Author Topic: Strat.  (Read 6451 times)

Offline icepac

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Re: Strat.
« Reply #75 on: August 18, 2012, 07:45:31 PM »
It seems the factories and city downtimes are working fine if there is no pilot intervention with supplying.

It also seems that a single c47 supply drop is nearly equal to an entire train's worth of supplies.

Lots of questions are answered.

I did not track how low strat level affected the individual field's assets like guns, dar, troops......and whether strat and city level has any affect on HQ downtimes.

Offline Lusche

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Re: Strat.
« Reply #76 on: August 18, 2012, 08:08:44 PM »
On the upside, I haven't seen that many players attacking the strats in years like I did see today.  That may indicate that there is indeed some kind of interest in bombing runs apart from killing hangars or milking 10 random town centers. Let's hope we can keep this going after a future update of the strat system.
I even stopped resupplying the strats, for I didn't want to discourage the strat raiders too much (not after earning 240 perks though....)
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Offline Ten60

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Re: Strat.
« Reply #77 on: August 18, 2012, 08:38:21 PM »
(not after earning 240 perks though....)
LOL Nice.

I personally would like to see the downtime doubled, the amount of supplies needed to fix it doubled, and the perks cut in half.  There really isn't much incentive to invest in a strat run, other than Damage in lights, or perks (which really isn't that much).  There also isn't really THAT much of an impact on the game.  So it drops ack a bit longer. 

With all it takes to effectively damage the "city" so that it makes a long term impact on that country, the length of time you get out of it is kinda silly.  I dropped the HQ solo one time and didn't get 2 sectors away before a few goons had it back up.  Really?  You can restore a HQ of a country in 20 min with a handful of supply drops?  HQ should have a minimum down time.  Then on top of that a supply requirement to restore.  It doesn't seem reasonable that 5 goons can circle an HQ as it's dropped, then throw out sups and it gets restored.
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Offline icepac

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Re: Strat.
« Reply #78 on: August 18, 2012, 09:15:46 PM »
I wonder if city downtime has an effect on HQ downtime (as far as supply trains) or whether it is standalone?

Offline Lusche

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Re: Strat.
« Reply #79 on: August 18, 2012, 09:20:26 PM »
I wonder if city downtime has an effect on HQ downtime (as far as supply trains) or whether it is standalone?

HQ is standalone.

But I haven't seen a HQ down for the full time only once or twice, even 30 minutes of no dar is very rare. The no HQ effect is as strong as the other strats effect is weak on gameplay, so that there is rarely a lack of players rushing to resupply it.
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Offline Hap

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Re: Strat.
« Reply #80 on: August 18, 2012, 10:38:27 PM »
This matters because we look for more.  Something that imagination and inventiveness can grasp.  And it rubs up against the new folks and others who want to have a romping good time.  I see no solution.  And I yearn for imagination and inventiveness.

Offline Scherf

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Re: Strat.
« Reply #81 on: August 19, 2012, 09:04:54 AM »
I forgot to mention aircraft parked on the ground, like we used to haz in WB.

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Offline caldera

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Re: Strat.
« Reply #82 on: August 19, 2012, 09:37:15 AM »
One thing that might interest more bomber pilots in hitting the strats is to increase their points value.
Perhaps a hierarchy of target values *, something like this:

City Building        - 100
Factory Building   - 100
Hangar                - 70
Ord Bunker          - 15
Radar                  - 15
Supplies              - 15
Fuel                    - 15
Gun                    - 5
Town Building      - 5

* These numbers are only meant to compare values with each other, not their actual point value in game.


Edit - adjusted small field objects down a bit.  By de-valuing the town centers (though a high hit% is still worthwhile) and sweetening the deal on the strats, bomber pilots would be more inclined to take them out.
« Last Edit: August 19, 2012, 09:45:23 AM by caldera »
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Offline Volron

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Re: Strat.
« Reply #83 on: August 19, 2012, 02:33:27 PM »
LOL Nice.

I personally would like to see the downtime doubled, the amount of supplies needed to fix it doubled, and the perks cut in half.  There really isn't much incentive to invest in a strat run, other than Damage in lights, or perks (which really isn't that much).  There also isn't really THAT much of an impact on the game.  So it drops ack a bit longer. 

With all it takes to effectively damage the "city" so that it makes a long term impact on that country, the length of time you get out of it is kinda silly.  I dropped the HQ solo one time and didn't get 2 sectors away before a few goons had it back up.  Really?  You can restore a HQ of a country in 20 min with a handful of supply drops?  HQ should have a minimum down time.  Then on top of that a supply requirement to restore.  It doesn't seem reasonable that 5 goons can circle an HQ as it's dropped, then throw out sups and it gets restored.

The downtime sounds like it's working like it should now.

You should NOT be able to resupply those factories, but if it's a game play concession, the I will agree and if anything (especially if it's taking so FEW runs to the factories to bring em back up) TRIPLE the amount of supplies needed to fix it.

I fully agree with you on cutting the rewards for resupplying the factories in half with the tripling of the amount to fix.

I also agree with you about the HQ.  A minimum down time would make flying all the way to an HQ and dealing with 163's would make it a little bit more worth hitting it.  I've seen an HQ restored within 8 minutes of it going down, so a minimum down time could be at 15 minutes?  If it is felt that this is too heavy handed, then 10 minutes?
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Offline RTHolmes

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Re: Strat.
« Reply #84 on: August 19, 2012, 02:49:44 PM »
If supplies are resupplying all the strats at the same time (which is what 18 perks a run looks like), just make the supplies 1/8 as effective at strats.
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Offline Lusche

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Re: Strat.
« Reply #85 on: August 19, 2012, 03:06:25 PM »
If supplies are resupplying all the strats at the same time (which is what 18 perks a run looks like)

They aren't. There are quite a lot of objects in each factory (IIRC almost 80 in the ammo factory alone), which is enough to bring the resupply perk gains to such high levels.
In comparison, a hard hit small airbase usually has maybe 2 ammo bunkers, the dar and a handfull of auto acks that are being resupplied at each run.
« Last Edit: August 19, 2012, 03:08:02 PM by Lusche »
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Offline Lusche

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Re: Strat.
« Reply #86 on: August 19, 2012, 03:21:08 PM »
After a relaxed summer evening on the balcony, I present:

My vision of a stopgap measure which could work until the announced big overhaul is finished. It is based on ideas of Hitech and several players over the last months with little or none original thoughts of myself:  :)


I propose the following

City
- The City no longer resupplies factories. Instead it is influencing the town building downtimes. At City 100%, the buildings stay down for 30 minutes, at 0%, the town building downtime is increased to 60 minutes.
- The City downtime is reduced from a current 6h to 3h (to compensate for the higher effect it now has on game and it's increased attractivity as a target)
- It's still not resupplyiable by players.

Factories
- Factories will continue to work as before, as resupply centers for the field items
- Factory downtime set to a fixed 90 minutes
- No longer able to be resupplied by players

Strat Complex
- The whole strat complex will not evacuate any longer. This coiuld make for interesting, long battles, as the defender has very much of an interest of keeping the attacker at bay, while the latter one may see the enemy strat complex as a goel he is pushing his captures for, instead of the old grab random bases here and there"


None of these measures take any additional artworks, no objects have to be added. It's 'merely' a change of various settings, though of course I don't have a good idea of how difficult that is to code.

Discuss  :cheers:
« Last Edit: August 19, 2012, 03:23:01 PM by Lusche »
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Offline 1ijac

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Re: Strat.
« Reply #87 on: August 19, 2012, 05:34:31 PM »
Lusche,

What is the direct effect if any if you were to sit next to the road in a tank and kill the supply convoys as they pass on their way to the base?
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Offline Lusche

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Re: Strat.
« Reply #88 on: August 19, 2012, 05:36:47 PM »
Lusche,

What is the direct effect if any if you were to sit next to the road in a tank and kill the supply convoys as they pass on their way to the base?


You prevent auto resupply and if you keep on doing it, the downtime of the items destroyed on that base is extended to the maximum (2h).
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Offline 1ijac

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Re: Strat.
« Reply #89 on: August 19, 2012, 05:39:33 PM »
Thanks
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