Sure you can - Average Ping Rates (both players), Between Low and High rates, you have a rough approximation.
How are you going to know the average ping rate between the player, server, and you?
And that = Unhappy Customers ... not a good way to get rich ...
And your idea of punishing the player who successfully avoids a collision is going to make them happy?
Early in the thread I asked you the following question:
So I understand it. You are suggesting your plane takes damage when someone else does not take time to avoid the collision, but you did. Is that right?
You answered "No". So you have changed your mind about that? You do want your plane to take damage when the other player does not avoid the collision. And in some way, you think that is a better solution.
You clearly avoid the collision, and you take damage. That is going to make you a happy camper? If so, you are very much in the minority.
sooo a one plane collision is like the sound of one hand clapping?
It is the only fair option available. Tell me, if you avoid a collision with another plane, do you feel a slight sense of relief and accomplishment? How do you feel when the other guy does not manage to avoid that collision and takes damage?
Would it make you feel better to have your plane damaged after you avoided the collision?
You have to stop thinking collisions work like they do in the real world in order to understand the limitations of networking thousands of computers together from all over the world. Once you understand every computer has every plane in a slightly different location, it can start to make sense. Due to the time displacement from computer to computer, HiTech made a design choice which only allows you and your computer to assess damage to your plane and to no other plane. This prevents others from having that control.
Quite frankly, the system is about as simple as it can get. It is all about what is on your computer.
You cannot cause damage to another players plane by colliding with it because your computer is only going to assess damage to your plane.Now take that statement and apply it to every player/computer in the game and see if that makes it clearer. If that does not make it clearer, then ask why and we can go forward.
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EVZ, I would really like to hear how you think collisions currently work in the following scenarios.
1) You collide and take damage and the other plane flies away.
2) You do not collide but the other plane takes damage and you fly away.
3) You both collide and take damage.
Please be as detailed as possible.
I know you are sure how they work. I am just trying to find a baseline to work from so I can understand a perspective that almost seems irrational. I am sure it is not intended that way, so there has to be some perspective mismatch in addressing this particular topic.
Until that is fully understood, it is going to be difficult to reach any accord.