There are situations in AH that are entirely repeatable or perform exactly the same and just slight deviations using a random number with a normal distribution could add to realism.
For example,
Bailing and dropping in a parachute drops at exactly the same speed as troopers every time with exactly the same drift... Maybe make each parachute's speed and drift vary slightly randomly due to varying pilot weights or other factors. I was floating down with some troopers (shooting them

) and it just felt a little strange that they appeared perfectly steady as if frozen.
I'm sure there are other examples if you look at the code and functions.
A random number adjustment to the various hardwired functions, I think, would create a little more realism and be a simple thing to add.
Nothing major or odd... just some slight variations as you'd notice in real life.

Ready to be flamed now.
