Author Topic: Make it instant death if bailing below 500ft  (Read 1666 times)

Offline haggerty

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Make it instant death if bailing below 500ft
« on: July 05, 2012, 07:21:58 AM »
Recently while trying to capture a port base we began to wonder why the base was not being captured after releasing our troops.  It soon became clear that the enemy was upping a storch and bailing in the hanger just so they could shoot the troops.  VH and all guns were down.  This is extremely gamey and should be addressed.  If you bail too low to the ground you should be towered instantly, if not, the paratroopers should be able to fire at pilots.
Yes you can destroy the Storch hanger but I doubt Hitech intended for that to be necessary to capture a base.
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Offline Lusche

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Re: Make it instant death if bailing below 500ft
« Reply #1 on: July 05, 2012, 07:26:55 AM »
Yes you can destroy the Storch hanger but I doubt Hitech intended for that to be necessary to capture a base.


Yes he did.
The FH was explicitly  added just because of the tactic you described. So it was intended to be necessary to be destroyed.
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Offline Midway

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Re: Make it instant death if bailing below 500ft
« Reply #2 on: July 05, 2012, 07:28:31 AM »
Well, there are some historical precedents... http://hypertextbook.com/facts/2005/KristinaArthurs.shtml

 :)


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Offline haggerty

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Re: Make it instant death if bailing below 500ft
« Reply #3 on: July 05, 2012, 07:37:41 AM »
Storch was added so that people could walk around fields with a .45?
If that was the intent, they should make it so the paratroopers can defend themselves.
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Offline Lusche

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Re: Make it instant death if bailing below 500ft
« Reply #4 on: July 05, 2012, 07:39:07 AM »
Storch was added so that people could walk around fields with a .45?

That was not the intention. :)

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Offline thndregg

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Re: Make it instant death if bailing below 500ft
« Reply #5 on: July 05, 2012, 07:43:46 AM »
(Sigh..) just blow up the hangar & strafe the maproom. No Storch, no pilot, no problem. :rolleyes:
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Offline haggerty

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Re: Make it instant death if bailing below 500ft
« Reply #6 on: July 05, 2012, 07:58:26 AM »
(Sigh..) just blow up the hangar & strafe the maproom. No Storch, no pilot, no problem. :rolleyes:

Yes, I know that is the solution right now, doesnt mean a fix cant be wished for.
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Offline haggerty

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Re: Make it instant death if bailing below 500ft
« Reply #7 on: July 05, 2012, 07:59:43 AM »
Maproom was strafed several times...those little men are hard to see when they are hiding in trees though.  Its hard enough to see a vehicle from the air, let alone a man hiding.  However when said man shoots his .45 at soldiers, the soldiers would likely know where to return fire.
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Offline Midway

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Re: Make it instant death if bailing below 500ft
« Reply #8 on: July 05, 2012, 08:09:55 AM »
Maproom was strafed several times...those little men are hard to see when they are hiding in trees though.  Its hard enough to see a vehicle from the air, let alone a man hiding.  However when said man shoots his .45 at soldiers, the soldiers would likely know where to return fire.

Not if they are drunks, as I often hear them referred to in game.


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Offline Karnak

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Re: Make it instant death if bailing below 500ft
« Reply #9 on: July 05, 2012, 02:59:11 PM »
Yes, I know that is the solution right now, doesnt mean a fix cant be wished for.
The FH was the fix.
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Offline Nathan60

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Re: Make it instant death if bailing below 500ft
« Reply #10 on: July 05, 2012, 03:10:30 PM »
why should it be insta death for stepping out and a storch in the hanger? Bomb 1 more hanger Im sure SOMEONE in the horde has the ords.
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Offline Midway

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Re: Make it instant death if bailing below 500ft
« Reply #11 on: July 05, 2012, 03:20:54 PM »
why should it be insta death for stepping out and a storch in the hanger? Bomb 1 more hanger Im sure SOMEONE in the horde has the ords.

+1


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Offline haggerty

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Re: Make it instant death if bailing below 500ft
« Reply #12 on: July 05, 2012, 03:54:42 PM »
You guys are just arguing for the sake to argue, its not so much I have a problem with people bailing and shooting troops, I suppose my problem is the paratroopers dont fire back.  Sure they shouldnt shoot down planes or destroy tanks, but pilots that decide to shoot at them should be fair game.
-Skyline

Offline Bruv119

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Re: Make it instant death if bailing below 500ft
« Reply #13 on: July 05, 2012, 03:58:18 PM »
I usually attack ports with the jug N  and have made a nice bag of free proxies from vdudes who do it. 

they cant get far or close enough to map room before they are getting gunned down by 8x 50 cals.   Gamey yes,   free kills and target practice = fun  :aok
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Offline Babalonian

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Re: Make it instant death if bailing below 500ft
« Reply #14 on: July 05, 2012, 03:59:48 PM »
Maproom was strafed several times...those little men are hard to see when they are hiding in trees though.  Its hard enough to see a vehicle from the air, let alone a man hiding.  However when said man shoots his .45 at soldiers, the soldiers would likely know where to return fire.

There are many ways around this problem already available in the game.

That said, I do feel (comparatively) 6VHs (at 2500 toughness each) in adition to the Storch hangar AND in adition to the manned and auto AAA (including the 17-pounders and two 88s) is a little overkill....  how many players, one sortie, is it intended it to take/capture a Vbase being defended by one (1) person or equal numbers?

It's something I'm always pondering and perplexed at... especialy given if its a large map in rotation, it takes a small (or larger) horde (aka: half-organized group of players) to take down a Vbase in a single effort, but these fields can be spread out 1-2 sectors from the nearest friendly airfield... so does that mean they should be harder/tougher?...    :headscratch:
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