http://www.hitechcreations.com/Version 2.27 Patch 6 to Version 2.28 Patch 0 (49 MB)
Version 2.28 Patch 0 Changes
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Updated the Windows icons for Aces High. It looks different so remember this when you think your shortcut disappeared.
Updated the Ju 87D 3D model. Salute to Greebo for providing the default skin. The flight model did have some minor changes made, primarly in the altitude performance curve, but it is mostly the same as before.
Added the Ju 87G-2. Again, thanks to Greebo for providing the default skin. This tank killing variant features 2 37mm cannons firing high velocity tungsten core ammunition. This ammunition has tremendous penetration capability for its caliber, but that capability falls off sharply past a 20 or 30 degree impact angle.
Added the Me 410. Salute to cactuskooler for providing the default skin. This multi-purpose aircraft can be loaded up with arguably the heaviest armament package in the game in its role as a bomber destroyer. The tail gunner is unusual and operates 2 remote control barbettes using 3 different gunsights. We've made each gunsight it's own separate gun position. Jumping between the the different gunsights will give you full coverage of the entire field of fire. Make sure that you use the "fire all" command instead of "fire primary" so that the guns always shoot when they're pointing at the aim point.
Added environment map capability for skins. This allows shiny aluminum planes to reflect their surroundings. This feature is off by default and can be enabled in the advanced graphics options menu. When enabling it, you can set the refresh rate on the environment map. The faster you set it, the more frame rate it will cost. If frame rate is an issue for you, you're going to want to leave it off. Only the default skins for predominantly aluminum finished planes are currently set up for environment mapping. Skinners will be able to update their skins with environment mapping using the skin viewer.
Added the ability to use "Staged Missions" online(formerly referred to as offline missions) using live players or AI as participants in custom and special event arenas. Missions are uploaded through the terrain resource builder(terrmgr.exe) utility found with the terrain editor installation. Missions are created using the offline mission editor. Please note that this feature is currently in OPEN BETA and still under development. Further info and testing feedback will be on our message board. For clarity, the previous online missions run in the arenas are now referred to as "Pickup Missions".
If you are have a disconnect or crash, your plane will be replaced by an AI drone for a 5 minute window. The drone will not fight but will stay in a shallow climb on your last heading before disconnecting. If you return to the arena within the 5 minute window and your plane was not shot down, it will automatically respawn your flight and replace the AI drone with your plane. If you alt F4 to exit the game, it will continue to treat that as a plane crash.
The profanity filter will now echo back the offending text that triggered the filter.
The voice radio/room list box is now scrollable and resizable vertically.
Added bomb bay, wheel brake, engine damage, parachute opening, and plane fire sounds.
The .target command now have the heading and pitch of the target set in addition to the distance. Type ".target" for the correct syntax usage.
Fixed an issue that could allow planes to hear the start/stop sounds of vehicles if they turned off their engine while flying overhead.
Fixed a bug that sometimes caused a lower detail level plane shape to load when you jumped to a drone as a gunner.
Fixed a bug where a message window could be moved completely off screen.
Fixed a bug that would the display an incorrect % of strat targets destroyed.
Fixed a bug in loading saved arena configurations that the state of some fields weren't immediately refreshed.
Fixed a bug that could cause a joined gunner to not initially see the drones of the pilot he's gunning for.
Fixed a sorting issue in the P-38's tail shadow.
P-40s were not getting bullet holes displayed on the canopy.
Fixed a glass sorting issue with the turrets of the B-24.
Fixed a wing damage glitch on the Storch.
Fixed a sorting issue on the Wirblewind shadow.