I think this would improve GV gameplay. As I mentioned in another thread, the first thing I do in a GV situation is up Storches (not caring if I die) until I have informed myself as to the opponents’ location(s). This significantly ruins the opportunities for surprise for the opposing GVs, especially in a defensive situation. It’s too easy.
So, perhaps we should lightly perk the Storch. I know that even a perk cost of one significantly deters me (for psychological reasons) from choosing a plane or GV, especially the latter where survival is significantly influenced by chance elements (such as the absence or presence of planes). Others may respond similarly, reducing the number of Storch sorties.
I have a particularly depressing memory of a GV battle where my Storch ruined things for the attackers. In this particular case, there were about 6-8 of them, including 2 Tiger Is and a Tiger II (!!), operating from a spawn point, and thus facing almost certain loss. The Tigers were trying to work their way around a flank, to a position where some high ground gave them a nice view over our base. Assuming that this was intentional, it was a “brave” thing to do, and deserved some sort of success. Instead, my Storch(es) laid down a trail of orange smoke markers, leading to their eventual demise, and presumably ruining the game experience of the Tiger guys. No skill required on my part. I still feel bad about that, but the rules allowed it, so I did it. I might not have done so had the Storch been perked from 1 to 5 points.
MH