Author Topic: Rudder Monsters  (Read 3594 times)

Offline Slade

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Rudder Monsters
« on: July 11, 2012, 02:05:51 PM »
Hello,

Which planes do you feel have the most profound response in using the rudder?

Some examples include: swinging the nose over to get a shot, air braking etc.


Thanks,

Slade  :salute
« Last Edit: July 11, 2012, 02:07:59 PM by Slade »
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Offline Ack-Ack

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Re: Rudder Monsters
« Reply #1 on: July 11, 2012, 02:10:17 PM »
P-38 has very effective rudders.

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Offline --)SF----

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Re: Rudder Monsters
« Reply #2 on: July 11, 2012, 03:47:31 PM »
F4u   P47   P39

Offline Noir

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Re: Rudder Monsters
« Reply #3 on: July 11, 2012, 03:53:26 PM »
me262 will wiggle allover the place with a rudder kick

I don't agree with the p38, actually it's my main problem with the plane, I'm unable to correct my shots with the rudder as much as I would in any other plane.
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Offline Ack-Ack

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Re: Rudder Monsters
« Reply #4 on: July 11, 2012, 04:15:38 PM »

I don't agree with the p38, actually it's my main problem with the plane, I'm unable to correct my shots with the rudder as much as I would in any other plane.

It really doesn't matter if you agree with it or not, it's a fact.  The P-38 rudders were very effective in real life and the same goes for in game.  If you're having troubles using the rudders to correct for shots, you may want to look at scaling the rudder input.

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Offline cobia38

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Re: Rudder Monsters
« Reply #5 on: July 11, 2012, 04:27:04 PM »
 
  A-20 has a barn door on the arse end,one of the best rudders in the game  :cheers:


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Offline Noir

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Re: Rudder Monsters
« Reply #6 on: July 11, 2012, 04:31:26 PM »
I'm strictly speaking ingame, as I think the thread refers to the ingame.

The P38 seems to have very reactive and precise rudder, but the maximum angle gained on a kick isn't very great.. my 2 cents
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Offline mthrockmor

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Re: Rudder Monsters
« Reply #7 on: July 11, 2012, 04:33:42 PM »
Isn't the F4U the standard for this discussion?

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Offline Noir

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Re: Rudder Monsters
« Reply #8 on: July 11, 2012, 04:34:45 PM »
I'm strictly speaking ingame, as I think the thread refers to the ingame.

The P38 seems to have very reactive and precise rudder, but the maximum angle gained on a kick isn't very great.. my 2 cents

I have second thoughts about that statement, I'm checking offline )
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Offline Noir

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Re: Rudder Monsters
« Reply #9 on: July 11, 2012, 04:45:11 PM »
precisions...between 130 and 300 mph the P38 rudder seems pretty good and the plane and VERY stable while rotating, but as speed increases the rudder seems to become less and less effective to the point where at 400mph+ the 38 can barely move its nose at all.
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Offline katanaso

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Re: Rudder Monsters
« Reply #10 on: July 11, 2012, 04:53:38 PM »
Isn't the F4U the standard for this discussion?

Boo

My thought as well, with the 38.

precisions...between 130 and 300 mph the P38 rudder seems pretty good and the plane and VERY stable while rotating, but as speed increases the rudder seems to become less and less effective to the point where at 400mph+ the 38 can barely move its nose at all.

400+ is very fast.  However, the rudders are excellent at avoiding compressing while in diving at high speeds like that.
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Offline ScottyK

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Re: Rudder Monsters
« Reply #11 on: July 11, 2012, 10:05:47 PM »
109s
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Offline titanic3

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Re: Rudder Monsters
« Reply #12 on: July 11, 2012, 10:22:42 PM »
109s

Ehhh, if youre going left along with the torque then yes. If you're trying to go right under 150mph, not really.


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Offline Auger

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Re: Rudder Monsters
« Reply #13 on: July 11, 2012, 10:44:59 PM »
I was rather surprised by how quickly the Yak-9T shed airspeed with full rudder.  I thought for sure I was going to overshoot a Tempest after diving 7K feet on a bounce the other night.  He immediately tried to make me overshoot and the Yak stayed right in the saddle.  One more reverse and I would have probably stalled out.

Offline RedBull1

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Re: Rudder Monsters
« Reply #14 on: July 12, 2012, 02:37:26 AM »
I think we can all agree....

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