Author Topic: Stuka  (Read 2300 times)

Offline Karnak

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Re: Stuka
« Reply #15 on: April 12, 2012, 02:01:48 PM »
Didn't we get "line of sight" with the new icon settings? I know it is a lot easier to hide in a barn or trees now.
Yes, Tank-Ace just has an agenda to make the Tankers in the Mud instead of Aces High.  He wants GVs to be as close to immune to aircraft as possible while still being able to give lip service to caring about game balance.

The icon ranges for vehicles were just lowered to the point where you can't even see a Wirbelwind before it kills you and he wants them lowered to the point where you can't attack a GV without risking a killshooter event.
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Offline TDeacon

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Re: Stuka
« Reply #16 on: April 12, 2012, 03:13:33 PM »
The icon ranges for vehicles were just lowered to the point where you can't even see a Wirbelwind before it kills you and he wants them lowered to the point where you can't attack a GV without risking a killshooter event.

You may have mentioned this elsewhere, but what legitimate reason do you have for flying NOE over a GV battle, such that your being shot down seems unreasonable to you?  I would think that this result would be the expected one. 

MH

Offline Karnak

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Re: Stuka
« Reply #17 on: April 12, 2012, 03:25:55 PM »
You may have mentioned this elsewhere, but what legitimate reason do you have for flying NOE over a GV battle, such that your being shot down seems unreasonable to you?  I would think that this result would be the expected one.  

MH
I was hunting aircraft, some of which have a tendency to run to the nearest flakpanzer, which magically they can easily see 6000 yards away as opposed to my 600 yard icon range, rather than fighting.  In another case our base was under attack and a Wirbel had parked itself about 2000 yards from the end of the runway in the direction of the town.
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Offline Tank-Ace

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Re: Stuka
« Reply #18 on: April 12, 2012, 08:55:40 PM »
Then wish for friendly icons to be reduced. Not to the same extent as enemies, as friendly forces have the ability to be in radio contact, and this should be reflected, but something like maybe 1k, 1.5K?

I mean jesus Karnak, you're acting like a cranky 4 yr old "A wirb shot me down, GV's need to be punished!". You'll dispute this, but thats what it boils down to. Yeah, a wirb shot you down and you didn't see it. Now you know how us tankers feel when we get bombed AND ARE PHYSICLY INCAPABLE OF RETALIATION. IIRC, you're one of the people that says to bring wirbs and air cover if you don't want to get bombed. Well maybe you need to get some GV'ers on the ground to take out your flackers.


The shoe is on the other foot now; infact, its about as close as we can come to having a perfectly equivelant situation for you flyboys. So after years of dealing with that type of crap and being told that its our fault, I want you to tell me Karnak..... hows that shoe fit?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Karnak

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Re: Stuka
« Reply #19 on: April 13, 2012, 01:48:42 AM »
Then wish for friendly icons to be reduced. Not to the same extent as enemies, as friendly forces have the ability to be in radio contact, and this should be reflected, but something like maybe 1k, 1.5K?
I did and was shouted down by you and the other tankers.  You guys want GVs to be the scourge of aircraft and to be immune to air attacks.

And no, they did not have radio contact that would have allowed anything like knowing which tree the Wirbel was behind.
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Offline Rob52240

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Re: Stuka
« Reply #20 on: April 13, 2012, 09:10:33 AM »
I did and was shouted down by you and the other tankers.  You guys want GVs to be the scourge of aircraft and to be immune to air attacks.

And no, they did not have radio contact that would have allowed anything like knowing which tree the Wirbel was behind.

Do you know how hard it is to explain which tree they're behind to a friendly tank?
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Offline caldera

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Re: Stuka
« Reply #21 on: April 13, 2012, 09:50:26 AM »
I was hunting aircraft, some of which have a tendency to run to the nearest flakpanzer, which magically they can easily see 6000 yards away as opposed to my 600 yard icon range, rather than fighting.  In another case our base was under attack and a Wirbel had parked itself about 2000 yards from the end of the runway in the direction of the town.

FLAKs should have a 2.0k icon seen from aircraft.  Different icon ranges are being used for stationary/moving tanks, as well as the Storch having "uberview" for game playability reasons.  How about having the "jack in the box" Wirbles seen before you are already dead?
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Offline Butcher

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Re: Stuka
« Reply #22 on: April 13, 2012, 06:28:48 PM »
Yes, Tank-Ace just has an agenda to make the Tankers in the Mud instead of Aces High.  He wants GVs to be as close to immune to aircraft as possible while still being able to give lip service to caring about game balance.

The icon ranges for vehicles were just lowered to the point where you can't even see a Wirbelwind before it kills you and he wants them lowered to the point where you can't attack a GV without risking a killshooter event.

He doesn't play the game he doesn't realizes what changes were made in game, so ignore him on this agenda. Secondly, Ground Vehicles are already immune to aircraft, I sat in a town today with an LVT and plinked to death 4 aircraft who couldn't see me since I was between trees and they were hunting for me, by the time they seen me the damage was already done.
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Offline Skull_001

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Re: Stuka
« Reply #23 on: April 13, 2012, 07:16:13 PM »
+1 to Stuka with tank busting cannon too!

+17!

Seriously though, I'd DIE for a stuka with the big guns. They DID use them after all!!!
Come One HTC! how hard is it to code come Stuka Cannons?
Just make a new model with the same coding, and replace that big ol bunker buster bomb with some cannons. BOOM DONE!
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Offline Ack-Ack

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Re: Stuka
« Reply #24 on: April 13, 2012, 07:21:06 PM »
+17!

Seriously though, I'd DIE for a stuka with the big guns. They DID use them after all!!!
Come One HTC! how hard is it to code come Stuka Cannons?
Just make a new model with the same coding, and replace that big ol bunker buster bomb with some cannons. BOOM DONE!

To add the Ju-87G-1, a new Stuka model does not need to be made.  All that is needed is to add the 37mm cannon gondolas as an ordnance option and you now have the G-1.  If you don't want to take the 37mm cannon and lug bombs again, then you have the default D-3 to play with.  Which is why it's far easier (development wise) to add the G-1 as opposed to the G-2, which would require a new Stuka plane model as it was based on the D-5, not the D-3 like the G-1 is based off of.

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Offline Skull_001

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Re: Stuka
« Reply #25 on: April 13, 2012, 07:27:30 PM »
Thats what trying to say make a new model entry, not an actual new model.
It cant be too hard to whip up some cannons and code em onto the model.
Imagine getting an A2A hit with one of those!!
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Offline Ack-Ack

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Re: Stuka
« Reply #26 on: April 13, 2012, 07:34:59 PM »
Imagine getting an A2A hit with one of those!!

If you got an A2A kill using the 37mm cannon, you better run to your local store and buy a lottery ticket because you're about to win.

ack-ack
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Offline Tank-Ace

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Re: Stuka
« Reply #27 on: April 13, 2012, 09:08:25 PM »
I did and was shouted down by you and the other tankers.  You guys want GVs to be the scourge of aircraft and to be immune to air attacks.

And no, they did not have radio contact that would have allowed anything like knowing which tree the Wirbel was behind.

I never said anything about increasing icon range for flackers, its the increasing icon range for GV's that I would have a problem with. If its damn near impossible to find and kill stationary vehicles (well, non-flackers anyway) from the air, then good. Tanks have a damn hard time killing you flyers when you're not activly trying to die.

Stationary GV (short icon range) = high angle firing run (saftey from retaliation with the main amament)
Moving GV (longer icon range) = low angle firing run (ability to be hit by the main gun).


Again, go for it on the flackers; I didn't drive flackers a whole lot, and only to hunt down a particular bombdweeb, so I really wouldn't care even if you made their icons visible to enemy tanks, no matter how unfair that would be. But since you've professed a lack of expieience in tanks, leave THAT matter to those with expierience in both GV bombing and GV'ing.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Tank-Ace

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Re: Stuka
« Reply #28 on: April 13, 2012, 09:09:45 PM »
If you got an A2A kill using the 37mm cannon, you better run to your local store and buy a lottery ticket because you're about to win.

ack-ack

Can't be THAT much harder than getting A2A kills with the 40mm's on the Hurri IID, can it?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Raphael

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Re: Stuka
« Reply #29 on: April 13, 2012, 09:50:05 PM »
Can't be THAT much harder than getting A2A kills with the 40mm's on the Hurri IID, can it?
I bet it is way harder. at least in the hurri you can pretend to fly a fighter aircraft, in the stuka you have no choice other then acting like the tank busting role. But anyway I bet people will get A2A kills in those soon.
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