Author Topic: Ostwind Sights, etc?  (Read 667 times)

Offline SKJohn

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Ostwind Sights, etc?
« on: April 30, 2012, 10:33:31 AM »
I just recently returned to AH after a year or so of leave.  Before, when I was in the Ostwind, I could put my mouse cursor on the pipper in the gun sight, then raise my head up for a wider view and use the mouse cursor for an aiming point.  Now, it seems like one is unable to do that - the mouse cursor disappears, etc.

Is there anyway to adjust the settings to use the mouse for an aiming point like I used to?

Thanks!

Offline Lusche

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Re: Ostwind Sights, etc?
« Reply #1 on: April 30, 2012, 10:37:06 AM »
Is there anyway to adjust the settings to use the mouse for an aiming point like I used to?

No. The cursor will disapper automatically, no way to prevent that in AH.
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Offline A8TOOL

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Re: Ostwind Sights, etc?
« Reply #2 on: April 30, 2012, 12:47:27 PM »
If you can handle a small black dot on your screen place the tip of a small marker in the middle of a gunsight, give it a few seconds, wet your fingertip and wipe most of it away. Whats left is your new gun sight.

You'll be able to use the page up and down buttons to adjust the dot on your screen ingame from there.

Offline The Fugitive

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Re: Ostwind Sights, etc?
« Reply #3 on: April 30, 2012, 03:16:26 PM »
cut the corner off a post-it note and use that for something a bit less permanent.

Offline SKJohn

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Re: Ostwind Sights, etc?
« Reply #4 on: May 01, 2012, 03:29:17 PM »
Thanks guys!  I'll give it a try

Offline bustr

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Re: Ostwind Sights, etc?
« Reply #5 on: May 01, 2012, 05:06:27 PM »
 Or you can get a peice of transparecy plastic and fine line draw your aiming grid on it then tape it over you monitor screen when you need. Or just a 1 inch wide peice to tape over the center with your markings on it.

I've been too lazy to make a horizontal one as a time to distance left right lead gauge for air to air snap shots. I suppose you could make a verticle overlay for your tank that lets you determine range by matching against a size grid. Then you have your own elevation ladder with distances in yards. I may need to make an overlay for the 17lb on zoom. Much of the time missing the second shot gets your position nailed by the tank you have engaged.


 
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline titanic3

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Re: Ostwind Sights, etc?
« Reply #6 on: May 01, 2012, 09:11:26 PM »
Damn, gunsights? Paper? Post its? Transparent?

I just point and shoot. :D

  the game is concentrated on combat, not on shaking the screen.

semp

Offline bustr

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Re: Ostwind Sights, etc?
« Reply #7 on: May 02, 2012, 04:51:14 PM »
So in a computer game when you raise the optics for a longer shot with your joystick. Are you really telling the program to rotate the world down? So I'm an old geeek.

Started thinking about overlays for the manned 37mm on feilds. It would not be that hard to develop a lead and drop grid for say 400-2500 yards. Offline with the lead comp sight turned on you can shoot at the drones in the pattern from the 37mm easily at 2.5k. In game that seems about the average engagement distance many players start getting kills during a feild attack by planes.

One of the real problems is remembering where to aim during the cons path of travel over your airfeild. How much lead to compensate time to target while allowing for the cons travel speed works best if you are shooting generaly 90 degrees to his travel path. Even shooting head on is not too hard. But, its those other angles inside of 2.5k. While he's traveling away from you do you lead him from below shooting up into his path. Or try to shoot over him to drop into his path? What if he is traveling at or away from you in the 25-75 degree range? Thats not buckshot coming out of that 3.7cm barrel bore. It's a 1lb explosive softball you are trying to hit a 350mph car size object with at 250rpm. Kind of like attempting to shoot skeet using an M1 Gerand and a fast trigger finger.

Here is a nugget to chew on. If I place a target at 200 yards level with my bench rested rifle zeroed to 200 yards, we both know that I then use no elevation in my sighting to shoot 200 yards at that target the rest of the day. Now along comes MntMan to ruin my day. He plants a 30ft pole in the ground at 200 yards next to my target with a target 25ft above the ground. Then he challenges me to place all of my next 5 shots in the (X) ring at that 25ft high 200 yard shot.

So did I place any of the next five shots in the (X) ring by aiming dead on it with my 200 yard zeroed rifle?

You can test this offline. Find an airfeild that has a north facing runway end right on the ocean. Hop in the 37mm at that end of the runway and pull up the offline target at 1000. Half of the target will be under the water. Shoot at it untill you know the aimpoint to land rounds just in the target center that sits above the water. Now, can you use that same aimpoint to get a hit flash on the target in the 9th ring above target center? Thats 90 feet above sea level at 1000 yards. Repeat the same test at 2000 and then 2500.

Here are the maximum "practicle" effective ranges for the 20mm and 37mm used by the germans as ack from 8th AF research.

20mm -- 1,250 yards --- 3,750 feet
37mm -- 2,000 yards --- 6,000 feet

Some players can see their wirbel and 37mm tracers so well that they easily use the visual stream to walk accurately into cons or lead them. Some players it just blurrs into the pixel background and haze. I'm trying to assist the latter group of players.

Too bad we don't have a north facing gunners range so that you can practice lead shooting for bombers turret's or test the 37mm, 88 and GV at different ranges against fixed targets or the offline target increased to 2000ft in diameter. Even have drones fly by over the range at selectable elevations, approach angles or distances. Who knows what kind of crack shot tower lurkers the game would produce only looking for bases to defend against the hoards. Honestly, most players would forget to make use of this or get bored with it. So offline find a north facing runway at the oceans edge and pull up the offline target.

Or wishlist Hitech to add an additional value to the (.target range, xxx), xxx = 1-360, default North.

Then you wouldn't have to change your bomber's vector offline to practice gunnery. Adjust (xxx) to clear a 3000 yard view to the target while testing your tank gun. Not have to find a clear north facing 2000 yard runway end over water. Heck it would even be nice to jack up the rear end of fighters on the runway and shoot level to the target while sitting still............on second thought you would need to shoot out off a 20ft high hill for the tater drop, silly me. But then we have all those maps some fool always puts the runway right into the bottom of a hill or mountain.......

This is what happens when I get the flu and the wife leaves me home alone with cold medicine....... :)
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline morfiend

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Re: Ostwind Sights, etc?
« Reply #8 on: May 02, 2012, 06:30:23 PM »
 And the answer is..... of course you rotate the world down,what did that guy say about using a lever long enough...... :headscratch:








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