Author Topic: Hangar Numbers  (Read 2165 times)

Offline earl1937

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Re: Hangar Numbers
« Reply #30 on: July 20, 2012, 02:04:56 PM »
u attack a v-base with 45 to 60 bombers and u still can't hit them i  :lol at you..seems to me your pilots need better training..45-60 bombers flying over a base or town should be able to take them out in 1 pass g-whiz.
:airplane: I think everyone is missing my point to the thread! I can and do hit any target that I plan on bombing. Its just that to help the young members, and some of the old heads, who are stubborn and won't print out a set of maps, Which Colonel Pand has furnished a link to do so.  I can and have shut down a V base by myself sir, and the bomber pilots in the Devil Dog squadron are very accurate bombers. We give each bomber pilot a check ride who joins the DD's and it is not to quailify him for the squad, it is to identify any problems he may have and don't understand. Lt. Colonel Dhawk is our "stand board" check pilot and does an outstanding job!
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Offline Rob52240

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Re: Hangar Numbers
« Reply #31 on: July 20, 2012, 02:27:24 PM »
The old maps for the old fields were way easier to read.  The new maps we have now are more realistic but less user friendly.
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Offline Pand

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Re: Hangar Numbers
« Reply #32 on: July 20, 2012, 05:50:45 PM »
Easy yourself. I saluted and made my point respectfully. I, in no way, was trying to ridicule the OP. While many did, your choice to use my post as an example is a poor one.
Yours was most recent at the time of posting, and the implying of the enemy painting hangars is an indirect dig.

Take it easy there guys.
^^^^ Implies everyone that was being ridiculous.

I now realize that I read all the posts after the OP's request, and may have lost that he meant only on the clipboard map. The way the post reads it seems his guys needed to see the numbers on the hangars when they were looking through bomb site so they knew what they were dropping. I think many interpreted it that way.  :salute
The Original Post clears up that confusion.  It's the naysayers that took it to the next level.  :salute




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Offline Mongoose

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Re: Hangar Numbers
« Reply #33 on: July 20, 2012, 11:04:37 PM »
  I have been on a number of those missions, and they are a lot of fun.  I want to thank the Devil Dogs for allowing me to fly with them.

  Just for the record, I use both maps, the plain ones, and the numbered Devil Dog maps.  Having a standard numbering system for the hangers would be helpful. 

  Of course, someone is bound to complain about how they are numbered, but that's a different thread.  :bhead

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Offline Mongoose

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Re: Hangar Numbers
« Reply #34 on: July 20, 2012, 11:06:15 PM »
You mean nukes? Its historical, lets add a single bomb that could take out an entire airfield and town at the same time, because this games roughly to hard to learn.


 A JDAM and a nuke are two different things.   :old:
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Offline Paladin3

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Re: Hangar Numbers
« Reply #35 on: July 22, 2012, 07:34:12 AM »
Period hangers that I have seen from pictures weren't labeled. I am happy with them being not labeled then. I have once dropped on the same hanger as someone else (boy my XO gave me grief for that) but I have been hanger bustin for a long time and that is the only time. Get oriented. Build your SA. Do a map recon.

Offline ap1102

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Re: Hangar Numbers
« Reply #36 on: July 22, 2012, 08:02:12 AM »
a little background on earl1937. he was flying p51k model mustangs in the national guard before some of your parents were born. hes flown just about every bomber in the in US inventory on the 50s and 60s including b29, b36. he has more flight time than a lot of pilots will ever dream of having. hes also one heck of a nice guy at 78 years of age who enjoys playing a computer simulated game with a bunch of kids. hes also deserving of a whole lot more respect from some of the posters for this topic. his original suggestion is valid and would make the game more uniform for all participants. he has no control over pilot quality if hes opening up our missions to non proven squad members. cut him some slack please folks.

ezrhino

Offline kvuo75

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Re: Hangar Numbers
« Reply #37 on: July 22, 2012, 10:23:01 AM »
he has no control over pilot quality if hes opening up our missions to non proven squad members.


there ya go. problem identified, solution obvious!

quality is better than quantity.   :salute
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Offline guncrasher

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Re: Hangar Numbers
« Reply #38 on: July 22, 2012, 02:13:59 PM »
a little background on earl1937. he was flying p51k model mustangs in the national guard before some of your parents were born. hes flown just about every bomber in the in US inventory on the 50s and 60s including b29, b36. he has more flight time than a lot of pilots will ever dream of having. hes also one heck of a nice guy at 78 years of age who enjoys playing a computer simulated game with a bunch of kids. hes also deserving of a whole lot more respect from some of the posters for this topic. his original suggestion is valid and would make the game more uniform for all participants. he has no control over pilot quality if hes opening up our missions to non proven squad members. cut him some slack please folks.

ezrhino

nobody is trying to insult him.  but more like making an observation that even if the clipboard maps hangars are numbered, they still wont help those in his mission who cant tell left from right.  me myself, i will sink a cv moving or not 99% of the time while flying at 6k, but i cant kill a non moving hangar for crap. 

semp
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Offline earl1937

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Re: Hangar Numbers
« Reply #39 on: July 22, 2012, 02:35:22 PM »
a little background on earl1937. he was flying p51k model mustangs in the national guard before some of your parents were born. hes flown just about every bomber in the in US inventory on the 50s and 60s including b29, b36. he has more flight time than a lot of pilots will ever dream of having. hes also one heck of a nice guy at 78 years of age who enjoys playing a computer simulated game with a bunch of kids. hes also deserving of a whole lot more respect from some of the posters for this topic. his original suggestion is valid and would make the game more uniform for all participants. he has no control over pilot quality if hes opening up our missions to non proven squad members. cut him some slack please folks.

ezrhino
:airplane: Never flew the B-36, but did take 3 flights as observer testing fuel tanks in cold weather extremes. In the middle 50's, the Air Force came up with "wing hangars", both to protect fuel cell seals and better working conditions for ground crews doing regular maintenance, when based in the harsh conditions of the artic regions around the world. Hangars only covered the wing area of the B-36, not the fuselage.
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Offline Vinkman

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Re: Hangar Numbers
« Reply #40 on: July 23, 2012, 09:34:41 AM »
The Original Post clears up that confusion.  It's the naysayers that took it to the next level.  :salute


True. I wrongly addressed the replies to the OP. Sometimes happens when I read a long thread and follow it off the tracks.  :salute
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Offline MrGeezer

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Re: Hangar Numbers
« Reply #41 on: July 23, 2012, 06:52:26 PM »
a little background on earl1937. he was flying p51k model mustangs in the national guard before some of your parents were born. hes flown just about every bomber in the in US inventory on the 50s and 60s including b29, b36. he has more flight time than a lot of pilots will ever dream of having. hes also one heck of a nice guy at 78 years of age who enjoys playing a computer simulated game with a bunch of kids. hes also deserving of a whole lot more respect from some of the posters for this topic. his original suggestion is valid and would make the game more uniform for all participants. he has no control over pilot quality if hes opening up our missions to non proven squad members. cut him some slack please folks.

ezrhino

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Offline Bino

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Re: Hangar Numbers
« Reply #42 on: July 24, 2012, 11:48:11 AM »
:airplane: I run mission every day in the MLW arena. Sometimes I have as high as 45 to 60 bombers in formation. One of the problems I keep having and one that Aces High can correct real easy is this: NUMBER THE HANGARS AT A BASE, V BASE AND PORT! It is really dishearting to assign a hangar to someone, describe where it is located at the base and they still hit the wrong target. If AH numbered the hangars in the clipboard map, then, no matter which squad a person was in, everyone would know where hangar #2 or #4 is located.
What do you guys think?  :headscratch:


   +1   :aok

While several squads have their own clipboard maps to address this, that solution requires file distribution and then custom installation.  Easier if maps with identifiers came straight from HTC.



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