Author Topic: New staged missions.  (Read 11813 times)

Offline Motherland

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Re: New staged missions.
« Reply #90 on: June 19, 2012, 09:04:06 PM »
It is done in realtime based on the actual surroundings of the reflective surface.
I understand how the reflections are rendered (conceptually), basically what I'm asking is how the game determines how reflective any given surface is supposed to be.

Offline JOACH1M

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Re: New staged missions.
« Reply #91 on: June 19, 2012, 09:05:53 PM »
Will reflectivity change with skins?
It's going to have too...some skins have bare metal and some don't.

Are the skinners going to have to remap their skins.
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Offline MajWoody

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Re: New staged missions.
« Reply #92 on: June 20, 2012, 12:41:42 AM »


it says countries, its just that the words need scrolling to see or have been edited to hide them from us, look at the sentance underneath :)
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Offline hitech

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Re: New staged missions.
« Reply #93 on: June 20, 2012, 12:04:53 PM »
Btw I don't believe most understand that the mission system has nothing to do with the current online mission system. That does not change.

The staged mission system is the current offline mission system that we wrote for TOD.

With the next release people will be able to upload mission in the same manner as terrains.
These missions can then be played in the custom host arenas, or the special events arenas. (all arenas are capable but CM privileges are needed to load one.) The AI fills the mission spots that players do not .

So it would be possible to have a missions where most bombers are flown by AI in a scenario.

Since AI is now available we also have added a reconnect ability.
If you disco, an AI will fly your plane for a period of time until you return or the time runs out.


Also we do not have any plans on implementing mirrors. Do to how environment mapping works. It would not create the image from the correct view point that mirrors need to work. The other reason is we try our best to not provide any advantage to faster computers.

HiTech



Offline Zoney

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Re: New staged missions.
« Reply #94 on: June 20, 2012, 12:10:07 PM »

Since AI is now available we also have added a reconnect ability.
If you disco, an AI will fly your plane for a period of time until you return or the time runs out.

HiTech


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Offline Wiley

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Re: New staged missions.
« Reply #95 on: June 20, 2012, 12:14:58 PM »
Since AI is now available we also have added a reconnect ability.
If you disco, an AI will fly your plane for a period of time until you return or the time runs out.

Nice.  Maybe he'll do better than me. :D

Quote
Also we do not have any plans on implementing mirrors. Do to how environment mapping works. It would not create the image from the correct view point that mirrors need to work. The other reason is we try our best to not provide any advantage to faster computers.

HiTech

Aw...  I was hopeful, but kinda figured it would be something along those lines.  Appreciate the straight answer anyways.

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Offline SAJ73

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Re: New staged missions.
« Reply #96 on: June 20, 2012, 12:38:19 PM »
Guess it is about time I get myself a beast of a gameputer, I really want to enjoy all this new eyecandy while in game. Not just look at it in YouTube..

I just ordered me a new stick today, so hopefully I will be able to put up a decent fight again soon while in eyecandy-off-mode atleast.. But this looks just great, I really have to major upgrades now after seeing this!   :O
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Offline ImADot

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Re: New staged missions.
« Reply #97 on: June 20, 2012, 12:42:05 PM »
Since AI is now available we also have added a reconnect ability.
If you disco, an AI will fly your plane for a period of time until you return or the time runs out.

How about if we just want to join the AI plane and watch what they do and how they fight? Maybe even man the guns (in a bomber).
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Offline Tilt

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Re: New staged missions.
« Reply #98 on: June 20, 2012, 12:42:59 PM »
........................... or the special events arenas. (all arenas are capable but CM privileges are needed to load one.) The AI fills the mission spots that players do not .

So it would be possible to have a missions where most bombers are flown by AI in a scenario.

Since AI is now available we also have added a reconnect ability.
If you disco, an AI will fly your plane for a period of time until you return or the time runs out.


HiTech

 superb.................... :banana:

now add massed AI tank battle capability where the balance can be tipped by air to ground action or player (GV) intervention.
« Last Edit: June 20, 2012, 12:46:40 PM by Tilt »
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Offline Mister Fork

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Re: New staged missions.
« Reply #99 on: June 20, 2012, 01:14:54 PM »
Btw I don't believe most understand that the mission system has nothing to do with the current online mission system. That does not change.

The staged mission system is the current offline mission system that we wrote for TOD.

With the next release people will be able to upload mission in the same manner as terrains.
These missions can then be played in the custom host arenas, or the special events arenas. (all arenas are capable but CM privileges are needed to load one.) The AI fills the mission spots that players do not .

So it would be possible to have a missions where most bombers are flown by AI in a scenario.

Since AI is now available we also have added a reconnect ability.
If you disco, an AI will fly your plane for a period of time until you return or the time runs out.
:x

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Offline Tank-Ace

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Re: New staged missions.
« Reply #100 on: June 20, 2012, 01:35:21 PM »
Since AI is now available we also have added a reconnect ability.
If you disco, an AI will fly your plane for a period of time until you return or the time runs out.

Planes only I assume? It would prove more of an issue for GV's, since the distances of travel are far smaller, range of engagment is far longer (upwards of 3 times as long as it is for aircraft), and theres a lot more crap that AI would have to dodge unless you want your 68ton Tiger II to end up on its back.


Also, will AI keep you from smashing into a mountian, or will it essentially just be level auto-pilot?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Spikes

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Re: New staged missions.
« Reply #101 on: June 20, 2012, 03:02:54 PM »

Also, will AI keep you from smashing into a mountian, or will it essentially just be level auto-pilot?
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Offline ACE

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Re: New staged missions.
« Reply #102 on: June 20, 2012, 03:06:49 PM »
Planes only I assume? It would prove more of an issue for GV's, since the distances of travel are far smaller, range of engagment is far longer (upwards of 3 times as long as it is for aircraft), and theres a lot more crap that AI would have to dodge unless you want your 68ton Tiger II to end up on its back.


Also, will AI keep you from smashing into a mountian, or will it essentially just be level auto-pilot?
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Offline Midway

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Re: New staged missions.
« Reply #103 on: June 20, 2012, 03:07:08 PM »
Artificial Intelligence.

Reporting Spikes for that avatar....that's just....      um.......nvm. :bolt:


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Offline bustr

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Re: New staged missions.
« Reply #104 on: June 20, 2012, 03:07:54 PM »

Also we do not have any plans on implementing mirrors. Do to how environment mapping works. It would not create the image from the correct view point that mirrors need to work. The other reason is we try our best to not provide any advantage to faster computers.

HiTech

Thank you for the explanation.
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