Author Topic: Thoughts on puffy ack and 88mm manned?  (Read 2196 times)

Offline mechanic

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Thoughts on puffy ack and 88mm manned?
« on: May 18, 2012, 11:21:27 AM »
 I really love the new 88 flaks. The fact that it is a human calculating and firing at me makes it rather exciting as the shells go off near me. It's great when they miss too, and you see the shell harmlessly popping 800 yards away. It is almost fun being hit too, because it happens so rarely and also because you know it was a skilled shot that got you.

 CV puffy ack on the other hand is none of the above. I know this is a dead horse topic many times over. However I can't help thinking that the Auto-Puffy on the CV's would be so much better if they had to be manned and fused like the 88mm. We can keep the deadly proximity fused 5" as normal for close range stuff. The 5" are the only things that really keep a CV safe anyhow. The auto-puffy just irritates dogfighting planes for the most part yet fails to stop a serious attempt at egging the flight deck in most cases. If the Multi-Burst-Auto-Puffy was a manned artifact I think it would reduce if not completely eliminate the puffy ack complaints.

 I'd like to finish by saying I rarely get hit by CV puffy because I rarely fly anywhere near the bleeding stuff, so this is nt in any way a whine. But I have noticed many players old and new repeatedly finding it detracting from their gameplay.
 How many of us would like to try a new system?
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Offline titanic3

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #1 on: May 18, 2012, 11:25:28 AM »
My idea for this topic was to make the lethality of the auto puffy be based on the amount of friendlies within "range vox" range.

20 = 1.0 lethality
10 = .5

Anything above 20 players only add 0.001 per additional player. So 40 players = 1.040.

  the game is concentrated on combat, not on shaking the screen.

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Offline Condor11

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #2 on: May 18, 2012, 11:26:22 AM »
I wouldnt mind a new system for cv ack. It rarely kills me when i accidentally stumble across it, but often times it usually does damage enough to force me to land or impare the airplane to the point i dont rearm after a sortie, something i almost always do unless my birds crippled (missing aileron, stabalizer, damaged guns).

88 is a different story. There Is a certain thrill watching that orange tracer fly by your canopy, as you pray itll burst out of range.
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Offline ImADot

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #3 on: May 18, 2012, 11:27:40 AM »
However I can't help thinking that the Auto-Puffy on the CV's would be so much better if they had to be manned and fused like the 88mm.

I like the idea, but would like to have it so the puffy doesn't fire unless there's a human in ONE puffy gun. That human would set the distance fuse, aim it, and fire it. Then, when that shell explodes, you get a field of puffy in the area around the shell that the human fired. This way, you'd still get a field of puffy, but would only get it when and where a human fires it.
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Offline Karnak

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #4 on: May 18, 2012, 12:01:17 PM »
The auto-puffy from the CVs is the 5" guns and all of the 5" AA should be fused or all of it not fused.  That said, I'd love it if the auto-puffy actually had to be fired and LOS mattered.

Mind you, not fusing the 5" rounds would greatly increase the CV's vulnerability.
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Offline Latrobe

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #5 on: May 18, 2012, 12:21:25 PM »
I would love to see something done with cv puffy ack. I always get one shot killed as soon as I touch 3K. The worst being when there was just the carrier left the the cv group and most of the guns were destroyed. There was maybe 15 friendlies over 3K so I thought I'd be safe to fly higher. Ten seconds at 3.5K and I'm already pilot wounded and oil leaking everywhere to a carrier that only had 3 working guns.

Reduce the rage at which puffy ack starts shooting. Maybe 5K, kind of ridiculous that they will keep targeting you from over the horizon.
Reduce the lethality or accuracy so you don't get sent to the tower the very second you break 3,000ft
Raise the safe zone from puffy ack from 3,000ft to 5,000ft

Any one of these ideas I'd like to see. Lets do something to get the player to have the defend their carrier rather than watching them sit over their carrier watching the game kill everything for them.

Offline pervert

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #6 on: May 18, 2012, 01:17:43 PM »
Its been said a million times before about puffy ack, everyone hates it, only reason I can figure puffy ack is so ridiculous is it gives wheezy kids a time out pen when they are in trouble or a means of resetting a fight. I mean its a constant popular topic on the boards, HTC must know it is unrealistic and used in a gamey way, but it must in their opinion serve some role in gameplay that we are not privy to.

Offline pembquist

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #7 on: May 18, 2012, 01:42:39 PM »
I am often impressed by the skill of some 88 gunners, most though, like me, are inept.  I don't know to what degree the puffy disuades attacks on CVs but it seems important not to make it any easier to kill the CV.  To make the game playable the creators have to put their thumb on the scale in some areas. For instance it is silly to have the CV take 4 times as many bombs to kill as the cruiser, silly to have the cruiser as vulnerable as the destroyers.  But if it was more realistic it would make for a duller game as the carriers would be dropped very quickly once spotted.  (typhoooooon)

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Offline Noir

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #8 on: May 18, 2012, 02:01:19 PM »
For instance it is silly to have the CV take 4 times as many bombs to kill as the cruiser, silly to have the cruiser as vulnerable as the destroyers.  But if it was more realistic it would make for a duller game as the carriers would be dropped very quickly once spotted.  (typhoooooon)

On the same note the destroyer takes less ord than a hangar.

the 88mm takes skill and punishes bombers too low, the rest has been beaten to death.
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Offline Ack-Ack

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #9 on: May 18, 2012, 02:03:20 PM »
HTC must know it is unrealistic

Yes, it is unrealistic because if model realistically, you'd never get close a CV.

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Offline bortas1

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #10 on: May 19, 2012, 11:02:58 AM »
 :salute i would like to see the 88s in a battery form. meaning 3 at a spot. now thats a threat.

Offline cattb

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #11 on: May 19, 2012, 11:22:42 AM »
:salute i would like to see the 88s in a battery form. meaning 3 at a spot. now thats a threat.

Now theres a idea
+1  :)
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Offline lunatic1

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #12 on: May 19, 2012, 12:06:19 PM »
ohhhh no not puffy ack whine again..cheesh get over it--if you don't want to get hit by puffy ack--stay away--you know fleets need protection too..they get destroyed just as easy as anything eles..the fleets are not there for target practice..they are an asset to be used in battle...not for some body to practice their bombing runs..if you must dive on a fleet..use p-40d-sbd-f4f-f6f-or 1 of the japnesse dive bombers clime out 10--12,000 feet dive stright down--unload ords--pull out low fly off--rinse and repeat :bolt:
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Offline Softail

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #13 on: May 19, 2012, 12:58:13 PM »
I like the CV Puffy ack.    You dont even have to "LOOK" for the CV....you just fly around until it starts shooting at you...then you start looking for the ships.  Once found... you up Bombers (or call it in).... a few minutes later a set of B24s fly 9K over it and sink it.

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Offline pervert

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Re: Thoughts on puffy ack and 88mm manned?
« Reply #14 on: May 19, 2012, 01:09:46 PM »
See rule #4
« Last Edit: May 19, 2012, 02:08:48 PM by hitech »