Look at one thing in the video - there is a great shot of one guy totally leaned over to the side twisted around looking up and back over his shoulder. You gotta do that or you'll get your butt kicked but it is also why almost ever fighter pilot I know has a bad back. 6 to 9 G's twisted around like that = popped lumbar disc, been there done that.
That's also why I used to gripe a bit about the view system back in the CK / WB days. Cockpit mobility under G's = life, a good reason to go to the gym. I could take 7.5 G's sustained twisted around like that, and keep full vision and control of hands/feet to keep flying the plane. In the T-37 without a G-suit, I used to do that up to around 6.5 Gs even wearing a big heavy chute on my back instead of having it packed in the seat. So that's why I gripe about what I consider "early" grayout/blackouts, because I used to do it for a living and my G tolerance in real life was better than what the game let me do. If a T-37 student couldn't take 5 Gs without graying out (no G-suit), we'd wash his butt out for lack of adaptation. With the G-suit, our students will sometimes go out and pull over 6 Gs just because they can.
One thing I wish AH would model was a difference in symmetric and assymetric G tolerance for aircraft damage. A plane that can take 7.0 Gs symmetrical will start to bend around 5 Gs if the plane is rolling. Assymetric Gs (rolling while pulling lots of Gs) ought to take off a wingtip or aileron in the game, at around 2-3 Gs below the normal failure loading. I don't think the game models this.