Author Topic: 60 of my buddies vs the ack (hangars dropped)  (Read 9684 times)

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #135 on: July 01, 2012, 03:43:53 PM »
I can find any/all of these just about any time of day or night. :aok
I can't.  The overwhelming activity in the AM is hording now.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Midway

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4579
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #136 on: July 01, 2012, 03:49:07 PM »
I can't.  The overwhelming activity in the AM is hording now.

Next time you're on, pm me, and I'll use my SA and radar/ bar dar and find you any of the above mentioned situations.  Right now I'm on and I see them.

Just have to ignore the horde sectors and you'll see plenty of other red dots / small bar dars. :joystick:
« Last Edit: July 01, 2012, 03:57:17 PM by Midway »


    PARADISE ON EARTH  ------->  http://www.youtube.com/v/g_D4RhfCY2M&autoplay=1&hd=1&fs=1   <-------  PARADISE ON EARTH :)



Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #137 on: July 01, 2012, 04:20:40 PM »
Spending lots of time flying around looking for combat with little combat in it is not very fun.  I know people who I have gotten to try the game who left it for that reason.

Let me turn this around on you.  Why do you object to more activities if they don't block the activities that you already participate in?
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Midway

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4579
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #138 on: July 01, 2012, 04:23:43 PM »
Spending lots of time flying around looking for combat with little combat in it is not very fun.  I know people who I have gotten to try the game who left it for that reason.

Let me turn this around on you.  Why do you object to more activities if they don't block the activities that you already participate in?

I don't object to more... am saying we have lots already... just tired of all the whining and sarcasm about hordes.... let em horde... you can almost always go to another sector and find the fights you like.  That's all I'm saying. :salute


    PARADISE ON EARTH  ------->  http://www.youtube.com/v/g_D4RhfCY2M&autoplay=1&hd=1&fs=1   <-------  PARADISE ON EARTH :)



Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #139 on: July 01, 2012, 04:58:27 PM »
Oh, I am not trying to kill the hordes.  I am trying to make the game more engaging for other players and new players to increase player retention.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Rob52240

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3770
      • My AH Films
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #140 on: July 01, 2012, 05:20:34 PM »
Do not fear the hordes.  They're hauling bombs and or flying low.  This should give the advantage to anyone who wishes to fight them.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline MrGeezer

  • Nickel Member
  • ***
  • Posts: 627
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #141 on: July 01, 2012, 05:33:20 PM »
I will admit when I see a single P-51D, P-38L or Fw190 come into a undefended base from 20k diving at 550 mph and drops on the radar or some other target I usually groan a bit and ask myself "this again, really?" but its their 15 bucks <shrug>. 


I am personally grateful to those who feel compelled to dive in (usually augering in the process) just to kill the radar. 

It's a fantastic way to earn gv perkies on their dime by resupplying the hurt base.  Then I get to roll perk tanks anytime I want.  THANK YOU radar porkers!
Killing Virtual Bad Guys Since 1995  Disabled, retired.

"Posting anything, which says anything positive about anyone, on our board, will always turn into a derogatory mess. It should be a forum posting rule."  Roy "Skuzzy" Neese

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23928
      • Last.FM Profile
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #142 on: July 01, 2012, 05:35:53 PM »
Do not fear the hordes.  They're hauling bombs and or flying low.  This should give the advantage to anyone who wishes to fight them.

If the horde is one with the intention to fight - yes. ;)

Unfortunately quite often the main trick is to strike in a way to absolutely minimize resistance - hit at one place, then hit a totally different one. I don't blame the players for that, they want to maximize their efficiency in winning the war.
It's a matter of game mechanics to channel and if necessary to limit this phenomenom.

Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18220
      • Fugi's Aces Help
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #143 on: July 01, 2012, 05:41:34 PM »
The reward was a number of perk points for the participants in a successful mission.   Other posters in that thread suggested other rewards as well.  Take a look at the full thread, not just my OP.

There definitely have to be rewards or there isn't a nudge, but the rewards can't be so large that players feel they have to participate if they don't want to.

Your right, I didn't read the whole thing, my bad.

We already have a point system in place. It's 1 base - 1 point. And that is the ultimate incentive for random base NOE's, as every base is worth the same. There is literally no reason to attack a defended place when you can grab an undefended one.
What my proposal would change is probabilities. If the attacker just needs 6 points from the defender's side to win, he might go for the large airbase that's worth exactly those 6 points - or he may smash'n'grab 6 Vbases worth 1 points each. So we have a high value target, and both sides know it - it's a great target for a last decisive attack, but the defender knows that and prepare himself. Or the attacker can go the 'easy', but longer road and continue to grab random small bases.

In the end, having higher value targets increases the probability they actually get attacked. And with that icnreased probability, the defender can better prepare himself and a battle can happen. If that battle really stalls, there is still a way to get enough 'point's by going for more smaller bases.

Nobody has to go for the big target, but it's worth trying. I don't want to change the very basic way of winnign the war, I just hope to see more 'fronts' and sustained thrusts towards a certain high-value location. (But without making things overly complicated, no intention to trun this into a real strategy game)

and this all that would happen. It has been proven time and again that the quickest and easiest way is the ONLY way to play. All of the other options are available now and nobody uses them. I doubt very much anyone would look at grabbing one more "big points" base to win with even minor defense over 6 little grabs with out defense. The horde have shown that when a fight happens they bail out of that mission and move on. Heck Guppy talked about catching an NOE mission in his 38G and half the mission bailed on his first pass.

I have been told, "it is what it is". I accept the hordes, that's the way the majority want to play, but I feel there has to be a counter. There is always a counter other wise the game becomes lopsided and unfair. What is the counter to the horde?

Do not fear the hordes.  They're hauling bombs and or flying low.  This should give the advantage to anyone who wishes to fight them.

If the horde is one with the intention to fight - yes. ;)

Unfortunately quite often the main trick is to strike in a way to absolutely minimize resistance - hit at one place, then hit a totally different one. I don't blame the players for that, they want to maximize their efficiency in winning the war.
It's a matter of game mechanics to channel and if necessary to limit this phenomenom.



Exactly !

Offline Butcher

  • Platinum Member
  • ******
  • Posts: 5323
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #144 on: July 01, 2012, 05:46:47 PM »
60 players launch p51-d's to drop all the hangers at a base/town so no resistance can up, and swarm whatever 3-4 defenders do manage to up.
How is this exactly fun? World of Warcraft at least you have a common goal of killing some boss as a group, Aces high it seems to "avoid" a fight all together.

I know 58 of those 60 couldn't fight out of a wet paper bag, but what fun is it to swarm 4 guys trying to defend? you "might" get a kill?

Pretty sad when I log on and all i see is one entire country focused on one base at a map, and no small fights going on.

JG 52

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23928
      • Last.FM Profile
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #145 on: July 01, 2012, 05:48:29 PM »
and this all that would happen. It has been proven time and again that the quickest and easiest way is the ONLY way to play. All of the other options are available now and nobody uses them. I doubt very much anyone would look at grabbing one more "big points" base to win with even minor defense over 6 little grabs with out defense.

But it's not always that simple. 6 "easy" grabs in a row can fail because the time runs out. Hordes can't always sustain their numbers for that long. So it's not as easy to decide which way is actually the quickest and easiest one. And most importantly, it's giving players a choice.
In the worst case, it's just the same as it is today (because we already have the point system in place ;)), but given the uncertainties and different constellations it won't always be as it is today.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #146 on: July 01, 2012, 05:57:32 PM »
I play this game for the fighting.  I am totally opposed to gameplay mechanisms that make avoiding a fight the most desirable thing to do.  Aces High is, at its core, a PvP game.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18220
      • Fugi's Aces Help
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #147 on: July 01, 2012, 06:32:16 PM »
But it's not always that simple. 6 "easy" grabs in a row can fail because the time runs out. Hordes can't always sustain their numbers for that long. So it's not as easy to decide which way is actually the quickest and easiest one. And most importantly, it's giving players a choice.
In the worst case, it's just the same as it is today (because we already have the point system in place ;)), but given the uncertainties and different constellations it won't always be as it is today.

ya, in a perfect world   :D Too many times I've seen them "go for the easy target". I don't think horde mentality and intelligence can be mentioned in the same sentence.... other than the way I just used it.  :P For them, 6 singles will ALWAYS be better than one tough one.

I play this game for the fighting.  I am totally opposed to gameplay mechanisms that make avoiding a fight the most desirable thing to do.  Aces High is, at its core, a PvP game.


agreed, I just want a fighting chance to fight. I don't want to pick "lemmings" as they auger their bombs in for their "all mighty commander". I don't want my tank to explode before I can get it rolling. I don't want bases to switch hands before I can get there from the next closes base. 

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #148 on: July 02, 2012, 01:35:40 AM »
If you can intercept the horde: jummy.
But if the horde is coming noe, not showing any darbar (only the red dots from 25 miles), you just simply cant organize a counter fighter sweep due to the non-existing time window: by the time you get the sweep together and get there from the nearest base, their target is already taken (see the 90th cartoon). Also, if you decide to up a jet, you only have about 30 seconds to take off from when the first red dot - usually a fast mustang - appears before they can intercept the upping jet. Its even worse when they send a really intellingent suicide "dar-tard" forward.

As you said above, the fight should be the main part of this game, against other players. Give us a chance plz, to find a mass of 50-70-more players and fight with them. Couse 70 vs the ack is only a minor fun (if any), 1 vs 1 is fun, but 70 vs a fighter sweep of 10-15 is the best fun.
AoM
City of ice

Offline coombz

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3701
Re: 60 of my buddies vs the ack (hangars dropped)
« Reply #149 on: July 02, 2012, 02:30:49 AM »
Couse 70 vs the ack is only a minor fun (if any), 1 vs 1 is fun, but 70 vs a fighter sweep of 10-15 is the best fun.

I agree with this

But what is fun for some of us isn't the same for every player - the guys who are no good at (or have no interest in) flying fighter planes should be allowed to have fun too in Aces High don't you think?

If they enjoy hordeing bases, fighting with 60 against the ack and 'wtg' each other, and 'WOOHOO WE WIN THE WAR'.........they should be allowed to have that fun.

If you want to think of them as tards, then consider that in real life we have the Special Olympics - let the AH equivalents have their competition for 'special' pilots
Did you see my dad on dogfights yet?
I'll be seeing you face to face possibly next month.