Author Topic: Hangar Numbers  (Read 2531 times)

Offline Alky

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Re: Hangar Numbers
« Reply #15 on: July 19, 2012, 03:27:08 PM »
It doesn't get any dumber then that either.
Seriously do we need to have numbers painted on hangers now? 8 of 10 in a mission are still going to crash into the Hangers, or Trees anyway, what difference will it make?

For those that like the numbers, those maps are pretty easy to import to the game. I've done it with another map set and it works nicely :)
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Offline Shuffler

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Re: Hangar Numbers
« Reply #16 on: July 19, 2012, 03:55:32 PM »
haha I got a rule 4 for a joke....I was going to come back and say last mission I ran with TBMs and torps to sink a town that I accidently set it high enough that I was unable to participate. Darn    :neener:
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Offline earl1937

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Re: Hangar Numbers
« Reply #17 on: July 19, 2012, 04:46:43 PM »
It doesn't get any simpler than that!   :banana:
:airplane: Colonel Pand is in my squad sir, and we use his maps everyday. My problem is, instead of restricting missions to Devil Dogs only, I open the mission up for anyone who wants to fly the mission with us. There must be serveral different maps floating around in Aces High produced by different squads. My point is, if Aces High can put a number on a aircraft or tank or whatever, they should be able to put us a number on top of the hangar or beside it in the clipboard map. That way, as I assign targets, if the player doesn't have Col. Pand's maps, he can just look at the clipboard map! How much simpler can you get than that?
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Offline guncrasher

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Re: Hangar Numbers
« Reply #18 on: July 19, 2012, 05:25:11 PM »
earl i totally understand your asking for numbers on the hangars.  but seriously you mentioning that you have 45+ bombers and you still cant close a base and look as the numbering as an excuse, well that in itself is inexcusable.  it's not the lack of numbering on the hangars that is hindering your mission but the accuracy of the pilots in it.

that's something like 20 bombs falling on each hangar on a small field and at least 10 on a large field.  after all no matter which approach you take you should have enough bombers lining up from one side of the field to the other and you should have at least 3 or 4 bombers per target.

but honestly I have seen some guys drop a base by themselves and i have seen at least 15 or 20 boxes of bombers over a base miss the entire base completely.  that you wont fix with numbering.

semp
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Offline lunatic1

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Re: Hangar Numbers
« Reply #19 on: July 19, 2012, 05:42:33 PM »
u attack a v-base with 45 to 60 bombers and u still can't hit them i  :lol at you..seems to me your pilots need better training..45-60 bombers flying over a base or town should be able to take them out in 1 pass g-whiz.
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Offline Vinkman

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Re: Hangar Numbers
« Reply #20 on: July 20, 2012, 09:00:12 AM »
:airplane: Colonel Pand is in my squad sir, and we use his maps everyday. My problem is, instead of restricting missions to Devil Dogs only, I open the mission up for anyone who wants to fly the mission with us. There must be serveral different maps floating around in Aces High produced by different squads. My point is, if Aces High can put a number on a aircraft or tank or whatever, they should be able to put us a number on top of the hangar or beside it in the clipboard map. That way, as I assign targets, if the player doesn't have Col. Pand's maps, he can just look at the clipboard map! How much simpler can you get than that?

shouldn't it be hard? I don't think the enemy would go on the roof of his own hangar and paint numbers on them to make it easier to be bombed by incoming aircraft. Think "emersion".  real formations like the one you are leading required people to have to figure out how to communicate in such a way as to ensure mission success. Isn't that a critical and challenging part of the mission? In the war, people drops bombs on the wrong stuff all the time. Probably because there were no numbers painted on the roof to make it easy for them.

I'm defending the base, I hope you miss.  ;)  :salute

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Offline BigR

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Re: Hangar Numbers
« Reply #21 on: July 20, 2012, 10:57:08 AM »
I am pretty sure I read somewhere that the Germans painted huge numbers on all their most important factories and airfields to make it easier for the allies to bomb them. They even installed lights so night time missions were made easier.

HiTec, can you please add JDAMs to the game? The current method of bombing is just way too hard. I need to be able to drop my bombs without having to fly over the target. A cruise missile would be nice too. I really don't feel like leaving the tower. I might screw up my K/D


Offline matt

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Re: Hangar Numbers
« Reply #22 on: July 20, 2012, 10:59:44 AM »
:airplane: I run mission every day in the MLW arena. Sometimes I have as high as 45 to 60 bombers in formation. One of the problems I keep having and one that Aces High can correct real easy is this: NUMBER THE HANGARS AT A BASE, V BASE AND PORT! It is really dishearting to assign a hangar to someone, describe where it is located at the base and they still hit the wrong target. If AH numbered the hangars in the clipboard map, then, no matter which squad a person was in, everyone would know where hangar #2 or #4 is located.
What do you guys think?  :headscratch:
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Offline Butcher

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Re: Hangar Numbers
« Reply #23 on: July 20, 2012, 10:59:58 AM »
I am pretty sure I read somewhere that the Germans painted huge numbers on all their most important factories and airfields to make it easier for the allies to bomb them. They even installed lights so night time missions were made easier.

HiTec, can you please add JDAMs to the game? The current method of bombing is just way too hard. I need to be able to drop my bombs without having to fly over the target. A cruise missile would be nice too. I really don't feel like leaving the tower. I might screw up my K/D



You mean nukes? Its historical, lets add a single bomb that could take out an entire airfield and town at the same time, because this games roughly to hard to learn.
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Offline Pand

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Re: Hangar Numbers
« Reply #24 on: July 20, 2012, 11:39:39 AM »
shouldn't it be hard? I don't think the enemy would go on the roof of his own hangar and paint numbers on them to make it easier to be bombed by incoming aircraft. Think "emersion". 
Lets see if we can blow this out of proportion a bit, nice work.

ET is not asking for anything to be changed on the base itself, just the clipboard maps to have targets numbered---- instead of relying on the community to make 50 different versions.

Take it easy there guys.

Regards,

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Offline Zoney

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Re: Hangar Numbers
« Reply #25 on: July 20, 2012, 11:52:51 AM »
Earl is asking for the game to have a standard numbering system generated by HiTech for the maps.

This sounds like a reasonable request met with ridicule, resistance and a few personal attacks on Earl.

I think we can be better than this gents.

I sincerly hope Earl1937 was not born in 1937 and now endures the disrespect you gentlemen have afforded him.
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Offline RTHolmes

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Re: Hangar Numbers
« Reply #26 on: July 20, 2012, 12:32:02 PM »
disappointing responses to a genuine request from a relatively new player.

*shakes head*


edit:
I think we can be better than this gents.

this.
« Last Edit: July 20, 2012, 12:33:34 PM by RTHolmes »
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Offline Spikes

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Re: Hangar Numbers
« Reply #27 on: July 20, 2012, 12:40:43 PM »
If you have 40 bombers, it shouldn't matter what you hit. Everything should go down...if it doesn't...you're doing something wrong.
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Offline Vinkman

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Re: Hangar Numbers
« Reply #28 on: July 20, 2012, 01:22:42 PM »
Lets see if we can blow this out of proportion a bit, nice work.

ET is not asking for anything to be changed on the base itself, just the clipboard maps to have targets numbered---- instead of relying on the community to make 50 different versions.

Take it easy there guys.

Easy yourself. I saluted and made my point respectfully. I, in no way, was trying to ridicule the OP. While many did, your choice to use my post as an example is a poor one.

I now realize that I read all the posts after the OP's request, and may have lost that he meant only on the clipboard map. The way the post reads it seems his guys needed to see the numbers on the hangars when they were looking through bomb site so they knew what they were dropping. I think many interpreted it that way.  :salute
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Offline earl1937

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Re: Hangar Numbers
« Reply #29 on: July 20, 2012, 01:55:28 PM »
Earl is asking for the game to have a standard numbering system generated by HiTech for the maps.

This sounds like a reasonable request met with ridicule, resistance and a few personal attacks on Earl.

I think we can be better than this gents.

I sincerly hope Earl1937 was not born in 1937 and now endures the disrespect you gentlemen have afforded him.
:airplane: Actually born 10-34, 19 was high school football number, 37 was basketball number. I don't take exception with the responses to this thread, because most don't have a cue the problems I have as mission leader. #1 I want everyone in the mission to have an assigned target, so that he will feel like he is contributing to the mission. Usually, if I have at least 21 bombers, 7 pilots, on a small field, 4 are assigned hangars to drop, which means I have to figure out where my IP is, and the correct heading to leave the IP on, so as someone can kill more than one hangar on the first pass. Colonel Pand's maps makes that problem a lot easier with compass headings printed right on the map. The other 3 are assigned to the town. On a large field, with 8 pilots, I can shut down the whole place in one pass. What I am asking for is to make it easier for other squad members, who don't have our maps, to be able to ident their target. I don't see what the big deal is with numbering the hangars! True, they were not numbered during the real war, but with briefings and pictures of their targets, there was no need to "hand" out targets during the approach to target.
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