Yes, lumbering would be great but as Fester says,
it (the terrain) uses only default terrain textures and 0 custom objects or settings...
I am very impressed with the fruits of his labour as well as the tools that HTC has offered us to work with. (A downed tree object would make great replacement for some of the numerous hedges that are appreciated as well = new wishlist item).
In case this question has been addressed here in the previous 5 pages that I did not complete, please humor me but, my worries are that hand detailing with even stock textures and objects
might still drag on frame rates more so than "standard tiles"????
I hope the above is not the case or may have a minimum impact at its worst. I have always been a fan of Fester's work, especially his early H2H stuff.
Fester has some "ghoulish" powers