This started with the return of an old player in our squad recently. One evening he commented about how different things were now because of the NOE/radar changes made a while ago. Then the next, it was along the lines of "boy, some things sure do never change around here" as he was gettign pegged by manned puffy ack from an enemy CV within birthing range of the rearm pad.

OK, well not really, I'm positive most these ideas have been slung around before if not to death by others, so I'm just trying to pawn them out.
I wonder why it hasn't been tried after so long and so many ideas thrown out there? Some variables may be map dependant (adding multiple cruisers and CVs to one task group) but many could be adjusted gradualy or instantly and reverted just as quickly if a problem is found.
Most are great ideas, almost all of them share a goal of either adding to the CV gameplay element or of trying to curb bad trends in player strategy/behavior.
- No Icon on enemy a/c to ship gunners for all enemy a/c under 100/200/300' alt, unlimited distance.
- Scalable auto-AAA lethality, have it scale with the ac so torpedo planes have a chance, 4-engined buffs get a bigger chore, etc..
- Disable all manned auto-pufy detonating below a certain altitude (maybe 2/300'). Add/model to the 5" shells that impact water some form of "HE" explosion (damaging to a/c and small vessels like PTs and LVTs).
- 3k-altitude lower-limit of puffy with CV radar up, 5k alt limit with the radar down.
- Let's toughen up CVs but also make them seem more mortal - increase them to requiring 11.5k total damage (I think current is 8.5k), but much how ~1k or even less of ordnance can disable an airfield's ordnance capabilties, lets start adding more tiers of damage to a CV than simpley Fully-Up/Smoking+Radar-Down/Sunk. IE: Fully-Up/Smoking+Radar-Down/Smoking+Ord-Down/Smoking+Troops&Sups-Down/Smoking+Fuel-Limit.
- I feel auto-puffy above 21k gives away the task group to more enemy a/c than anything else. This debatable I'm sure I wish I could think of a way that a passing set of B-17s at 28k doesn't get tipped off by puffy, while at the same time bombers don't start routinely start hutning CVs purely above Xk to take advantage. Maybe someday, when there's more clouds or obstacles presented to thwart very high-alt CV-hunting buffs (as rare and sparse as they already are).
- Increase offshore distance, increase the distance required to be withing "launching" range on towns from LVTs (but not the distance they have to travel from spawn to town).
- I don't want to "nurf" manned puffy ack, but I do want to see players weened off of being acustomed to it like it were the ultimate CV AAA "swiss army knife" for every angle, altitude and flavor of threat. With little doubt they were the king of a CV's defence for anything/everything beyond the range of the 20 and 40mms, but within the range of those guns the AH CV 5" still reigns supreme. I would like to see increased use of 20mm and 40mm CV defences, especialy at the ranges they were lethal at, but as it is they only seem to get filled usualy after all the 5"ers have been taken.