Author Topic: Seems to be a rare sight these days...  (Read 2900 times)

Offline chrishy

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Re: Seems to be a rare sight these days...
« Reply #30 on: April 12, 2012, 04:53:09 AM »
Salute!

As long as there's pilots to hunt us down we will ALWAYS go high & long!

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Offline SmokinLoon

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Re: Seems to be a rare sight these days...
« Reply #31 on: April 12, 2012, 04:01:13 PM »
no need to time it or guess, the downtime effect only happens once you get a strat under 50% ...


while it is true that 2 skilled B29 pilots can flatten the city, theres still no effect unless you also get a strat down under 50%. so figure 4 skilled pilots to have any meaningful effect on just one strat factory. darbar from 4 sets of buffs heading to HQ will almost certainly get a response from the rocketeers, which realistically means you need to double the buffs (for bomber losses and abandoned runs, those pesky 163s always seem to time their attacks for your drop :furious).

figure 6-8 formations to have a decent effect on 1 or 2 strats then, 8-12 if they cant all precision bomb from >20k.

It is this kind of post I *really* wish someone in the know from HTC would comment on and make a general statement such as "the damage done to the factories is directly related to the length of time in which the OBJ on the bases are repaired".  I dont expect an exact formula as to how the factories and city effect the resupply of the fields, but some sort of dangling carrot would be nice.   ;)

I've put a stop watch to how long a city and factory stays down, and how much longer it takes a field to resupply itself via convoy, and I say there is a correlation, but just how much I do not know.  I wasnt able to get the exact ratios to match.

FWIW, a single flight of B29's can take down the city to at least %50 if all of the 40/500 lb bombs are precisely dropped.  The secret it to get the center bomb to land between to city blocks, that puts one each 500 lb on either side.  So with 3/500 bombs can take out 2 city blocks.  If the bomber pilots is REAL good (lucky), he can get 4 city blocks if the bomb drop is dead center of the 4 way intersection (I've got lucky twice).  Remember, I was able to get the city down to %51 and the ammo factory down to the mid-%50's with 1 load of 40/500lbs.  So if I can get the city down to %51 with 30-ish 500lb bombs, so can a lot of other bomber pilots.  Looshy is correct in his 6 hours of repair time for the city, the factories repair themselves faster but how so I'm not sure.  Also, I can not pin point the [damage to city/factory = increase in field repair time] formula.  But there is a correlation and I don't believe that %50 is the threshold.      
« Last Edit: April 12, 2012, 04:10:28 PM by SmokinLoon »
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Offline zack1234

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Re: Seems to be a rare sight these days...
« Reply #32 on: April 12, 2012, 04:10:08 PM »
We had a massive B26 raid over a base at 9k it was brilliant :)

i shot down six got chased by escorts it was a spiffing show hurrah!
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Offline RTHolmes

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Re: Seems to be a rare sight these days...
« Reply #33 on: April 12, 2012, 06:26:48 PM »
It is this kind of post I *really* wish someone in the know from HTC would comment on and make a general statement such as "the damage done to the factories is directly related to the length of time in which the OBJ on the bases are repaired".  I dont expect an exact formula as to how the factories and city effect the resupply of the fields, but some sort of dangling carrot would be nice.   ;)

agreed, the strategy guide helps but still doesnt cover everything. eg. I'm almost certain that the HQ building requires direct hits to take damage, or its damage from splash is massively reduced compared to other objects in the game. sounds pedantic, but its important. new guys ask on country how much to take down HQ and gets a range of replies (it seems not many have seen the strategy guide ...), he and his bud fly for a hour or so in their lancs to the HQ, do a decent drop and ... nothing. they dont bother doing it again ...
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Offline icepac

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Re: Seems to be a rare sight these days...
« Reply #34 on: April 12, 2012, 08:07:38 PM »
I try to land all bombs directly on the HQ and it takes 13X1000 pound bombs to do it if they all hit.

I fly in about 3k above HQ on a run where I stabilized the course such that no turns are made for as long as possible before drop to keep the drones in tight.

Better to salvo 14 but salvo 13 leaves you with a bomb to drop on the way home or on a M3 that is trying to resupply the HQ.

Offline RTHolmes

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Re: Seems to be a rare sight these days...
« Reply #35 on: April 12, 2012, 08:50:03 PM »
strat guide says 37x1k to drop HQ and thats consistent with what ive seen.
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Offline icepac

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Re: Seems to be a rare sight these days...
« Reply #36 on: April 13, 2012, 09:31:31 AM »
13 X 3 = 39

Offline Lusche

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Re: Seems to be a rare sight these days...
« Reply #37 on: April 13, 2012, 09:35:33 AM »
strat guide says ...


Or one can simply check it in the MA arena settings.
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Offline RTHolmes

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Re: Seems to be a rare sight these days...
« Reply #38 on: April 13, 2012, 10:00:43 AM »
13 X 3 = 39

indeed, but thats not what you wrote.

I'm dubious that 1 formation of lancs can drop HQ - surely the formation is wider than the HQ? and salvo 13 with 0.05s delay is surely much longer than the HQ, even flying at 200 TAS?

Ive managed to get 2x3x4,000lb direct hits using B29s, but it was very tricky - 2x because lead and one drone juuuust about fits in the width of HQ, and 3x with 1 bomb impacting the near side and 2 on the top. that was from >20k though so TAS would be high. much lower and slower I can imagine getting 4 direct hits, maybe 5 but not 13.
« Last Edit: April 13, 2012, 10:04:15 AM by RTHolmes »
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Offline Lusche

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Re: Seems to be a rare sight these days...
« Reply #39 on: April 13, 2012, 10:48:09 AM »
I'm dubious that 1 formation of lancs can drop HQ

I have done it, online. I salvoe'd my bombs in two passes to keep the impact area as small as possible.

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Offline RTHolmes

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Re: Seems to be a rare sight these days...
« Reply #40 on: April 13, 2012, 01:32:06 PM »
2 passes sounds just about feasible. am I right in thinking it needs direct hits to damage the HQ?
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Offline icepac

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Re: Seems to be a rare sight these days...
« Reply #41 on: April 13, 2012, 05:19:25 PM »
I've done it 3 times in the last week and landed all but 1 when hoagi found me trying to get home.

The M3s that spew out of the spawn to resupply HQ are worth saving a single 1000 pounder for and never expect you have a bomb left.

Offline Rob52240

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Re: Seems to be a rare sight these days...
« Reply #42 on: April 17, 2012, 02:48:46 PM »
Who cares about the opinions of others about how manpower should be spent?

If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline SmokinLoon

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Re: Seems to be a rare sight these days...
« Reply #43 on: April 17, 2012, 03:25:56 PM »
ya know... the B29 and the 4k bombs do wonders to HQ's.  Just don't go too high.  ;)
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline The Fugitive

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Re: Seems to be a rare sight these days...
« Reply #44 on: April 17, 2012, 03:40:24 PM »
I'd love to see a "Master Commander" in charge of the war for each country. They would be in charge of putting missions together that would eventually "win the war".

How it would work, I'm not too sure on yet  ;) Basically they would load a number of missions in each day to be run by one of many "volunteer" leaders. These missions would have certain objectives to capture different zones and such. You get perks/bonus points for joining (not just tagging along) in these missions. Also, you could have volunteer "defensive mission leaders". Someone could load up a defensive mission (need some sort of defense check box in the mission planner) and intercept a mission they spot. Those joining these missions get extra points and perks over what you get for attacking missions.

Nobody would "HAVE" to join these missions, but those that like them would have plenty. Those that just like to fight wouldn't "HAVE" to join the defensive mission nor the attack ones but could just jump in where they saw a fight. As it is now squad run hap hazard missions and in most cases don't really "help" the war effort, and on top of that they always run the same NOE missions time and time again, or the same horde "smash and grab". I just think having a bit organization going could make things more interesting for more players.