Author Topic: limit the tiger and tiger 2  (Read 2960 times)

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: limit the tiger and tiger 2
« Reply #75 on: April 07, 2012, 02:12:31 PM »
Karnak, you consistantly ignore the fact that if a plane dies to a non AA vehicle, THEN ITS HIS FAULT. He was flying stupid, and died because he f****d up. If you make low-angle strafing runs AT THE FRONT OF A TANK, then its your own fault when a 75mm round come crashing through your cannopy.


Fact is that aircraft should only die to tanks IF THEY ARE BEING DUMB, or if they have neglected base defense to the point that they are coming under shell fire on take off or laning.

In either case, it is directly the aircraft's fault that he is coming under shell fire. Either he made an incredibly poor tactical choice, or he was slow to respond to warning.


However, the GV can do EVERYTHING perfect, and still die to bombs. In many cases, its entirely out of the GV's hands if he lives, or dies to that A-20. He can only directly affect his chances by possitioning himself in a possition that is difficult to bomb (eg, in the corner formed by 2 cliffs), an if that doesn't work, he has to pray that the A-20 is a poor aim.

This means that the GV has to chances to LIVE, only one of which is under his control, compared to the aircraft, which has only to chances to DIE, both of which are under his control.



No matter how you try and twist it, there is simply no way to justify penalizing the GV's, when aircraft alreay have a larger impact on them, than they do on GV's.




And challenge brings up an exellent point: given how things work in AH, its only natural that GV's kill more GV's than aircraft do. Just as aircraft kill more aircraft than GV's do.

But still, you say wirblewinds are a problem, despite the fact that don't count for even close to the majority of aircraft kills. And despite the fact that aircraft kill a proportional number of GV's, you say that what I'm really after is invulnerability to bombs when I say bombdweebs are a problem.

A double standard there, Mr. Karnak? Where has your integrity gone, you used to be so much fun to debate with.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Rino

  • Plutonium Member
  • *******
  • Posts: 8495
Re: limit the tiger and tiger 2
« Reply #76 on: April 07, 2012, 02:25:32 PM »
     I missed the memo that claims life is fair.  If you GV in a hostile environment, you have to expect resistence.  I realize it is frustrating
to drive a long distance only to die, but it's not like you can't just up another one somewhere else.
80th FS Headhunters
PHAN
Proud veteran of the Cola Wars

Offline zippo

  • Zinc Member
  • *
  • Posts: 68
Re: limit the tiger and tiger 2
« Reply #77 on: April 07, 2012, 05:05:09 PM »
Or shoot down the aircraft.  Stop acting like it is a one way street as it most assuredly is not.

  How many times have you seen someone up a tiger or other tank to go hunting planes?

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: limit the tiger and tiger 2
« Reply #78 on: April 07, 2012, 05:08:04 PM »
On the my idea is sublime, I was being very sarcastic because this argument is not innovative at all.  Nasaying is typical BBs.  Come up with an original idea instead of just shooting everyones ideas down, that is a bit more chalenge ing. 

Seems the primary reason for your post was to take a dig at my "arrogance." I say its because you lack the ability to compete argumentatively and dont like to be disputed. Tough!

 I agree on the naysaying. In fact I believe the entire idea behind this thread is a GV-naysaying. Its ridiculous really. Might the GVers also say "lets just get rid of the airplanes."

The point is that everyone earns the perks under the same rules and so everyone should have the chance to use those perks as they are available to be used. The minute you deny someone the ability to use perks just because someone else spawned two microseconds earlier is the day you see customers start to reconsider their subscription. This idea in particular is bad for business. At one time GVs could land on any part of the field. Now its limited to concrete. Pushing this argument in the direction it is going is along the same line of thought as removing the GVs altogether which has already been voiced as the goal of one respondent.

Im sure if I can see right through your argument that Hitech already has and so I give it zero chance of moving forward.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: limit the tiger and tiger 2
« Reply #79 on: April 07, 2012, 05:11:14 PM »
     I missed the memo that claims life is fair.  If you GV in a hostile environment, you have to expect resistence.  I realize it is frustrating
to drive a long distance only to die, but it's not like you can't just up another one somewhere else.

Except in the case of Tiger IIs that cost upwards of 100 perks. Your comment is false by ignoring the difference.

@zippo - Karnak doesnt drive GVs so he doesnt know a Tiger has a slow turret and very limited vertical elevation potential.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline dirtdart

  • Silver Member
  • ****
  • Posts: 1847
Re: limit the tiger and tiger 2
« Reply #80 on: April 07, 2012, 09:18:41 PM »
Seems the primary reason for your post was to take a dig at my "arrogance." I say its because you lack the ability to compete argumentatively and dont like to be disputed. Tough!

 I agree on the naysaying. In fact I believe the entire idea behind this thread is a GV-naysaying. Its ridiculous really. Might the GVers also say "lets just get rid of the airplanes."

The point is that everyone earns the perks under the same rules and so everyone should have the chance to use those perks as they are available to be used. The minute you deny someone the ability to use perks just because someone else spawned two microseconds earlier is the day you see customers start to reconsider their subscription. This idea in particular is bad for business. At one time GVs could land on any part of the field. Now its limited to concrete. Pushing this argument in the direction it is going is along the same line of thought as removing the GVs altogether which has already been voiced as the goal of one respondent.

Im sure if I can see right through your argument that Hitech already has and so I give it zero chance of moving forward.

My argument has nothing to do with GVs and landing.  It has to do with incentivizing the offensive use of tanks. 
If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: limit the tiger and tiger 2
« Reply #81 on: April 08, 2012, 12:37:36 AM »
Like I said you are trying to take a Tiger from defense into offense. A Tiger is better at defense than offense for the reasons I outlined. It cannot maneuver or run. Its too easy to get a Tiger encircled. Then its just a delaying action until the first mudhen comes along. Changing the perk values isnt going to change that.

Then you went into the sublime comment and the arrogant comment...  which didnt help your position.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: limit the tiger and tiger 2
« Reply #82 on: April 08, 2012, 01:08:47 AM »
The Tiger I can be used offensively if well handeled. Its not any slower or less manuverable than the Panzer IV is.

Hell, one of the more effective methods of defending a base is to start pushing up towards their spawn. AnglEyes and I helped save a base with a pair of Tiger I's. We upped, caught their tanks in a pincer move while a couple of Panzers and M4's were holding the center. Started pushing upto their spawn, and then dug in on a ridge line, Angl parked against the left wall of a canyon, me against the right. We held there for at least 20 minutes, with only two or three tanks helping us.

Both of us ended up landing over 20 kills.



Honestly, nothing slows down an attack more than calls of "we got a Tiger I knocking in our left flank. ****, he just took out our Panthers". Yeah, you might end up losing those perks, but it was a good use of perks when you get right down to it. Not only that, it was also an effective use of perks.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17362
Re: limit the tiger and tiger 2
« Reply #83 on: April 08, 2012, 06:57:36 PM »
The Tiger I can be used offensively if well handeled. Its not any slower or less manuverable than the Panzer IV is.

Hell, one of the more effective methods of defending a base is to start pushing up towards their spawn. AnglEyes and I helped save a base with a pair of Tiger I's. We upped, caught their tanks in a pincer move while a couple of Panzers and M4's were holding the center. Started pushing upto their spawn, and then dug in on a ridge line, Angl parked against the left wall of a canyon, me against the right. We held there for at least 20 minutes, with only two or three tanks helping us.

Both of us ended up landing over 20 kills.



Honestly, nothing slows down an attack more than calls of "we got a Tiger I knocking in our left flank. ****, he just took out our Panthers". Yeah, you might end up losing those perks, but it was a good use of perks when you get right down to it. Not only that, it was also an effective use of perks.

this contradicts what you said earlier about tiger2s just sitting on their own base racking up kills with danger since they can .ef at any time.


semp
you dont want me to ho, dont point your plane at me.

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: limit the tiger and tiger 2
« Reply #84 on: April 08, 2012, 06:59:58 PM »
Tiger I, not Tiger II. You would have to be f***ing stupid to try expose your flanks in a 200 perk vehicle.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline phatzo

  • Gold Member
  • *****
  • Posts: 3734
      • No Crying
Re: limit the tiger and tiger 2
« Reply #85 on: April 08, 2012, 08:13:53 PM »
Wow, this thread is more about lame game play as bruv noted earlier. If the game allows it it can be done, I'm not a fan of concrete sitting and my only suggestion would be to place highly defensible positions just off the base to encourage the Perk tanks to move up on the line a bit. If you are sitting on the concrete waiting to type .ef at the first sign of trouble you are indulging in lame game play. 
No thank you Turkish, I'm sweet enough.

Offline coombz

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3701
Re: limit the tiger and tiger 2
« Reply #86 on: April 08, 2012, 08:18:39 PM »
Wow, this thread is more about lame game play as bruv noted earlier. If the game allows it it can be done, I'm not a fan of concrete sitting and my only suggestion would be to place highly defensible positions just off the base to encourage the Perk tanks to move up on the line a bit. If you are sitting on the concrete waiting to type .ef at the first sign of trouble you are indulging in lame game play. 

no because you might get bombed by a nasty plane and lose perks OMG LOSE PERKS it's not fair planes can kill you without any risk and don't lose perks i don't want to lose my perks PERKS PERKS PERKS adfsjkakfjasjdkgjag  :cry

 :rofl
Did you see my dad on dogfights yet?
I'll be seeing you face to face possibly next month.

Offline Raphael

  • Gold Member
  • *****
  • Posts: 2010
Re: limit the tiger and tiger 2
« Reply #87 on: April 08, 2012, 08:31:46 PM »
In some MMO's when you want to disconnect you have to wait some seconds of confirmation (exactly because someone might come attack you in that time or to avoid just the kind of abuse we see here), why not do the same to end flights?

You click on end sortie or type .ef then a pop up window comes and counts down 10 seconds or so. of course this could be hell on the vulch aspect  :D
« Last Edit: April 08, 2012, 08:33:42 PM by Raphael »
Remember 08/08/2012
 Youtube videos - http://www.youtube.com/user/raphael103/featured
Game ID => Raphael
XO of Jg5

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: limit the tiger and tiger 2
« Reply #88 on: April 08, 2012, 09:07:21 PM »
In some MMO's when you want to disconnect you have to wait some seconds of confirmation (exactly because someone might come attack you in that time or to avoid just the kind of abuse we see here), why not do the same to end flights?

You click on end sortie or type .ef then a pop up window comes and counts down 10 seconds or so. of course this could be hell on the vulch aspect  :D

Brilliant!
See Rule #4

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: limit the tiger and tiger 2
« Reply #89 on: April 08, 2012, 10:34:34 PM »
In some MMO's when you want to disconnect you have to wait some seconds of confirmation (exactly because someone might come attack you in that time or to avoid just the kind of abuse we see here), why not do the same to end flights?

You click on end sortie or type .ef then a pop up window comes and counts down 10 seconds or so. of course this could be hell on the vulch aspect  :D

Bad idea precisely because in a lot of cases you are racing home to avoid the vulture that is racing after you for one run through the ack.

You guys really are desperate for kills arent you?  :devil
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.