Author Topic: Constructive suggestion for perking the Storch  (Read 1405 times)

Offline TDeacon

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Constructive suggestion for perking the Storch
« on: April 10, 2012, 05:40:37 PM »
I think this would improve GV gameplay.  As I mentioned in another thread, the first thing I do in a GV situation is up Storches (not caring if I die) until I have informed myself as to the opponents’ location(s).  This significantly ruins the opportunities for surprise for the opposing GVs, especially in a defensive situation.  It’s too easy.  

So, perhaps we should lightly perk the Storch.  I know that even a perk cost of one significantly deters me (for psychological reasons) from choosing a plane or GV, especially the latter where survival is significantly influenced by chance elements (such as the absence or presence of planes).  Others may respond similarly, reducing the number of Storch sorties.  

I have a particularly depressing memory of a GV battle where my Storch ruined things for the attackers.  In this particular case, there were about 6-8 of them, including 2 Tiger Is and a Tiger II (!!), operating from a spawn point, and thus facing almost certain loss.  The Tigers were trying to work their way around a flank, to a position where some high ground gave them a nice view over our base.  Assuming that this was intentional, it was a “brave” thing to do, and deserved some sort of success.  Instead, my Storch(es) laid down a trail of orange smoke markers, leading to their eventual demise, and presumably ruining the game experience of the Tiger guys.  No skill required on my part.  I still feel bad about that, but the rules allowed it, so I did it.  I might not have done so had the Storch been perked from 1 to 5 points.  

MH
« Last Edit: April 10, 2012, 05:42:54 PM by TDeacon »

Offline Melvin

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Re: Constructive suggestion for perking the Storch
« Reply #1 on: April 10, 2012, 05:47:20 PM »
They could have killed your Stork with pintle guns, or had a buddy bring an AA chassis.

Then you would have been out 1 perk point.  :bhead
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Offline Jayhawk

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Re: Constructive suggestion for perking the Storch
« Reply #2 on: April 10, 2012, 05:48:19 PM »
By that logic, we should perk every plane because they have the ability to shoot others and ruin their good time.  You used that thing exactly as it was intended, it's not your fault the tiger guys put themselves in a dangerous situation and didn't bring any support.

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Offline guncrasher

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Re: Constructive suggestion for perking the Storch
« Reply #3 on: April 10, 2012, 05:48:44 PM »
dood, you do know that the only reason the storch was added (other than to make airplanes lawndart into the ground  :rofl) is to spot gvs?  and they are really easy to kill.  hell one time i passed by one at over 500 mph and the wings fell out when it crashed into me.

the introduction of the storch was to lower the rate at which gv's are being bombed.  now, i fly a pony low and I can see most gv's before icon range only based on they're shooting at me.  so if you pay attention specially werbies and hold fire till 600 or 800 instead of 2k then i would probably rethink my strategy.

as for your wish, well who really is not going to up a gv because the perk value is 1.  even the guy that just joined and is on for 5 minutes had more than 1 perk.  some of us have thousands that we never use.


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Offline TDeacon

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Re: Constructive suggestion for perking the Storch
« Reply #4 on: April 10, 2012, 05:53:56 PM »
By that logic, we should perk every plane because they have the ability to shoot others and ruin their good time.  You used that thing exactly as it was intended, it's not your fault the tiger guys put themselves in a dangerous situation and didn't bring any support.

-1

No, it's a question of applying the principle behind perk rides to the Storch, for the usual reasons.  They're a bit too easy.  Perking them lightly would bring things back into line, without completely eliminating Storches from the game. 

MH

Offline TDeacon

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Re: Constructive suggestion for perking the Storch
« Reply #5 on: April 10, 2012, 05:56:48 PM »
<snip>
as for your wish, well who really is not going to up a gv because the perk value is 1.  even the guy that just joined and is on for 5 minutes had more than 1 perk.  some of us have thousands that we never use.

semp

In my case, I pick a Panzer IV over a Sherman 76mm 90% of the time, because the latter has a perk cost of 1.  Perhaps I am wierd, but that's how my mind works.  Perhaps others are similar.  :-)

MH

Offline The Fugitive

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Re: Constructive suggestion for perking the Storch
« Reply #6 on: April 10, 2012, 06:00:00 PM »
No, it's a question of applying the principle behind perk rides to the Storch, for the usual reasons.  They're a bit too easy.  Perking them lightly would bring things back into line, without completely eliminating Storches from the game. 

MH

If the storch was over balancing play then it would deserve a perk of some value. However, it is not. It is there to spoil other players fun by finding and marking tank, even perk ones. I think it gets used less due to the fact it messes up your "bomber" score more than any other consideration.   

Offline Jayhawk

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Re: Constructive suggestion for perking the Storch
« Reply #7 on: April 10, 2012, 06:02:40 PM »
No, it's a question of applying the principle behind perk rides to the Storch, for the usual reasons.  They're a bit too easy.  Perking them lightly would bring things back into line, without completely eliminating Storches from the game.  

MH

I just can't get behind "too easy" for an aircraft that doesn't have any offensive armament.  I have to agree with Fugi on this as well, the storch can be balanced very easily by air or ground choices.
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Offline TDeacon

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Re: Constructive suggestion for perking the Storch
« Reply #8 on: April 10, 2012, 06:02:58 PM »
<snip>
It is there to spoil other players fun by finding and marking tank, even perk ones.
<snip>

Insightful comment...

MH

Offline TDeacon

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Re: Constructive suggestion for perking the Storch
« Reply #9 on: April 10, 2012, 06:05:52 PM »
I just can't get behind "too easy" for an aircraft that doesn't have any offensive armament.  I have to agree with Fugi on this as well, the storch can be balanced very easily by air or ground choices.

My point is it doesn't seem to be adequately "balanced" in its unperked state, because you can re-up an infinite number of times, with practically no transit time delay.  There is no disincentive to expending them like ammunition, which is basically what I do...

Remember what the Storch does; it mostly eliminates the ability of GVs to remain concealed.  In turn, this largely eliminates "hide-and-seek-type" GV action (reducing "fun"), and lays the GVs open to inevitable destruction by attack planes (further reducing "fun", except for the pilots of said attack planes).  

MH
« Last Edit: April 10, 2012, 06:23:42 PM by TDeacon »

Offline TDeacon

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Re: Constructive suggestion for perking the Storch
« Reply #10 on: April 10, 2012, 06:15:40 PM »
They could have killed your Stork with pintle guns, or had a buddy bring an AA chassis.

Then you would have been out 1 perk point.  :bhead

Not as easy as you make it sound.  Usually one approaches the GV in question from ground level on the opposite side of a nearby clump of trees, so they usually can't stop you from marking their position.  Another technique is to mark the position they are heading towards, thus remaining farther away from them, while still ruining their approach.

MH
« Last Edit: April 10, 2012, 06:30:18 PM by TDeacon »

Offline Lusche

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Re: Constructive suggestion for perking the Storch
« Reply #11 on: April 10, 2012, 06:54:20 PM »
While I disagree with perking the Storch in any way, I do somewhat agree with the OP that the Storch in fact adds another layer on a certain gameplay problem when it comes to GV: The balance between attack & defense and the resulting consequences of gameplay.
 Now more than ever, an attacker has basically no chance to get away alive, unless the base has been captured. If you spawn in, you are already dead. This massively discourages the use of perked tanks in an offensive situation, while the defender can happily be a concrete sitter in his shiny Tiger 2. This in turn encourage classic "horde tactics", bring friends in planes and flatten the base. There is almost no reason to counter a defending tiger by bringing a perk tank on nyour own. While the defender has a high chance retaining the perks, the attacker has basically none - ot at least the Fi 156 ensures he never can outmaneuver maneuver the defenders or get enough speraration for a "landing".

 But imho this general problem has to be solved on a different level as well, with a more "integrated" solution.
« Last Edit: April 10, 2012, 06:56:26 PM by Lusche »
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Offline TDeacon

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Re: Constructive suggestion for perking the Storch
« Reply #12 on: April 10, 2012, 07:19:12 PM »
<snip>
But imho this general problem has to be solved on a different level as well, with a more "integrated" solution.

Yes, like a guaranteed safe landing pad, slightly to the rear of the spawn point.

MH

Offline Lusche

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Re: Constructive suggestion for perking the Storch
« Reply #13 on: April 10, 2012, 07:39:26 PM »
Yes, like a guaranteed safe landing pad, slightly to the rear of the spawn point.

MH

I'm afraid this could lead to the defende4rs sitting on base and the "attackers" sitting on the landing pad. Personally, I would wish for a less static GV game ;)

I'm thinking about a very different way right now....  :old:
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Offline TDeacon

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Re: Constructive suggestion for perking the Storch
« Reply #14 on: April 10, 2012, 08:10:27 PM »
I'm afraid this could lead to the defende4rs sitting on base and the "attackers" sitting on the landing pad. Personally, I would wish for a less static GV game ;)

I'm thinking about a very different way right now....  :old:

The "landing pad" would not be close enough to the base, or anything else useful, such that anyone would be motivated to "sit on it".  Not saying this is the best solution, but it is certainly one of the simplest.  BTW, this is only a solution to the "how to escape" problem, and not the the overall "Storch exposes all" problem, so the Storch should still be lightly perked. 

MH
« Last Edit: April 10, 2012, 08:12:06 PM by TDeacon »