Author Topic: My "Great Compromise" idea to fix the strat game. Opinions wanted.  (Read 3471 times)

Offline USRanger

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   While building a custom strat setup for my latest AvA terrain, the thought occurred to me that this would be a good idea for the AH strat game as a whole, bringing it into the fight like never before. The huge mega city strat complex, while jaw-droppingly beautiful, took the strat game out of the overall game worse than it was before.  There are probably 50 threads on the subject, so I won't bother discussing it here.  My idea to bring the strats into the overall fight is this:



   Each strat factory is contained in its own mini-city.  When a map loads, all these small strat cities are located 2-3 sectors behind the front line(s), making them instantly worthy causes for attacking & defending, i.e. promoting combat.  If a strat factory is reduced to 0% or the field closest to it is captured, then that individual strat factory moves back 2 or 3 sectors.  This way, instead of all the strats being grouped in a small cluster that all moves to the rear together, we would get more of a leapfrogging chess-like strat game, where the factories are always near enough to the front to make them points of conflict.  Bomber pilots would now have more to do than ever before & wouldn't have to fly for an hour to reach the strats.

   To avoid splitting up the factories to cover both fronts for a country (and denying enemy countries from half the strat targets), we could slightly go back to the zone system.  Each country would be split into two zones.  Each zone would have its line of factory mini-cities on its corresponding front.  Let's say the Bishops blast the strats of the Knights on the Bish/Nit front.  The Knights would suffer the downtime effects on Bishop front, but the half of the country facing the Rooks would not be effected, since that front has its own strat factories.  The Bishops would be rewarded for their efforts without giving the Rooks a freebie advantage against the Knights.  Each side would have to earn its reward.

So that's my idea.  A compromise of all the strat systems we've had mixed with some new ideas.  The factories would always be 2-3 sectors from the front, providing continuous targets and points of conflict besides over airfields.  Each factory would be pushed back independently, and attacking these tagets benefits your country only & doesn't give the other opposing country a reward they did not earn.

Sorry I did not have time to make a clipboard map to show my idea, but I think you all can picture it in your melons.

I'd like to hear thoughts on this idea before moving it to the wishlist forum.  Please try to keep it on the topic of this particular system.  Do you think it would work as well as I do?  See more benefits or any drawbacks that I have not considered?  Let's hear it.  I just feel this would finally bring the strat game into the overall game & make it more important than ever before.  I think it also gives the terrain a more populated look, instead of a barren world containing nothing but airfields.  It gives each country a more realistic look.  :salute
« Last Edit: May 06, 2012, 10:51:05 PM by USRanger »
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Offline USRanger

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #1 on: May 06, 2012, 11:12:24 PM »
I forgot to mention that each factory mini-city is about twice the size of an airfield.  Since they would always be located 2-3 sectors from the front line, this size gives the strat a chance of having a decent lifespan while providing a near-perfect amount of targets for the average sized mission to expend all its ord.
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Offline AAJagerX

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #2 on: May 06, 2012, 11:17:35 PM »
Gonna have to think on this one a bit.  Lots of variables...  At first glance, I like the idea.   Well presented. 

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Offline Citabria

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #3 on: May 07, 2012, 03:19:38 AM »
bombers need more juicy center of town type targets. thats all there is to it.

you get almost no perk points or points for score for bombing anything but the towns. and that gets boring fast.

drop strat on a field and its like hmm that was lame too... i just dropped 3 500lbers on an ammo bunker and got 1 ammo bunker... zzz.

bomber pilots are pyromaniacs.

they want N00ks and massive explosions.

its just as bad hitting strat uber city. the buildings are about a mile long and hardened but don't seem to give any more points or perks.


as far as changing the strat setup and having factories leapfrog. I hate insta despawn and move strat almost as much as the annoy you to death or make your computer CTD over the city Puffy flak.

Im of the opinion that given the fact that the strat system has been physically BROKEN in terms of the city not effecting factory down times at all for years now that the whole thing is so neglected and unused that no one even cares and everyone tends to just bomb whatever makes pretty explosions and fills up the text buffer.
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Offline Mordock

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #4 on: May 07, 2012, 04:23:16 AM »
bombers need more juicy center of town type targets. thats all there is to it.

you get almost no perk points or points for score for bombing anything but the towns. and that gets boring fast.

drop strat on a field and its like hmm that was lame too... i just dropped 3 500lbers on an ammo bunker and got 1 ammo bunker... zzz.

bomber pilots are pyromaniacs.

they want N00ks and massive explosions.

its just as bad hitting strat uber city. the buildings are about a mile long and hardened but don't seem to give any more points or perks.


as far as changing the strat setup and having factories leapfrog. I hate insta despawn and move strat almost as much as the annoy you to death or make your computer CTD over the city Puffy flak.

Im of the opinion that given the fact that the strat system has been physically BROKEN in terms of the city not effecting factory down times at all for years now that the whole thing is so neglected and unused that no one even cares and everyone tends to just bomb whatever makes pretty explosions and fills up the text buffer.

I agree with this 10000 times over. I don't get why its so neglected either. Game needs a massive update to remain relivant. I'm not hating on AH2 I love this game I just wish it wasn't falling so far behind.

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Offline zack1234

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #5 on: May 07, 2012, 04:40:00 AM »
I was flying to P62 yesterday in a heavy Spit9 when i flew past some strange looking terrain,it was the Strats :old:

Its the first time in months i have seen it, its a shame really that a major theme of the game takes little part in game play, this new idea of towns near Strats might encourage more activity around these very nice looking features :old:
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Offline Debrody

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #6 on: May 07, 2012, 05:02:35 AM »
I was flying to P62 yesterday in a heavy Spit9 when i flew past some strange looking terrain,it was the Strats :old:

Its the first time in months i have seen it, its a shame really that a major theme of the game takes little part in game play, this new idea of towns near Strats might encourage more activity around these very nice looking features :old:
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Offline Paladin3

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #7 on: May 07, 2012, 07:27:47 AM »
I need to think about this too...

The only way (as my kneejerk thought) for folks to fight over strats is to make it worth it. Giving better perks for the buff boys is one way, but I think it would need to be combined with a strategic thing as well. Perhaps fields nearby are uncapturable until the strat is down to some level - and it stays down for a long time and is not able to be supplied. Further, the ability of the strats to reduce the fighting effectiveness around the country - reduced radar range / effectiveness, reduced fuel availability, increased time to resup the fields.

On the same note, I haven't seen strats in forever and would like to, same with the trains that I haven't seen in the MA in... Well ever.

Offline WWhiskey

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #8 on: May 07, 2012, 08:15:18 AM »
+1

Anything to get the bombers hitting something besides town centers,
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Offline LCADolby

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #9 on: May 07, 2012, 09:46:41 AM »
I like the idea  :aok  a step closer to meaningful strat play within less than an hours flight is fantasticly appealing.  :x
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Offline zack1234

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #10 on: May 07, 2012, 10:01:41 AM »
When has bombing the Strats affected game play, I see a messege every 3 months or so "Factories moved to the rear" or something simliar.


Trains with manable acks might be good though :)
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Offline Slate

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #11 on: May 07, 2012, 10:33:48 AM »
  I like the Idea.  :aok
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Offline macdp51

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #12 on: May 07, 2012, 10:44:10 AM »
+1 Trillion - Nice job as usual Ranger  :salute
PS: Really enjoy your bombing range  :cheers:
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Offline alpini13

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #13 on: May 07, 2012, 11:31:47 AM »
+10 :aok

Offline curry1

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #14 on: May 07, 2012, 01:44:36 PM »
Awesome Idea I think that people will be very able to attack these smaller strats and will do it regularly because they won't be so far away.  However, I think that each front should have each type of these factories so that each country can hit each type of factory.  Obviously this would depend on each map as some could be laid out to have just one of each per country.  Great Idea.

 :aok
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