It just occurred to me that the high mountains on Trinity serve an additional useful purpose (besides protecting certain GV bases that is).
Consider that typically AH air combat tends to favor low altitude aircraft, like the La-7. That’s because on most maps, you can always dive to the deck. However, over the Trinity mountains, you can’t do this; either you hit a mountain, or you dive into relatively narrow valley and are trapped. So, the net effect is that a portion of the Trinity map forces you to stay high, and allows those aircraft which work better at high altitudes to use at least some of their capability. Perhaps this terrain pattern should therefore be extended into other maps.
Comments?
MH