Lusche thats a cool post. I'd agree with the city/town idea very much so. Why can't the city % also effect the bounceback for the strats as well? It would seem logical that the (digital) city workers would rebuild those facilities. I'm not to sure about the no resupply part. That's a realistic part of the strats/city but I honestly don't think the current supply requirement to restore 100% is legit.
If I drop city to 10% and someone drops one crate does it increase it by 13% for example or does it only come up when the full "need" has been met??
EDIT
At City 100%, the buildings stay down for 30 minutes and strats for 75 minutes, at 0%, the town building downtime is increased to 60 minutes, strats to 150 minutes.