Author Topic: Carrier missions posted  (Read 2000 times)

Offline tunnelrat

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Re: Carrier missions posted
« Reply #30 on: June 07, 2012, 11:08:06 AM »
As far as the dreaded turning CV goes, I suggested a long time ago to simply do what real US carriers did - when flight ops were in progress (i.e. the carrier is sailing straight) you see a green light up on the bridge from your spawn location on the deck. When flight ops had ceased (i.e. the carrier is turning) you see a red light from the same location. It doesn't prevent anyone from taking off during red light-turning CV, but it warns people. Course the response I got was to look at the wake - which I could never see from a hog   :D

This is an awesome idea!  Historical too!

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Offline RTHolmes

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Re: Carrier missions posted
« Reply #31 on: June 07, 2012, 12:27:03 PM »
when a CV's going to make a turn within 10s the ship's warning siren should go off.

whooooop! whooooop!


people also need to look at the clipboard more. the number of times I hear someone going ballistic about "someones turning the dam CV!" when the course has be set for the last 40mins is amazing.
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Offline Volron

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Re: Carrier missions posted
« Reply #32 on: June 07, 2012, 12:45:29 PM »
What I said was jerk-tastic, I apologize.  Bad morning, should have stayed off the forums.

No worries. :aok  I have those from time to time. :bhead


That being said, I can understand the dweebery that takes place when it comes to cv launched missions.  But Lusche was correct in that there ARE bigger issues with the cv's.  One of the most notable ones is the ability to sail a cv into land on an edge of some maps (Compello?) and make it indestructible.  They will hide the CV way up in the NW area of the map, purposely sail it there into the land at the edge of the map so that it can't be taken out and kept "safe".  The only way to "fix" it is if someone on that country side sails it out of there or if someone switches sides to do this.  Or if one of the HTC crew pops in to fix it which I have yet to ever see happen.


Old Sport, I do kind of like that idea of the red/green light though I get the feeling that more than a few won't notice it. :)

RT, have the siren go off the moment it starts turning may be more helpful.  You really can't put a 10s "pre-warning"  when someone turns the cv right away due to bombers/sb/dweebery.  But you are right, I laugh every time someone complains that the CV is turning but seem to have forgotten that it's course was laid out who knows how long ago. :lol


As for taking off of a fully turning CV, it's tricky in a F4U and TBM with full fuel and ords.  Just about every other plane though, I don't have a problem.  It takes a little practice with the 4U's and TBM's, but usually when I spawn on the turning deck I wait for a moment.  When the CV starts to straighten out, I'll start to roll...or I tower if I hear bombs. :noid
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Offline RTHolmes

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Re: Carrier missions posted
« Reply #33 on: June 07, 2012, 12:55:51 PM »
instantly is within 10s ;)
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Offline hitech

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Re: Carrier missions posted
« Reply #34 on: June 07, 2012, 01:29:30 PM »
One of the most notable ones is the ability to sail a cv into land on an edge of some maps (Compello?) and make it indestructible. 

This was fixed long ago.

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Offline tunnelrat

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Re: Carrier missions posted
« Reply #35 on: June 07, 2012, 01:44:19 PM »
This was fixed long ago.

HiTech



(Seriously though, good to know!!)

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Offline Rob52240

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Re: Carrier missions posted
« Reply #36 on: June 07, 2012, 01:49:55 PM »
This was fixed long ago.

HiTech

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Offline earl1937

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Re: Carrier missions posted
« Reply #37 on: June 07, 2012, 03:31:50 PM »
Then I can post a CV mission that won't launch for 10 hours and let the CV go about it's merry way.  I like it. :noid
I guess I didn't make myself clear on one point: If I or anyone posts a CV air launch mission, after the mission is submitted and accepted, (usually 10 to 12 minutes), the control of the CV could not be taken by anyone except the person posting the mission. I like to have at least 1 fighter over the carrier prior to mission launches just so we will have sit rep while sitting in the tower waiting for mission to launch! And no, you didn't tick me off asking for verification of assigned target. In that instance, I had someone PMing me, saying we ought to hit another base instead of the one which I had selected as our target. I already had 2 goons, 1 in route, and the other already on the ground in the target base area, plus I was PMed by another squad that they would meet us at such and such location for join ops. The person making 2 or 3 requests to go to a different base, had no knowledge of all the plans which was made by PMs. Understand?
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Offline kvuo75

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Re: Carrier missions posted
« Reply #38 on: June 07, 2012, 03:42:35 PM »
Course the response I got was to look at the wake - which I could never see from a hog   :D

howbouts just looking at ones compass?
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Offline Volron

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Re: Carrier missions posted
« Reply #39 on: June 07, 2012, 03:42:59 PM »
This was fixed long ago.

HiTech

Welp, I missed that memo.  I usually look through the patch logs, which makes this worse. :o :bhead  Ah well, least I know for sure on the issue. :aok
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Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline RTHolmes

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Re: Carrier missions posted
« Reply #40 on: June 07, 2012, 03:47:44 PM »
Course the response I got was to look at the wake - which I could never see from a hog   :D

F3 :aok
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Online The Fugitive

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Re: Carrier missions posted
« Reply #41 on: June 07, 2012, 03:54:32 PM »
I guess I didn't make myself clear on one point: If I or anyone posts a CV air launch mission, after the mission is submitted and accepted, (usually 10 to 12 minutes), the control of the CV could not be taken by anyone except the person posting the mission. I like to have at least 1 fighter over the carrier prior to mission launches just so we will have sit rep while sitting in the tower waiting for mission to launch! And no, you didn't tick me off asking for verification of assigned target. In that instance, I had someone PMing me, saying we ought to hit another base instead of the one which I had selected as our target. I already had 2 goons, 1 in route, and the other already on the ground in the target base area, plus I was PMed by another squad that they would meet us at such and such location for join ops. The person making 2 or 3 requests to go to a different base, had no knowledge of all the plans which was made by PMs. Understand?

You have to look at how someone will use the new setting to grief other players. In this case, all someone has to do is set a mission when his buddies buffs are coming in and it couldn't be turned making the CV that much easier to hit.

Offline Volron

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Re: Carrier missions posted
« Reply #42 on: June 07, 2012, 04:48:29 PM »
I guess I didn't make myself clear on one point: If I or anyone posts a CV air launch mission, after the mission is submitted and accepted, (usually 10 to 12 minutes), the control of the CV could not be taken by anyone except the person posting the mission. I like to have at least 1 fighter over the carrier prior to mission launches just so we will have sit rep while sitting in the tower waiting for mission to launch! And no, you didn't tick me off asking for verification of assigned target. In that instance, I had someone PMing me, saying we ought to hit another base instead of the one which I had selected as our target. I already had 2 goons, 1 in route, and the other already on the ground in the target base area, plus I was PMed by another squad that they would meet us at such and such location for join ops. The person making 2 or 3 requests to go to a different base, had no knowledge of all the plans which was made by PMs. Understand?


I didn't take offense in any way. :aok  I figured it was the chatty-ness going on in vox that may have been gettin to ya.  Generally I will PM you about certain things, usually about which runway we'll be spawning out of because I want to use a different skin on the bombers I'll be flying with ya. :)  Once in a while, I'll ask which base we are hitting via PM but usually just up with you guys and find out target during flight as per norm. :salute  My initial response was to point out how someone could grief others with the wish.  I should have worded it better as to not come off as an ass. :o


The idea of "who ever controls a CV should be in it's tower" may work out better, at which point you could sit in the tower in command of the CV to avoid the mission being botched.  While you (or whoever decides to take on that task) will lag behind a little from the mission after it ups, it won't be too hard for you/them to catch up.  If someone takes control of it, they'll have to be in the tower to do it at which point you may see who it was and call em out on it. :aok
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Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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What on Earth makes you think that i said that sir?!
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Offline earl1937

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Re: Carrier missions posted
« Reply #43 on: June 08, 2012, 01:10:48 PM »

I didn't take offense in any way. :aok  I figured it was the chatty-ness going on in vox that may have been gettin to ya.  Generally I will PM you about certain things, usually about which runway we'll be spawning out of because I want to use a different skin on the bombers I'll be flying with ya. :)  Once in a while, I'll ask which base we are hitting via PM but usually just up with you guys and find out target during flight as per norm. :salute  My initial response was to point out how someone could grief others with the wish.  I should have worded it better as to not come off as an ass. :o


The idea of "who ever controls a CV should be in it's tower" may work out better, at which point you could sit in the tower in command of the CV to avoid the mission being botched.  While you (or whoever decides to take on that task) will lag behind a little from the mission after it ups, it won't be too hard for you/them to catch up.  If someone takes control of it, they'll have to be in the tower to do it at which point you may see who it was and call em out on it. :aok
That's a great idea....Maybe after all these comments on my orginal post, maybe Hi Tech will consider mine and your suggestion!!! Like flying with you, because I can count on you hitting the target that I give you. Believe me, from someone who runs about 18 to 24 BIG bomber missions a week, I know who I can count on to hit their assigned target.
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Offline RTHolmes

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Re: Carrier missions posted
« Reply #44 on: June 08, 2012, 02:53:48 PM »
btw did/do USN ships use the whooooop! steam sirens to signal maneuvering? :headscratch:


iirc RN uses 1 blast for turning port, 2 for starboard and 3 for reversing
« Last Edit: June 08, 2012, 02:55:22 PM by RTHolmes »
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli