sounds good then the bases remain uncapturable for the whole
time the said map is up. 
How do you figure they would be uncapturable? He is proposing that the ack doesn't pop back up instantly so they people the "took" the base had better defend it or it can be taken back by a single guy hiding in the trees with an M3/troops.
I'd bet very, very few care much about this! There are some who do (and there is nothing wrong with it) but most I bet do not.
Maybe 2-3 peeps log on daily, study the map and (in their mind) formulate a plan for conquest of the map. Most folks log on for some fun an hour or 2 at best. If they've spent the night in the tower time and again from odious unfairness and lame play, they'll go to bed (questioning IF they should continue wasting their $ and time) angry at the game. If they've PWNed all night (or something in the middle) then they will go to bed feeling the "force" and excited to return the next day. I think the motivation really is this simple.
I don't see how you could get folks to care about winning the war when their main focus at any given time is finding a reasonably fair fight and/or winning the current engagement they may be in. I do think folks would like to have their efforts "MATTER" to the game in some way, but what that looks like I'm not sure but I'm pretty sure it's not (concerted war winning strategies)! I believe we ALL have more selfish reasons for how we would like to (MATTER) to the game!
JUGgler
I think you would be surprised how many people think about winning the war. Most are realistic enough to know that it might not happen on their "watch" but still will spend their time working toward that goal. While they may not get the "win" while they are on, they can also hide the fact that they are "losing" because the rest of the team didn't defend, or push forward.
When it's you against someone else there is a very definite winner and a loser. Many don't have the skill to be the "winner" in those situations and so hide behind the "team". I'm sure that for many they do transition towards the "individual" at some point, but I think most are happy with the team aspect of the game and work toward it each time they are on.
Personally I love a great fight, but that is ANY kind of fight. Fighters 1 vs 1, fighters in a furball, GVs spawn camping (tho not much of a "fight" unless your the "camped"), GV running battle, missions for bases, to capture, or defend. I like winning the war. The perks are unimportant as I have thousands, but the "battle" for the win is what I look for.