Author Topic: AAR-The Hunt For Yamamoto  (Read 1159 times)

Offline Oddball-CAF

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AAR-The Hunt For Yamamoto
« on: May 30, 2012, 12:29:55 AM »
Okay, first off, two things, very important which I want to put up front before I
go on my rant.
  First is, I want to personally thank each and every one of you who attended
tonight's "Hunt For Yamamoto". It was your participation that made it as much
fun as it turned out to be.
  Second is, I want to thank the AvA staff for working up the map and
coming up with the "snapshot" for tonight's initial ops.
  Now I'm takin' off my happy face and gettin' down to brass tacks.
The 47 Ronin committed itself to this operation fully and I/we posted up
both our intention to fly Japanese and our intention to have a briefing at 9PM
and liftoff shortly prior to that.
  At 10 minutes until the hour there were NO, repeat, NO arena admins
acknowledging any text on "200". Thus, I was forced to organize both
sides and lay out the basic orders for each side. I had no real problem with
that, but WAS disappointed that it occured.
  At 1 minute PRIOR to the briefing, one of the admins came in and immediately
began screwing around with the map itself and the fuel burn rate, stating he
was going to make it 4.0. With a burn rate of 4.0 the Zekes would have
had 30 minutes of cruising time.
  It was only when I stated I'd withdraw my Zekes from the evening's festivities
that it was changed to a more "fun" / reasonable multiplier.
  With the tinkering with the map, one of my guys found himself totally
disallowed from even flying a plane from A17 until (2 minutes after we'd launched)
we discovered he had to exit the arena to reset things on his end due to the
last minute futzing around. Bottom line: there's a guy , and a squaddie; who'll never
fly in there again , and I don't blame him a bit.
  When we finally did get up, things got a bit fun, UNTIL.... there were TWO, not
just ONE, but TWO American CV groups due north of our field. That was absolutely
ridiculous, and it was only after the fact when both Yamamoto and his Staff G4Ms
had been shot down, and furballing began that our unfortunate Zeke pilots
found themselves swimming in an entire sector of 5-inch puffy ack. No excuse
for those CVs being there given the mission outlines stated initially by the
AvA staffers. Hell, if we'd taken the direct route to "Bougainville", both G4Ms
would have been shredded just by the CV ack.
  Basically, it was a major league "cluster%$%$" for ten minutes before
and ten minutes after the stated official launch time. I found myself apologizing
to the guys who attended, and it wasn't even my show.
  We ran the Op a second time and were successful in getting Yamamoto and
his Staff landed safely, but I think that was only because most of the
Americans/Knights had logged off.
  After that Op, we went into plain furball mode between 24 and 22 and had
some magnificently fun stallfights for about two hours. (A couple of us
swapped sides to balance things out.)
  So, bottom line was there was a lot more fun than "uh ohs", but the
"uh ohs" were entirely avoidable and I lay that directly on the last minute
tinkering with the map/settings and the ill-advised placement of the CV groups.
  My guess is somebody got "detailed" to oversee things for the 9PM show
and they slept late or didn't read the memo.
  Rant off, you may begin flaming now.  :D

Honto!
Oddball
The 47 Ronin

 

Offline jimson

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Re: AAR-The Hunt For Yamamoto
« Reply #1 on: May 30, 2012, 01:01:44 AM »
Oddball, running a snapshot type event is not something we normally do. Normally, we set the arena up for a week at a time. We post suggested objectives but generally leave it to the players to decide how they want to proceed. As far as the CV's go, we just overlooked that detail, but unless we lock them out so no one can control them, they could be anywhere on the map.

I believe what Jaeger was trying to do with the fuel burn rate was to approximate the way the actual mission was run in real life to make it a more realistic experience, I know he had done a lot of experimentation to figure out how the timing would work and how much fuel the mission would require.

As far as your friend not being able to up from a specific field, there's no telling why that may be, and it may have had nothing to do with "last minute tinkering." There are sometimes anomolies that happen and sometimes they happen on certain maps.

I do apologize that we weren't able to do a better job of it and certainly we have learned how to better do it next time.

We are appreciative of your attendance and would like to be able to better coordinate with you directly for the next time you want to participate in a mission type scenario.

Our next two weeks are jaegers Jet week set up which will be an approximation of a Korean war set up and following that, I will be running Clash of the carriers which will be based on the battle of the Phillipine sea. It will be carriers only and will basically be the F6F vs the A6M5 and the two sides torpedo and dive bombers. The objective will simply be to sink enemy carriers.

If you have any mission ideas for your squad nights, let's work closely together so that we can do a better job of pulling it off.

In any case, sorry bout that. We haven't run a whole lot of mission type deals. We would like to though and will work on the communication so that we can all be on the same page.

 :salute

« Last Edit: May 30, 2012, 01:49:51 AM by jimson »

Offline jimson

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Re: AAR-The Hunt For Yamamoto
« Reply #2 on: May 30, 2012, 01:11:32 AM »
NM double post.

Offline USRanger

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Re: AAR-The Hunt For Yamamoto
« Reply #3 on: May 30, 2012, 08:09:29 AM »
In the ava we use the All ch. Not 200 :salute
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Offline captain1ma

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Re: AAR-The Hunt For Yamamoto
« Reply #4 on: May 30, 2012, 08:39:48 AM »
unfortunately the arena was porked when i arrived so i had to fix the arena, that took time. if i hadn't, the planes would have been at the wrong bases.

i was under the impression that we were going to fly the mission as it happened in real life. i wanted to make it as realistic a mission as possible. this include using a fuel burn of 3.75-4.0 due to the size of the arena. after thorough testing with some volunteers, we found that with drop tanks it was possible. i was also under the assumption that that P38's would try to make it back.

yamamoto flew at 6500ft. the escorts flew 1500 feet above him and at a 4oclock position.

the 18 P38's flew at 30 feet with full fuel and 2 droptanks.

4 p38's were designated killers the rest cap cover and climbed up to 18000 in case of response from local base.  

based on our calculations and testing, the betty's had plenty of fuel, the escorts had 9 minutes of fuel left after arriving, and the P38's would be able to shoot down the betty's and make it home.....bearly.

this was the assumption i ran under, while setting up the arena.

even with a few little issues, it turned out to be a great time. all issues were taken care of quickly as they came up. thanks to all the staff that helped out! Thanks to the 47 ronin for coming in and making it a fun time.

A special thanks to EVERYONE that participated!



« Last Edit: May 30, 2012, 09:02:42 AM by captain1ma »

Offline ozrocker

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Re: AAR-The Hunt For Yamamoto
« Reply #5 on: May 30, 2012, 06:04:28 PM »
Don't worry Odd I killed jaeger's 38  :D
You did a great job Sir!
Once it did get going it was fun! I had a blast with icons off :aok
Got 4 kills total  :D
Wished I could've stayed for the follow-up, sounds like it was a blast.
<S> To all who was there!

                                                                                                                                   :cheers: Oz                                                                                                                                    
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Offline guttboy

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Re: AAR-The Hunt For Yamamoto
« Reply #6 on: May 30, 2012, 07:32:13 PM »
I had a ball!  :D

There were a few confusing things at first but the arena and folks in it were tons of fun to fly with!

TG12

Offline Oldman731

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Re: AAR-The Hunt For Yamamoto
« Reply #7 on: May 30, 2012, 08:50:50 PM »
I had a ball!  :D

There were a few confusing things at first but the arena and folks in it were tons of fun to fly with!


And these are the most important things.  Thanks, Guttboy, for reminding us.

Good to see the turnout.  Thanks to OddCAF and all of his folks for populating the arena, and special thanks to Jaeger.  There is a surprising amount of effort required to get the arena set up, especially if it's been porked, and ESPECIALLY if there's a time constraint (like, the battle is about to begin!).  The criticisms are actually welcomed by the staff people, so I've heard, because it helps them anticipate the problems the next time.  Good to see that no one lost his temper and that the participants are all working to improve things.  Next time it will be better.

For the unnamed squad-person who quit in disgust:  Come back again, just to see.

- oldman

Offline Oddball-CAF

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Re: AAR-The Hunt For Yamamoto
« Reply #8 on: May 31, 2012, 02:27:47 AM »
In the ava we use the All ch. Not 200 :salute

I used both "All" and got no response, then went to "200" and got a response.
Tried both of 'em initially, amigo. It's all good. Once things got sorted out, all
went well. We had some very fun furballs at the end and had everyone tune
"248" so we could yack back and forth between countries.

Regards, Odd

Offline Oddball-CAF

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Re: AAR-The Hunt For Yamamoto
« Reply #9 on: May 31, 2012, 02:39:49 AM »
Bottom line is that once we got things straightened out and pointed in the
right direction, it was great fun. That was a magnificent mission selection and
the map was super. As I'm currently playing a strategic wargame called
"Uncommon Valor" (an old Grigsby classic, but a bit tough for my old brain
to wrap itself around) it was quite immersive to be playing a first person
flight sim in the same area of operations as my strategic wargame.
  I mean this sincerely when I say I salute the guys running the arena. That
you folks continue to persevere in this endeavor is a tribute to your commitment
and love for the AvA.
  While I'm not of a mind to fly it all the time until the number of users grows
to a sufficient size on an hourly basis, I am however committed to continuing
to flying in there with my squaddies each Tuesday night.
  It is my hope that other squadrons and/or their C.O.s will take an
active interest in the arena and discover how much fun it can be.
  I apologize if I sounded a bit harsh in my "AAR", but I had pushed hard
for a good turnout by my squadmates and friends, and when it pretty
much blew up when 9PM rolled around, I got a bit miffed. I hope it wasn't
taken personally, I was just expressing my dissatisfaction with what I perceived
was a rather awkward start to the planned 9PM festivities and my credibility
as the squadron cheerleader was in jeopardy.  :D
   Next week is "Jet Week". I've done one of those about 6-9 months ago
and had a great time furballin' with other 262s on the deck. That being the
case, I won't be working up anything structured for my squadmates and
friends; we'll just hop in at 9PM and fire up our Deucebags and get pummeled
by the studs.
  Best regards, and good hunting. <S>
Oddball
The 47 Ronin

Offline Puma44

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Re: AAR-The Hunt For Yamamoto
« Reply #10 on: May 31, 2012, 11:49:13 AM »
I used both "All" and got no response, then went to "200" and got a response.
Tried both of 'em initially, amigo. It's all good. Once things got sorted out, all
went well. We had some very fun furballs at the end and had everyone tune
"248" so we could yack back and forth between countries.

Regards, Odd

Did you happen to review the arena message?  VOX was listed as "123".  Thanks again for your participation.   :salute



All gave some, Some gave all

Offline Plawranc

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Re: AAR-The Hunt For Yamamoto
« Reply #11 on: June 03, 2012, 04:35:55 PM »
Hope to be flying in the AvA more often now that more people are interested.
DaPacman - 71 Squadron RAF

"There are only two things that make life worth living. Fornication and Aviation"

Offline Oddball-CAF

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Re: AAR-The Hunt For Yamamoto
« Reply #12 on: June 04, 2012, 01:06:24 AM »
Hi Pacman, the 47 Ronin and friends will be in there for our new
official unofficial Tuesday Night Squad Night. This works out
well as it's also the "AvA Staff Night", so the numbers get
fleshed out better.
  With it being mainly 262s, we'll just be furballin' rather than
trying to run some sort of mission like last week's "Yamamoto"
which was pretty much like a "snapshot" and a lot of fun.

Best regards, Odd
The 47 Ronin
Chief Office Pogue