At least 3/4 of that list are indeed ships, destroyers, sloops, frigates and minelayer/sweepers. I just wonder what the gunboats would be
used for in the game. I like the idea, but an "armored" MGB is still mostly plywood and like the Elcos don't seem to have alot of staying power.
Since there is a relative dearth of targets close enough to the shore for them to hit, we'd need to rework the maps as well. Maybe in the
future we could have something like coastal convoys for PTs and other light craft to attack. It would also give the Beaufighter/Mossie/Ju88
types another fun place to play.
I do agree the idea has significant merit.
Well the subject has been broached in other Forum threads about attacking Strategic Targets, and the value of doing so especially is there was a viable perk point award for doing so, and a in game strategic value such as lengthening or halting base resupply altogether. My thoughts are, since there are resupply barges that go to ports and Shore aligned bases and cities, many of the maps especially the island "hopping" ones could stay as is, all that needs to be done is up the values in attacking such Items. So just add a "heavier" PT- the PTGB with a slightly increased damaged absorption,and maybe a reworked deck plan for that shows heavier weapons than the one currently modeled.
Interdiction is probably one of the few missions on AH that almost never gets much forethought except from just being a time killer because of a lack of real or immediately visible merit to performing such missions in game. Honestly given the pace at which supply convoys move to bases, it makes protecting them all that more difficult to hit, or conversely, to protect. The only real exception is the Supply barges. Perhaps we should as a community advocate the removal of automatic resupply by convoy and let it be a player driven event much like a C-47 dropping Supplies and troops to aid in base capture or defense. I'm sure it add some complexity to the game, but there is already an moderate layer of complexity present with the C3 (command, control, and co-ordination) aspect of conducting Air Raids, Base Attacks, and the like between players to accomplish the mission. In this light Interdiction missions would have an immediate and Visible effect on Strategy and game play.