would having to reload the .30 caliber weapons make the learning curve any tougher? With a noob gunning, they're not going to pose a serious threat even with unlimited ammo.


As for the ostie and wirby, it depends on how we do things. If we have each set of 20mm's on the wirby with their own clip, where you can either fire all four (primary and secondary simultaneously) which means you have to reload all 4 at the same time, we can just fire one pair at a time, and fire the other while the first pair are being reloaded.

And like I said, IIRC, the ostie functioned similarly to the 40mm's on our ships, and the 37mm's on the field, where you could put another stripper clip or whatever it was into the hopper-type thing on top of the weapon. That means no actuall 'reload' for the 37mm + caliber  weapons, unless we want to have a reload time after every 4 rounds.
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Offline SmokinLoon

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Re: MG reload
« Reply #10 on: April 01, 2012, 08:13:36 AM »
HTC could easily fix the Wirblewind reload issue.  While I am not a "coader", I'd like to believe HTC could fix it so that 1 pull of the trigger = X rounds of fired followed by a 1 second delay (or other such arbitrary reload time).  My sources show the 20mm FlaKvierling 38 L / 112.5 to be fed by 20 rounds magazines (x4), and ideally in a perfect world the ammo bearers would be able to keep the monster fed well enough for a perpetual rate of fire or at least until it is completely out of ammo.  However, I'm not oblivious to common delays and hiccups in reloading so hence a delay of some sorts somewhere in the firing process.

The MG's are very similar, but to a lesser degree, I'd like to believe.  Also, remember that some tank MG's like the T34 used the DP28 which was fed by a 47rd "pan" (drum) magazine, so reloads would be quicker but more frequent.  If HTC wanted to spend the time they could apply a reload time to each individual vehicle MG position.  I bet there would be a difference in reload times between the turret MG, hull MG, and pintle MG, AND there would be differences between the models of tanks, too.  But again, is it worth HTC's time and effort when they have so many other things to contend with and would the changes immerse game play at all???     
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Offline Karnak

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Re: MG reload
« Reply #11 on: April 01, 2012, 08:29:39 AM »
Fire primary = fire two guns continuously, alternating which two guns so that reloading can occur.
Fire secondary = fire all four guns, interrupting fire for ~2 seconds so that reloading may occur.

The G4M1's 20mm tail gun used 60 round drums.  Not sure how many rounds the Japanese 7.7mm guns had in a drum.
« Last Edit: April 01, 2012, 08:31:59 AM by Karnak »
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Offline Tank-Ace

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Re: MG reload
« Reply #12 on: April 01, 2012, 11:58:12 AM »
I really like Karnak's idea for the wirb. It would be simple, and more intuitive for newer players.


And IIRC, the 7.7mm used 47 round pan magazines.
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Offline M0nkey_Man

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Re: MG reload
« Reply #13 on: April 01, 2012, 09:41:20 PM »
+1
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Offline APDrone

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Re: MG reload
« Reply #14 on: April 01, 2012, 09:58:45 PM »
They had this ammo-belt crap in WW2OL.   It sucked. 

Some 'realism' features don't convert well into a game.  This is one of them.

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