Author Topic: New way to skin  (Read 1499 times)

Offline Brownien

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New way to skin
« on: April 10, 2012, 12:34:14 AM »
Often my squad will have a certain skin we use for missions, especially bombers. But we all always end up with the same identical skins. It would be nice if for each plane, there was a base skin for each fighter squadron it served in with an overlayed skin for the individual aircraft in the squadron. Just a thought. Even though it may be difficult to employ, all the current skins could be used, just tweaked to cover the entire fighter squadron it currently represents, as the base skin, and just build on them with a semi translucent outer skin to add the nose art, tail codes, and any kills and such on each individual aircraft.

Just wondering what the skinners had to say about this method of doing it.  :salute

Offline Drano

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Re: New way to skin
« Reply #1 on: April 10, 2012, 07:35:48 AM »
Great idea Brownien and if it could happen i'd be for it. Would be especially cool in events. I'm not a skinner but I follow these threads. I don't think there's a problem actually making the skins as they all have multiple layers graphically that could theoretically be swapped out. The problem is there's a limit to the number of skins for each plane in the game. They do that to limit the number of skins your computer might have to load in order for them to be displayed in the game. If everyone in your view in a large furball or heavy bomber formation had a different skin it would gobble up your memory really quick and you'd have problems. It would definitely look cool tho.

Additionally, there's a ton of skins that have been made for the planes that are on a waiting list to be rotated into the game now. Some have been on that list literally for years. That said, it's not a speedy process.
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Offline clerick

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Re: New way to skin
« Reply #2 on: April 10, 2012, 07:40:19 AM »
Skinning is a pretty foreign thing to me, but, what if we have some base skins (no nose art etc.) and had the ability to select and overlay a small sample of unique squadron markings, similar to how the AH squads logo's show up on the nose of a plane. Maybe something as simple as picking a ship number and a red triangle or some such.

Offline Brownien

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Re: New way to skin
« Reply #3 on: April 10, 2012, 01:33:08 PM »
^ Exactly! have a set list of base skins for a fighter squadron and then a sub list of individual plane's nose arts and identification numbers. of course have the option to limit the use of the outer skin for other planes to either a default skin for the FS they chose or for the current default skin. would help those of us who run the game on a windows 98  :aok

Offline VonMessa

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Re: New way to skin
« Reply #4 on: April 10, 2012, 03:43:45 PM »
Great idea, which I would personally love to see.  Especially changing plane numbers.

However...

With regard to "doing it like noseart", there are complications:

Squad noseart is limited to a 64 x 64 pixel bitmap in 256 color.  Not huge or resource hogging in the normal scheme of things but still something that has to be rendered by your computer every time you come into contact with a new (since you logged on) squad.  The other "issue" is that the background transparency  has to be {176,176,176}.  This is so your noseart "blends" into the background.  By this it means that, if your squad art is not an exact 64 x 64 pixel square (say it's a circle, triangle, dodecahedron, ellipse, etc) whatever part of that 64 x 64 square that is not colored will be "invisible" on the plane, otherwise whatever is left of that square would still show up on the skin.  Essentially, you would have a white square on the plane with your squad art in the center and it would look silly.

This may work for other, smaller things (such as a triangle like clerick suggested), but would not work for the numbers on the planes.  For instance, Luft numbers are around 100 to 150 pixels (square).  If you made the background transparent(like the noseart) your number would be superimposed on top of the existing number on the plane and the number that exists would still be visible behind the one that you picked.  You can see this example with squad art on some planes.  If you look, the player-submitted noseart does not always cover the noseart that is on the skin itself and the default one pokes out behind the "AH squad" noseart.  I can't tell you which ones this happens to off the top of my head, but if you look at it on enough planes, you can see what I mean.

The only way that choosing numbers like this would work is if EVERY skin, default or player-submitted, did not have an existing number on it but that would not comply with HTC's policy of submitted skins being historically accurate.

It would be a great idea for squads so that each member could plaster his flight designation on the plane but, unfortunately it wouldn't work, at least not in the way that the noseart currently works.

The only other viable alternative that we now have is to research planes for the historical squad that you fly for (if it is a historical squad), find pictures/references and either skin the plane yourself or ask a skinner to do it for you. 
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Offline Brownien

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Re: New way to skin
« Reply #5 on: April 11, 2012, 02:06:26 AM »
I see the dilemma with the nose art, but would there be a way to have the individual plane identification numbers and symbols be applied as a mask or top layer, completely separate from the general FS's base coat, so there are no default numbers or symbols to show through? This method of skinning may not be viable with the current ways of doing it, but how much would realy need to be changed? Just curious, because I've only tride skinning before and epicly failed!  :lol

Offline clerick

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Re: New way to skin
« Reply #6 on: April 11, 2012, 07:48:01 AM »

The only way that choosing numbers like this would work is if EVERY skin, default or player-submitted, did not have an existing number on it but that would not comply with HTC's policy of submitted skins being historically accurate.

I think this would easily be overcome if there was a default "naked" skin, maybe two, that was just a base plane with no squadron markings. It would have the markings that all planes of that country would share, roundel, starred circle, Invasion stripes etc. The skinner/s could still do their art for these skins, they would just leave out anything that would identify it as a specific squadron or historical plane.

Offline Nutzoid

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Re: New way to skin
« Reply #7 on: April 21, 2012, 07:42:52 AM »
I think this would easily be overcome if there was a default "naked" skin, maybe two, that was just a base plane with no squadron markings. It would have the markings that all planes of that country would share, roundel, starred circle, Invasion stripes etc. The skinner/s could still do their art for these skins, they would just leave out anything that would identify it as a specific squadron or historical plane.

Your "naked" skin theory runs afoul of AH policy of skins being "historically" accurate,as it now stands. Speaking strictly from a player's point of view, as I am in no way gifted enough to do what our skinners do, it would be nice to be able to submit skins that were not historically accurate if the squad they were being made for wasn't a RL squad. If, say for example the XXX Squad wanted a skin for it's own, then let them choose a skin that was already skinned and pre-approved by AH, in that it was of the same type used by other squadrons in RL. Or submit a skin of their own creation that again was of the type used in WWII.

Again, not being a skinner and not really knowing all the processes involved, it might just be too resource hungry to try and make this work. Another thought however might be to have the squads in AH "adopt" a squad from WWII using the plane of their choice from that squad and use the actual plane numbers of the plane they choose.

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Offline The Fugitive

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Re: New way to skin
« Reply #8 on: April 21, 2012, 10:01:45 AM »
The only way they could do this would be to have 5 basic skins for each aircraft with out the ID numbers, nose arts and such. Then add 9 overlay skins that would place the individual ID of each plane for that squad over the top of the base skin. This way everyone could fly with say 303rd skin but each player could pick a different plane number and such.

The problem is we could only have 5 main skins per plane as when you add the overlay skins you hit the "50" skins limit we have now. I'd rather have 50 different skins than a few so that we could fly in the same "colors" but different IDs.

Offline uptown

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Re: New way to skin
« Reply #9 on: April 21, 2012, 10:36:13 AM »
I'd like to see all the submitted skins brought into the game in a zipped file and we pick which ones to download for the game.
Lighten up Francis

Offline The Fugitive

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Re: New way to skin
« Reply #10 on: April 21, 2012, 10:54:55 AM »
I'd like to see all the submitted skins brought into the game in a zipped file and we pick which ones to download for the game.

The only one I'm dieing to see is this one from Fencer  :x


Offline TwinBoom

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Re: New way to skin
« Reply #11 on: April 21, 2012, 11:23:12 AM »
The only one I'm dieing to see is this one from Fencer  :x

(Image removed from quote.)

me too
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Offline uptown

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Re: New way to skin
« Reply #12 on: April 21, 2012, 05:43:36 PM »
well cool, i thought that skin was going to be on the B model.
Lighten up Francis