a) the Storch is easy to shoot down. Any GV and Any AC can kill the Storch. The Storch can kill nobody but another Storch who follows to closely.
As I stated previously (hey; why bother reading the entire thread?) a skilled Storch operator can mark GVs without much risk of being shot down, by such tactics as approaching NOE behind trees, or by marking the location the GV is heading for. As stated previously, the effect of the Storch is to reveal GV locations, so its lack of combat power is irrelevant.
b) the Storch is only available on the defensive due to spawn location, flight times and vulnerability. I have flown it to enemy fields on some of the smaller maps. Spent 30 minutes flying and 10 seconds on station before being killed by an plane without helping my side at all.
Most GV battles have one side “on the defensive”.
c) a GV can hide from a Storch in trees and buildings. You won't see it without overflying it and the Storch will be dead soon enough.
Incorrect; it can see you from at least 600 yards away, and more if LOS or movement is involved. Also, most people don’t up GVs just so they can hide in tress or buildings. Kind of like watching grass grow…
d) any gv group that brings even an M16 will find itself protected from a Storch.
Incorrect; see my comment to (a) above.
e) a Storch does not have the ability to earn a perk. Every other aircraft or gv that cost a perk can also earn the perks it cost.
We are concerned with optimal gameplay issues here, not simplistic rules-of-thumb such as whether a vehicle sortie can recover the perk points it cost. Actually, one rarely recovers perk points during a sortie with a perked item; typically one hopes for a few kills and survival at the end.
In summary, remember that the point of the OP was to suggest a disincentive to prolifigate Storch use, leaving the bulk of the existing dynamics in place.
MH