One of the few things HTC ever did that generated lots of combat I can remember was to increase the dar circles while lowering the minumum to 65 feet. You could see players upping at their feilds and follow them on the map. Which ment you always could find missions to fight or show up on time to defend against them or fly to red dots on your map and pick a fight.
Then the complaints flowed in and we went back to hiding from each other.
In 10 years I have no clue what score means.
I've read the convoluted explanation on how to game the game to achive #1 and your name on the front page every month. Always wondered why HTC didn't do away with score and just gave us more perk points for acomplishing more tangable deeds so we could frequently buy more perked rides. Give something tangable to get more players into perked rides more often. I doubt many of the vets who have been around a long time realy care at this point anymore about perks or score.
Tie perks and rewards to feats of combat and risk. Not your name in lights after following a convoluted gamey formula for a month. Then yes, many of the DA monsters and Deuling Ladder professionals would naturaly be the constant names in lights. But, they seek combat and the fight at all costs. This game is about combat which is about risky behavior. Reward us for taking risks, not for how well we follow complicated directions for a month which requires avoiding too much risk.
Other wise, at the begining of each tour, zero everyones perks, then issue everyone 1000 perks to each catagory in the hanger becasue they can manage the logon screen to the game.
This game dosen't have a way to reward and hold up to the community an accomplished player other than dry boring baseballesqu stats. A player like Latrob for his unbeleivable displays of combat ability I watch him perform 6v1 in his 109f against latewar aircraft. He kills at least half of the original 6 with those being replaced by more before his smoking wreck of a 109 finaly gives out. Or even Fester with his 20 kill strings landed from solo fights with superior numbers in his 262. I doubt the best in the game really care. But, it's not for them as much as for the newer players and less talented to give them something to aspire to.
Or even a villan with a name to beat. The vTards used to get so much day to day community verbal and forum press that stopping their missions or finding and killing them became a moral badge of honor in the game. Short term PR that accomplished a great amount of game activity for players becasue they had a villan to fight against. A month is a long time in the memory of a combat game player.
I'm sure there are bomber pilots, jabo pilots, tank buster pilots, tank commanders, supply deliverers, manned gunners who go unnamed every month who other wise their "deeds" daily and weekly are phenominal acts of combat risk that are over shadowed by the monthly front page "UberBomber is #1 Bomber Pilot for Tour 666".. We don't even celebrate the player who has deleivered the most number of troops each month that take bases and he survives. But, those players are so very important to one of the primary game functions we take part in.
I know we have the kills landed and bomber points landed text messages. And it forms the statistics for who is the best each month. But, it dosen't reward us emotionaly for our deeds becasue it's dry numbers pandering to our greed. We get nothing for taking the risk and the skill managing the risk. We get rewarded for the numbers. So just give us all 1000 perks across the board at the start of each month for showing up. It will cut down on gaming perk points with a shade account.