Since rotating skins never seemed to really get off the ground anyway, it doesn't matter too much to me if its not implemented. It wasn't really happening anyway. It sounds fair enough in theory, but just never made it operationally as a regular practice.
It does still leave us with a hard cap for skins though. I think the Mustang slots will fill up fast. And that encourages skinners to submit alot of skins, quickly done. once they get a skin accepted, they basically "own" the slot. And it may discourage skinners who go slow and do a great, highly detailed job - by the time they are done, the slots have filled up and their work has been wasted.
An obvious solution would be to allow players to manage their own skins - they choose and download the skins they prefer, and plug them into an aircraft's 32-slot skin list themselves. I like this idea because it removes the skin cap, and allows players to customize the game somewhat to their preferences.
This may be a dumb question, but would a flat-out skin delete be easier than an update? In other words, separate a skin rotation into two consecutive skin pack releases - in the first release, the old skin is deleted. Then in the next skin release, the new skin is added. Does that ease any of the nightmare conditions involved in doing a skin update/rotation?