Author Topic: Old strat system poll  (Read 2520 times)

Offline SWkiljoy

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Re: Old strat system poll
« Reply #60 on: April 22, 2012, 10:39:39 AM »
+1  :aok
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Offline FiLtH

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Re: Old strat system poll
« Reply #61 on: April 23, 2012, 10:17:03 PM »
I'd like a system where everyone would be expected to go out and destroy the enemy's strats to cripple his ability to fight, while he does the same to you unless you protect them, and nobody whines about it after the fact.

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Offline Delirium

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Re: Old strat system poll
« Reply #62 on: April 23, 2012, 10:37:34 PM »
I'd like a system where everyone would be expected to go out and destroy the enemy's strats to cripple his ability to fight

That could happen.

while he does the same to you unless you protect them

That could also happen.

and nobody whines about it after the fact.

That will never, ever happen.   :D
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Offline Shuffler

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Re: Old strat system poll
« Reply #63 on: April 25, 2012, 11:55:05 AM »
OMG I was laughing so hard. Someone left because of the strat change.  ooooooo   :rofl
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Offline gpcustom

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Re: Old strat system poll
« Reply #64 on: April 26, 2012, 08:39:09 PM »
+1 for a little fun brought back.
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Offline Tracerfi

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Re: Old strat system poll
« Reply #65 on: April 27, 2012, 03:12:38 PM »
Lets lobby HTC to get the old start system and supply trains back.  :cheers:

+1 here


What are you talking about I dont know what it is or was please explain
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Offline Wiley

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Re: Old strat system poll
« Reply #66 on: April 27, 2012, 04:20:41 PM »
It's one of the most successful ever...

Not disagreeing, but is that so?  All I have ever seen on the channels and forum about it has led me to believe it is nearly universally reviled.  I take it from your statement that gv numbers are up?

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Offline Lusche

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Re: Old strat system poll
« Reply #67 on: April 27, 2012, 04:27:59 PM »
Not disagreeing, but is that so?  All I have ever seen on the channels and forum about it has led me to believe it is nearly universally reviled.  I take it from your statement that gv numbers are up?

Both from numbers (actual playing time) as well as talking to newer players. Becasue if you haven't tanked (resp played AH) before, the new GV control makes driving vehicles much easier - particularly if you don't have a joystick. And as in AH new players are constantly replacing older ones no matter what, it's very important to keep the controls as much accessible as possible. The number of "gamers" having a joystick at home is much smaller than like 20 years ago today. And the new control layout ("wasd") follows a kinda universal convention, while the old was quite non-intuitive for a new player.
I don't like several aspects of it personally, but if my business depended on it, I would have probably taken the same route ;)
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Offline Wiley

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Re: Old strat system poll
« Reply #68 on: April 27, 2012, 04:34:37 PM »
It doesn't particularly surprise me, it is just a pretty glaring example of what you see on 200 and the forums may bot be the reality for the majority.

Wiley.
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Offline greens

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Re: Old strat system poll
« Reply #69 on: April 28, 2012, 12:46:08 AM »
+1 on reviving the ol strat system. mebbe thisll down the hordes?!?  :headscratch: i bet it wud a lil. and ona plus note for the it wont work believers, if it worked before why wouldnt it work again?

my 2 cents


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Offline The Fugitive

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Re: Old strat system poll
« Reply #70 on: April 28, 2012, 08:28:29 AM »
+1 on reviving the ol strat system. mebbe thisll down the hordes?!?  :headscratch: i bet it wud a lil. and ona plus note for the it wont work believers, if it worked before why wouldnt it work again?

my 2 cents


greens

I don't know if it will stop/slow the horde, but it will open up other avenues to players. Having things to bomb or destroy with GVs will create more opportunities for small fights. Some of which may turn into large fights.



What are you talking about I dont know what it is or was please explain


In the old days we had zone bases and the strats were spread out over the map. As you captured land you got closer to the enemies ammo dumps and could easily keep them porked either with GVs or short buff runs.

Zone bases were the central area of a zone the the supplies were ship out to all the other bases in that zone. So as you capture the enemies zone base for a zone and for as long as you held it all the enemy bases attached to that zone base would NOT auto resupply. If you damaged the ammo at a base it stayed down until the enemy resupplied it themselves.

So instead of having a single "complex" like we have now that is not only deep behind enemy, but retreats further back at times We had them spread out all over the place and could get to some easily. On top of that, you could grab a zone base and stop all resupply to an entire area. It gave more places for you to hit and make a difference as well as giving zone base a bit more importance than regular base. Defense use to muster pretty quick when the call "They are after the zone base!" went out. Zone bases had some of the biggest longest fights.

Offline DREDIOCK

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Re: Old strat system poll
« Reply #71 on: April 28, 2012, 09:19:13 AM »
I don't know if it will stop/slow the horde, but it will open up other avenues to players. Having things to bomb or destroy with GVs will create more opportunities for small fights. Some of which may turn into large fights.

In the old days we had zone bases and the strats were spread out over the map. As you captured land you got closer to the enemies ammo dumps and could easily keep them porked either with GVs or short buff runs.

Zone bases were the central area of a zone the the supplies were ship out to all the other bases in that zone. So as you capture the enemies zone base for a zone and for as long as you held it all the enemy bases attached to that zone base would NOT auto resupply. If you damaged the ammo at a base it stayed down until the enemy resupplied it themselves.

So instead of having a single "complex" like we have now that is not only deep behind enemy, but retreats further back at times We had them spread out all over the place and could get to some easily. On top of that, you could grab a zone base and stop all resupply to an entire area. It gave more places for you to hit and make a difference as well as giving zone base a bit more importance than regular base. Defense use to muster pretty quick when the call "They are after the zone base!" went out. Zone bases had some of the biggest longest fights.

Mirrors my thoughts exactly.
the only things I would have done differently is moved them closer to the towns and fields to make them a bit harder to  milk run and tied a particular strats ownership to the base it was near. For example if you captured A21 and it had an ammo depot near or next to it. that depot would come under the ownership of A21. Under these circumstances if you pork the ammo depot while taking the base. the reduced ammo would also effect you. Kinda like now if you pork the ammo before you take the base. you dont get ammo back immediately

Also.  if above were true. Owning a particular depot wouldnt cut off ammo supply completely to an area. just reduce it by say a third in rebuild time. capture another base in the zone and rebuild time becomes 2/3 longer with the only way of completely cutting off supplies to other fields in a zone would be to own the zone base as before.

Zones would be sectioned off into zones of say 3 bases each. One large base. one medium and one small, or GV base each with its own strat attachment
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