I don't know whether to post this here or in help, but I notice that moving the rudder in an aeroplane, for example, the ME 262 (and others) from right to left and back again causes an immediate swing of the nose of from 45 to what seems to be almost 90 degrees while moving at 200 to 300 mph.
I have never piloted for real and am no expert on aero dynamics, but it seems that wind resistance at these speeds should not enable an aeroplane to move along the yaw axis this easily.
I wish for the aero dynamics to be as realistic as possible.
PS: I do have scaling enabled on this axis.
Midway, just remember, this is a "flight simulator" game and there is just so much the computer programmer can do, (without spending a whole lot of money), and I think overall Hi Tech has done a outstanding job with a game that you can play for 50 cents a day. He has tried to pay attention to small details which makes this game soooo much better than other on line flight sim's. Next time you fly a B-29, take it up to 15,000 feet or so and do some "takeoff and departure stalls, full power", with gear down and 50% flaps. Having flown the 29 for a little over 900 hours in the middle 50's in the USAF, Hi Tech got it real close to the real thing. You don't get the tail buffet as in the real one, as you have no control over the cowl flap settings in the AH game. Shut down 2 engines on one side and do some approach to landing stalls, gear down and full down flaps, you might be surprised how real the ole bird reacts. As they say in the south, "don't look a gift horse in the mouth", just ride and enjoy the free ride!