Author Topic: Carrier missions posted  (Read 2008 times)

Offline earl1937

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Carrier missions posted
« on: June 06, 2012, 12:31:35 PM »
I have brought this up before and I think it is a reasonable request of Hi Tech. If a person posts a mission from a CV, once it is submitted, no one should be allowed to take command of the carrier until after the mission has launched. The reason for this is simple: a guy or gal sitting at their "cockpit" station,(desk top computer), and has a laptop next to them, with it tuned to a different country, called a shade account by some, they just wait until the mission spawns out on the carrier deck, take command and turn the CV, then start laughing as the aircraft crash. It has happened to me twice in the last month!! If I post a mission on the clipboard mission board, no one is allowed to take command of my posted mission, so why should someone have the ability to take a carrier away from me, when I have a carrier mission posted? Just saying!
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Offline Volron

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Re: Carrier missions posted
« Reply #1 on: June 06, 2012, 12:34:31 PM »
Then I can post a CV mission that won't launch for 10 hours and let the CV go about it's merry way.  I like it. :noid
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Offline The Fugitive

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Re: Carrier missions posted
« Reply #2 on: June 06, 2012, 01:37:37 PM »
There are a number of things you could do. You could learn how to take off from a turning carrier. Or you could have someone stay in the tower to watch for a turning cv and have them call out to hold on deck until the cv is strait again. Making things easier isn't going to help teach people how to use the equipment that is available in the game.

Offline Butcher

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Re: Carrier missions posted
« Reply #3 on: June 06, 2012, 01:45:32 PM »
I have brought this up before and I think it is a reasonable request of Hi Tech. If a person posts a mission from a CV, once it is submitted, no one should be allowed to take command of the carrier until after the mission has launched. The reason for this is simple: a guy or gal sitting at their "cockpit" station,(desk top computer), and has a laptop next to them, with it tuned to a different country, called a shade account by some, they just wait until the mission spawns out on the carrier deck, take command and turn the CV, then start laughing as the aircraft crash. It has happened to me twice in the last month!! If I post a mission on the clipboard mission board, no one is allowed to take command of my posted mission, so why should someone have the ability to take a carrier away from me, when I have a carrier mission posted? Just saying!

Easy to fix: Get your rank below 50 and don't worry about someone taking command of the CV.

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Offline Rob52240

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Re: Carrier missions posted
« Reply #4 on: June 06, 2012, 01:48:04 PM »
This is what I suggest doing.

Take command of TG before your mission launches.  Use F5+F8 views to see the TG from above.

Also have a buddy man the Rear 5" gun to babysit the flight deck.

I know this is wrong but many people on the playground will make a practical joke and turn your boat upon launch if you complain on green text too much about people turning the boat on you.

Finally we must accept that no matter how hard we try, someone may muck up your brilliant plans either intentionally or unintentionally.
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Offline Lusche

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Re: Carrier missions posted
« Reply #5 on: June 06, 2012, 01:54:16 PM »
so why should someone have the ability to take a carrier away from me, when I have a carrier mission posted?


To save it from the incoming bombers about to drop their load while Mr Mission Commander is still too busy with giving out flight plans and orders?
You would be surprised how often I got yelled at for "turning the dam CV" when that turn was the only thing left to save the CV. If I haveto chose between protecting noobs taking off and protecting the CV....  ;)

And other have already pointed out how easy that feature could be abused by a 2-weeker putting up a mission that won't lift anyway.


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Offline tunnelrat

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Re: Carrier missions posted
« Reply #6 on: June 06, 2012, 01:59:16 PM »
There are a number of things you could do. You could learn how to take off from a turning carrier. Or you could have someone stay in the tower to watch for a turning cv and have them call out to hold on deck until the cv is strait again. Making things easier isn't going to help teach people how to use the equipment that is available in the game.

Yes, because condescension is a requirement for all wishlist posts.

Let's see... "You could learn how to take off from a turning carrier"... you mean the 10+ people on the mission can all learn how to take off from a carrier?  Because this is a breeze at full rudder, especially once you've already started rolling... not to mention ords, etc.  0/10 for this asinine "alternative".

Next, have someone WATCH until the carrier is "strait" again.  Sheer brilliance.  While "making things easier isn't going to help", surely having everyone else put their game on hold until the jerk turning the carrier is done... and then making the wild assumption they won't just do it again once people start taking off is a superb plan.  0/10.

How about YOU learn to either come up a legitimate way to rebut an idea that you personally don't like, or perhaps simply enough self-control to refrain from throwing wet blankets on other players wishes?

Either one would be a great start.

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Offline tunnelrat

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Re: Carrier missions posted
« Reply #7 on: June 06, 2012, 02:01:55 PM »

And other have already pointed out how easy that feature could be abused by a 2-weeker putting up a mission that won't lift anyway.


Man, if only we could have it to where the "lock" didn't take effect until >X players were in the mission...

Oh wait, maybe that IS a possibility... if we were even remotely interested in actually fixing the problem.

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Offline Lusche

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Re: Carrier missions posted
« Reply #8 on: June 06, 2012, 02:15:27 PM »
Oh wait, maybe that IS a possibility... if we were even remotely interested in actually fixing the problem.


I'd be more interested in fixing problems that are real problems. ;)

The moment I spawn on the deck I check ther wake of the escorting ships, which will easily give away a turn starting or in progress. I just have to wait 20 seconds until the course is straight again.
Most players crash from a turnign CV because they do not pay attention. They simply slam their throttle forward the moment they spawn. When I know I have trouble getting my overweight F4U from a turning CV (as many players do) I simply wait a few seconds.
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Offline tunnelrat

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Re: Carrier missions posted
« Reply #9 on: June 06, 2012, 02:29:40 PM »

I'd be more interested in fixing problems that are real problems. ;)


"real" problems, in the eyes of a player like yourself, are not necessarily "real" problems in the eyes of not only the majority of the player base, but end up being hurdles/stumbling blocks to the growth of the game and player base as a whole.

Most players are no where near as good as you.  There is this firmly entrenched nest of die-hard players that protect these forums and their idea of the game like a rabid honey badger.  It's unhealthy, and from a casual players perspective it's a little off-putting.

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The moment I spawn on the deck I check ther wake of the escorting ships, which will easily give away a turn starting or in progress. I just have to wait 20 seconds until the course is straight again.
Most players crash from a turnign CV because they do not pay attention. They simply slam their throttle forward the moment they spawn. When I know I have trouble getting my overweight F4U from a turning CV (as many players do) I simply wait a few seconds.

The issue here isn't the superman lone-wolf.  We are all well aware that you guys are great.  There are videos, screenshots, (now charts  :D ) abounding that prove this.

The issue here is that there is a grief-hole open here, and it's obnoxious.  Almost as obnoxious as players coming in with oh-so helpful "learn2play!" comments.

The bottom line is this... hi-fi sim, game, whatever you want to call it, user experience is key to development.  Perhaps those in charge are more than happy with the number of subscribers currently... perhaps they are also absolutely fine with the inevitable passing/moving on of that base...  but I am operating from the assumption that the base product here is just that: a product.  In that case, a sound business plan does not cater to the upper 10 percentile proficiency wise.

Not to mention that no one, not even a god amongst peasants like yourself,  is consistently taking off in a loaded Corsair if someone slams full rudder after you've already committed to the throttle.  Sorry.

I keep trying to find footage of aircraft taking-off and landing from turning carriers.... so far no luck...

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Offline Lusche

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Re: Carrier missions posted
« Reply #10 on: June 06, 2012, 02:33:00 PM »
Most players are no where near as good as you.  There is this firmly entrenched nest of die-hard players that protect these forums and their idea of the game like a rabid honey badger.  It's unhealthy, and from a casual players perspective it's a little off-putting.

You maybe should rearead my post. I was talking about the whole thing with nothing but the average player in mind. I didn't say "it's easy to takeoff" or somethign like that. I said: "Keep attention and wait". No much experience or skill required for that. ;)

I'm just averse of putting complicated solutions with a lot of potential for abuse into the game for problems that are not really problems.  I'd rather see other things 'fixed'.

« Last Edit: June 06, 2012, 02:35:59 PM by Lusche »
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Online Wiley

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Re: Carrier missions posted
« Reply #11 on: June 06, 2012, 03:07:09 PM »
The heart of the problem is that carriers are one of the few areas of the game where the same side's players have a chance to heavily impact one anothers' gameplay.

The frustration stems from both sides having their plans halted by someone else and there's nothing they can do about it.  Any idea I've come up with so far to ameliorate it has been easily abusable/counterable.

X number of people required for the mission?  Easy enough for some to get X number of people into a mission that never launches.

One thing that crosses my mind, would it perhaps help if over range channel you got a message saying along the lines of, 'CARRIER: Turning hard left!' if a turn was initiated?

Lusche- I agree with your logic, but there is a time span when you're rolling where you're committed to rolling and if you don't notice the turn immediately it can really mess you up, especially heavy.  I don't think most would find it difficult to get a light plane up pretty consistently as long as they notice the turn coming.

I personally can't see anything that's any less abusable than the current system that would be effective.

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Offline tunnelrat

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Re: Carrier missions posted
« Reply #12 on: June 06, 2012, 03:11:53 PM »
You maybe should rearead my post. I was talking about the whole thing with nothing but the average player in mind. I didn't say "it's easy to takeoff" or somethign like that. I said: "Keep attention and wait". No much experience or skill required for that. ;)

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Quote
I'm just averse of putting complicated solutions with a lot of potential for abuse into the game for problems that are not really problems.  I'd rather see other things 'fixed'.

I agree that no solution should be (or, in my opinion - to qualify as a solution - could be) complicated.  Nor do I believe that solving one potential for abuse with another potential for abuse is the answer.  But, since there IS the potential for abuse as-is, and there could be any number of uncomplicated and solid solutions for this issue, then I would consider this something that needs 'fixed'.

Where it RANKS on the list is another story altogether.
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Offline tunnelrat

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Re: Carrier missions posted
« Reply #13 on: June 06, 2012, 03:15:26 PM »

I personally can't see anything that's any less abusable than the current system that would be effective.

Wiley.

Little things, like limiting the severity of a turn based on proximity to enemy forces/land would be a start.

An audible warning to players on the carrier several seconds before it begins a turn would be nice, though I don't know how feasible.

Even just making it a little easier to tell the state of the task force, again we're talking accessibility to the average player here, from the tower - would be nice.
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Offline The Fugitive

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Re: Carrier missions posted
« Reply #14 on: June 06, 2012, 03:54:36 PM »
Yes, because condescension is a requirement for all wishlist posts.

Let's see... "You could learn how to take off from a turning carrier"... you mean the 10+ people on the mission can all learn how to take off from a carrier?  Because this is a breeze at full rudder, especially once you've already started rolling... not to mention ords, etc.  0/10 for this asinine "alternative".

Next, have someone WATCH until the carrier is "strait" again.  Sheer brilliance.  While "making things easier isn't going to help", surely having everyone else put their game on hold until the jerk turning the carrier is done... and then making the wild assumption they won't just do it again once people start taking off is a superb plan.  0/10.

How about YOU learn to either come up a legitimate way to rebut an idea that you personally don't like, or perhaps simply enough self-control to refrain from throwing wet blankets on other players wishes?

Either one would be a great start.



Let me guess, YOU don't know how to take off from a turning CV either!

I wasn't being condescending, I was pointing out that people have other options that DON'T involve rewrites of the game coad. Taking off from a turning cv isn't easy, but it can be done with some practice. Taking off with a mission on a turning CV again, can be done. If one guy calls out a single player and has him launch he will pull out of the over lapping frame works and be able to see where he's going a use the proper amount of rudder to roll and launch. Each player can roll one at a time like this. As for the guy in the tower. The guy in the tower could.....wait for it..... be one of the players actually joining the mission and so is hanging around any way.

As many in here your first thought is have someone else fix your issues instead of "thinking" them through and coming up with a solution. Heaven forbid that solution requires learning something new, or even practice. Maybe you should take that chip off your shoulder and settle down.