Author Topic: BOATs (NOT SUBS NOT SHIPS)  (Read 2299 times)

Offline Dover

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BOATs (NOT SUBS NOT SHIPS)
« on: April 23, 2012, 07:27:22 PM »
im talking fighting boats

like the pt but more of them more vaints im talking
 higgins boats
 Gunboat's
patrol frigats
mine setters and sweepers
LST's
LSM's
LSV's
LCT's
Roberts class monitor
Abdiel class minelayer
Hunt class destroyer
Tribal class destroyer
Raubvogel
Torpedoboot
Flottentorpedoboot 1939 (Elbing class)
Condottieri class cruiser
River class frigate
Town class destroyer
Black Swan class sloop
Fletcher class destroyer

just small boats no huge bismarks or anything just the smaller destroy and frigate classes (i may have posted some big ones on accident please forgive me)

how bout cargo ships to resupply not only bases but carriers
I'm just saying that boats tab is horribly empty you could fill it with these and open up a whole new war and fighting style
this could be fun imagine whole small cruiser and frigate battles like gv battles but with more guns


I say make the carrier fleets boats bigger than these even then don't tell me they couldn't use a little bit of a upgrade

but these would have no auto guns it would be like using a bomber what ever gun can face that way and fire does

you have some maps with these great boat spawns that are just going to waste let us use them and have some fun

Offline Full Metal Jug

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #1 on: April 23, 2012, 07:27:56 PM »
+99999

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Offline MK-84

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #2 on: April 23, 2012, 08:04:00 PM »
Are there any Patrol Boats that have anything approaching armor?

Offline Zexx

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #3 on: April 24, 2012, 01:05:09 AM »
Are there any Patrol Boats that have anything approaching armor?

 Yes, this class of PT Boat was called the PTGB (Patrol Torpedo Gun Boats).

Quote
During the war, a few PT boats were modified to become a "PT Gunboat". In the PT Gunboat, the torpedoes were all removed and replaced with more and heavier guns. These versions mounted extra armor, though tests showed this was not very effective.
Wikipedia.com/Ptboat.html

It seems PT Boats actaully carried heavier Armaments such as the M4/M9 from the P-39

Quote
Occasionally, some front line PT boats received ad hoc up-fits at forward bases, where they mounted such weapons as 37mm aircraft cannons, rocket launchers, or mortars. When these weapons were found to be successful, they were incorporated onto the PT boats as original armament...Their answer was found in the 37mm Oldsmobile M4 aircraft automatic cannon cannibalized from crashed P-39 Airacobra fighter planes on Henderson Field, Guadalcanal. After having demonstrated its value on board PT boats, the M4 (and later M9) cannon was installed at the factory. The M4/M9 37mm auto cannon had a relatively high rate of fire (125 rounds per minute) and large magazine (30 rounds).
(same Source)

Another source confirmed the weapons mounts, but it seems that the PTGB had additional armor around the cabin while the Hull remained wooden. At any rate the weapons were:

Quote
Type of weapons found on PT boat included but not limit to the following: Lewis - 30 cal machine guns, Browning - 50 cal machine guns, Oerlikon - 20 mm gun, Bofor - 40 mm cannons, M3 & M9 - 37 mm rapid fire cannons, Thunderbolt System, 4 - 20 mm guns in turret mount, Mark VII & VIII Torpedoes, (long - tube discharged), Mark XIII Torpedoes (short - roll-off rack), 300 & 600 lb. depth charges, 8 tube-rocket launcher for 5" rockets, Hedgehog rocket launchers, Deck mounted mortars, Miscellaneous side and shoulder weapons.
http://www.ptboats.org/20-01-05-ptboat-009.html (2003)

From the pics on the last site, It appears AH uses the Elco 77' boat thus in essence could be a PTGB rather than a True PT. The Elco was the most commonly used Boat, although another Boat maker "Higgin" designed and built 78' PT and PTGB's for the USN during world war Two. The Elco served (for the most part) in the pacific and the Higgins design chiefly in the Atlantic although both types of boats could be assigned either way.  I think you have to standardize the armament into der to tell the difference between a PT and PTGB ( with the latter being some what heavier and slower due to added armor).

Hope this helps.
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Offline Rob52240

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #4 on: April 24, 2012, 04:13:36 AM »
I'd like Iowa class battleships added to some task groups.
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Offline MAINER

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #5 on: April 24, 2012, 06:27:02 AM »
+999999

I'd like Iowa class battleships added to some task groups.

+9999
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Offline Arlo

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #6 on: April 24, 2012, 09:10:03 AM »

Offline matt

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #7 on: April 24, 2012, 10:19:09 AM »
I'd like Iowa class battleships added to some task groups.
+1

Offline Rino

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #8 on: April 24, 2012, 10:36:42 AM »
     At least 3/4 of that list are indeed ships, destroyers, sloops, frigates and minelayer/sweepers.  I just wonder what the gunboats would be
used for in the game.  I like the idea, but an "armored" MGB is still mostly plywood and like the Elcos don't seem to have alot of staying power.

     Since there is a relative dearth of targets close enough to the shore for them to hit, we'd need to rework the maps as well.  Maybe in the
future we could have something like coastal convoys for PTs and other light craft to attack.  It would also give the Beaufighter/Mossie/Ju88
types another fun place to play.
« Last Edit: April 24, 2012, 10:39:19 AM by Rino »
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Offline LtcmdrMoragn

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #9 on: April 24, 2012, 10:41:40 AM »
Balao class fleet boats.

"If I had a U Boat, nobody would have won.."

Offline Arlo

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #10 on: April 24, 2012, 10:43:13 AM »
Balao class fleet boats.



The water isn't deep enough in Aces High for such a wish to be granted, alas.

Offline Dover

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #11 on: April 24, 2012, 10:48:35 AM »
yeah some would be considered ships but still smaller ones I think we could have a weight break or displacement rule where ships over whatever would only be in automated fleets while smaller ships could be else where

I mean mine laying alone could add a whole level to the game where when you want to attack a shore base instead of just pulling up you gotta send out mine sweepers first now they would be time outs and stuff like that but it would be a good way to keep ships from just rolling up on bases especially those that have no shore batteries

and with the small ships you could have good ship to toejam wars who doesn't like it when 2 carrier groups pull up to each other and start shelling. its a ton of fun but never lasts, this could make it a sustained battle like gv battles where off bases or even cvs you can attack each other instead of the whole cv group you spawn smaller (key smaller) frigates and stuff and go at each other while the cvs are at a distance much like how it was really fought in both ww1 and ww2

Offline Dover

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #12 on: April 24, 2012, 10:51:09 AM »
shoot off of that we could have a new hanger at ocean front bases or just a small port that would be destroyed and boom they are all gone you can't spawn them

Offline tmetal

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #13 on: April 24, 2012, 10:58:48 AM »
I really want to see the german schnell boats added as an alternative to the PT boat :pray




« Last Edit: April 24, 2012, 11:13:36 AM by tmetal »
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Offline Zexx

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Re: BOATs (NOT SUBS NOT SHIPS)
« Reply #14 on: April 24, 2012, 11:14:27 AM »
    At least 3/4 of that list are indeed ships, destroyers, sloops, frigates and minelayer/sweepers.  I just wonder what the gunboats would be
used for in the game.  I like the idea, but an "armored" MGB is still mostly plywood and like the Elcos don't seem to have alot of staying power.

     Since there is a relative dearth of targets close enough to the shore for them to hit, we'd need to rework the maps as well.  Maybe in the
future we could have something like coastal convoys for PTs and other light craft to attack.  It would also give the Beaufighter/Mossie/Ju88
types another fun place to play.

I do agree the idea has significant merit.

Well the subject has been broached in other Forum threads about attacking Strategic Targets, and the value of doing so especially is there was a viable perk point award for doing so, and a in game strategic value such as lengthening or halting base resupply altogether. My thoughts are, since there are resupply barges that go to ports and Shore aligned bases and cities, many of the maps especially the island "hopping" ones could stay as is, all that needs to be done is up the values in attacking such Items. So just add a "heavier" PT- the PTGB with a slightly increased damaged absorption,and maybe a reworked deck plan for that shows heavier weapons than the one currently modeled.

Interdiction is probably one of the few missions on AH that almost never gets much forethought except from just being a time killer because of a lack of real or immediately visible merit to performing such missions in game. Honestly given the pace at which supply convoys move to bases, it makes protecting them all that more difficult to hit, or conversely, to protect. The only real exception is the Supply barges. Perhaps we should as a community advocate the removal of automatic resupply by convoy and let it be a player driven event much like a C-47 dropping Supplies and troops to aid in base capture or defense. I'm sure it add some complexity  to the game, but there is already an moderate layer of complexity present with the C3 (command, control, and co-ordination) aspect of conducting Air Raids, Base Attacks, and the like between players to accomplish the mission. In this light Interdiction missions would have an immediate and Visible effect on Strategy and game play.
Yes there is a Huge learning curve in flying. It starts on Take off and ends on the glide slope for landing. In short The grade arc is the difference you take between being in the sky or in a mountainside.