Author Topic: anyone know?  (Read 623 times)

Offline Tank-Ace

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anyone know?
« on: April 01, 2012, 12:14:47 PM »
Alright, so can anyone tell me how this works?

A while back, some time around mid '09 IIRC, vehicle supplys got this nasty bug. They wouldn't fix your vehicle up like new, they would only reload ammo, and repair damaged components. And even the components wouldn't always be fixed, sometimes they would stay broken no matter how many supplys you picked up.

But one thing that they never did was fix all the damage you had taken, damage from penetrating hits that didn't disable any components.

This meant that no matter how many supplys you picked up, there was a finite number of hits you could take. Obviously, this was a bit troublesome for Tiger I drivers, as this was back in the day when Firefly's were basicly 4 perk Panther tanks.

The bug eventually disapeared (I can't remember if HTC fixed it, or if it just went away on its own), and since then I've never been able to get a solid answer on if vehicle supplys essentially gave you a new tank, or if they just repaired what was broken, and loaded you up with ammo.
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Offline lyric1

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Re: anyone know?
« Reply #1 on: April 01, 2012, 01:34:14 PM »
Wondered about this myself.  :headscratch:

Offline Tank-Ace

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Re: anyone know?
« Reply #2 on: April 06, 2012, 06:48:41 PM »
Really, nobody even has unconfirmed speculation, or theories?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline MK-84

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Re: anyone know?
« Reply #3 on: April 07, 2012, 12:30:08 PM »
Not to hijack, this might have something to do with the question. 

If I rearm a damaged aircraft, with lets say a fuel leak, the rate of that leak changes with each rearm.  This makes me wonder too about the amount of damage taken that did not destroy a component..

Offline Tank-Ace

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Re: anyone know?
« Reply #4 on: April 07, 2012, 01:53:28 PM »
Wait, do you mean that leaks slow down when you rearm?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline MK-84

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Re: anyone know?
« Reply #5 on: April 07, 2012, 07:47:42 PM »
Wait, do you mean that leaks slow down when you rearm?

Or speed up.

I noticed this when I was trying for a killstreak in an Il2, I took a hit to one of the fuel tanks.  When I landed and rearmed I noticed that in this case the tank leaked significantly faster then it did before.  In another sortie in a mossie I had an outer wing leak and it was infact slower after a visit to the hotpad.  It's almost like the damage to the aircraft was "refreshed" by the game causing whatever randomizer in effect to also refresh. (I.e. fuel leak rates)

So what this makes me wonder....

1. Does non critical damage like hits to the wing that do not cause wing failure also refresh and randomize
     (for example if I took a super light hit on a wing causing almost no structural damage refresh to possibly now be consider major damage, and vice versa?)
2.  Which is your question, does that mean when a tank rearms it is repaired, or do not critical hits still weaken the armor.  And if the latter is true, I wonder if you would have exactly the same, or more or less the structual integrity of your tank...or airplane?

You brought up a very interesting point, I wonder how this can be tested?

Offline Tank-Ace

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Re: anyone know?
« Reply #6 on: April 07, 2012, 10:18:05 PM »
I suspect that vehicle supplys either repairs all damage, or just leaves damage to the armor (and tank) from non-critical hits alone.

I mean I haven't noticed any strange paper armor after taking supplys, but I haven't seen any difinitve evidence either way to show if it fixes all damage, or leaves non-critical damage alone.


And to test it, we would have to test how our damage model works. By this I mean we will have to test and see if its an overall HP-based system, internal component-based system, or a combination of the two.


What I would suggest is that you and a friend go to the DA. Both of you up jeeps, and one of you fire at various locations on the other jeep. Fire at the same location 5 times, and see if there is a hard-set number of rounds that each location can take, or see if it varies at all.

Up an M3, and do the same. Fire at one point on the M3 at a time, and check to see if the number of rounds that each location can take before the part is damaged or the vehicle is destroyed varries.

Repeat with each vehicle, using the weakest gun possible (as this will give us the most precice damage thresholds).



This will show us if the damage model is HP or component based. If it uses an overall HP system, we should see a hard-set number of rounds that each location can take. If its component based, it should vary slightly, as point of impact changes.

And even if we get some ambiguous results, we can still see if there is any randomization at work in the GV model.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline chris3

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Re: anyone know?
« Reply #7 on: April 11, 2012, 12:24:31 AM »
moin

if a hit didnt cause any damage at a tank it means nothing to the tank. that means if a Tank takes 10 hits with out evect it didnt get weaker.
so it is no need to resuply a undamaged Tank to made it stronger again.
A hit causes damage or not.

cu christian

Offline Chalenge

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Re: anyone know?
« Reply #8 on: April 11, 2012, 02:02:16 AM »
Another thing to ponder. Can you kill a tank with spalling only? Are crew positions considered? Do supplies fix spalled crew?
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