Author Topic: Rearm pad at a vbase  (Read 1778 times)

Offline Rino

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Re: Rearm pad at a vbase
« Reply #30 on: April 01, 2012, 08:15:09 PM »
I think you should blow up if you land gear down over 150mph 50% of the time with the percentage being lowered as your touch down speed decreases to where you would die only 10% of the time for a full stall landing.



     Wow, I had no idea how dangerous it was landing that fast!  Just think I saw F4s landing for years in all kinds of weather and
apparently they were only 2 mph from exploding!   :rolleyes: :D

http://www.luftfahrtmuseum.com/htmi/itf/f4fp.htm

     And this Israeli pilot was obviously hacking, landing at almost 250 in a very broken bird.  No explosion though.
http://www.youtube.com/watch?v=ZpwyU30g7rI
« Last Edit: April 01, 2012, 08:22:20 PM by Rino »
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Offline icepac

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Re: Rearm pad at a vbase
« Reply #31 on: April 02, 2012, 08:09:40 AM »
The israeli pilot landed on his wheels.

I was actually at an interview for an apprenticeship at McDonnel Douglas when this occurred and privy to the information.

Did you miss the "gear up" part of my comment?

What percentage of gear up ditches in WWII were able to fly again?  
« Last Edit: April 02, 2012, 08:14:40 AM by icepac »

Offline LCADolby

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Re: Rearm pad at a vbase
« Reply #32 on: April 02, 2012, 09:07:35 AM »
Did you miss the "gear up" part of my comment?

 :D see quote below, I know I couldn't find 'gear up'.

I think you should blow up if you land gear down over 150mph 50% of the time with the percentage being lowered as your touch down speed decreases to where you would die only 10% of the time for a full stall landing.

In AcesHigh if you attempt to belly land with the Gear Up at over 150mph, 100% of the time you'll explode.

I was actually at an interview for an apprenticeship at McDonnel Douglas when this occurred and privy to the information.

As for privy to MD info etc as an interviewee apprentice icepac, that holds absolutley no credibilty at all.
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Offline icepac

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Re: Rearm pad at a vbase
« Reply #33 on: April 02, 2012, 02:31:12 PM »
I went to the smithsonian instead after completing my courses at SIU carbondale.

I did type "gear down" but it's obvious I meant "gear up"........I see exploiting an obvious mistake is in your blood.

Offline LCADolby

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Re: Rearm pad at a vbase
« Reply #34 on: April 02, 2012, 02:34:27 PM »
I see exploiting an obvious mistake is in your blood.

I'm a toon pilot, of course I exploit the mistakes of easy opponents. :banana:
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Offline Vinkman

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Re: Rearm pad at a vbase
« Reply #35 on: April 02, 2012, 03:20:04 PM »
Nope, six hours or you won't get my support.

Karnak,
Not to rain on your parade, but was there such a thing as a V-base in the war?  Front line v-bases? I think in the real war the idea of a base was pretty nebulous. A mobile "Base" Could be for planes or vehicles or both. 

So in game our "v-bases" could have re-arm pad added without compromizing the integrity of the "real life" v-bases....because there was no real v-base.    :salute

+ 1 for OP.
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Offline Rob52240

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Re: Rearm pad at a vbase
« Reply #36 on: April 02, 2012, 03:59:16 PM »
During the war they actually had 2 more types of bases than we do in aces high.  They also had three layouts for towns instead of just one. 

Also, landing planes on piers and driving tanks over the maproom was the same as volunteering for KP duty.
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Offline Karnak

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Re: Rearm pad at a vbase
« Reply #37 on: April 02, 2012, 04:43:19 PM »
Basicly the only planes we couldn't rearm would be ones that carry hispanos, russian 20mm, russian 23 or 37mm, russian 12.7mm, 30mm,  or specialty weapons such as the 57mm, or 50mm BK.
The 20mm in the Wirbelwind is not the same as the 20mm MG151/20 or MG/FF.

The 57mm, if you are referring to the Molins gun in case we ever get the Mossie XVIII, is actually one of the ammos that would be stocked as it is just the 6lber ammo that any British tank with a 6lb gun would use.
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Offline icepac

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Re: Rearm pad at a vbase
« Reply #38 on: April 02, 2012, 05:27:47 PM »
How about putting them just inside the hanger door so you have to actually enter the hanger and turn back out?

Offline Midway

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Re: Rearm pad at a vbase
« Reply #39 on: April 02, 2012, 05:39:35 PM »
How about putting them just inside the hanger door so you have to actually enter the hanger and turn back out?

FH, of course, but anywhere on the vbase is fine. :aok


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Offline icepac

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Re: Rearm pad at a vbase
« Reply #40 on: April 03, 2012, 10:02:37 AM »
Nope....I mean the hanger that is only open on one end.

If you want to rearm, you must acquire the skill to access the pad and get back out.

Offline icepac

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Re: Rearm pad at a vbase
« Reply #41 on: April 03, 2012, 10:08:08 AM »
double post
« Last Edit: April 03, 2012, 10:10:49 AM by icepac »

Offline Vinkman

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Re: Rearm pad at a vbase
« Reply #42 on: April 03, 2012, 10:22:34 AM »
Nope....I mean the hanger that is only open on one end.

If you want to rearm, you must acquire the skill to access the pad and get back out.

I think landing at a V-base and taxi-ing to a re-arm pad would be tough enough. Theres a lot of trees around most V-bases. Plus, you have to sit there while tanks and whirbs take shots at you. Then you have to take off, through/around the trees and over often non-even ground.  Hard enough.
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Offline Midway

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Re: Rearm pad at a vbase
« Reply #43 on: April 03, 2012, 10:41:38 AM »
I think landing at a V-base and taxi-ing to a re-arm pad would be tough enough. Theres a lot of trees around most V-bases. Plus, you have to sit there while tanks and whirbs take shots at you. Then you have to take off, through/around the trees and over often non-even ground.  Hard enough.

And fun, Vinky..... Don't forget about fun. :aok


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Offline Hotrod1

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Re: Rearm pad at a vbase
« Reply #44 on: April 03, 2012, 11:09:46 AM »
There are plenty of examples of aircraft operating off of a big open field (no concrete runway) in every theatre, by every side in the war.  You truck in your fuel and ords and either put it in a tent or dig a hole for it to live in until you need it.   Instead of having a re-arm pad at a vh, I would just rather have it that aircraft could consume vehicle supplies to trigger a 30-second rearm cycle.   What this would do is let you send vehicles full of supplies forward and position them at some open spot to let friendlies come in and rearm.  It might create some interesting situations if done via LVT on an island near your target. 



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