Author Topic: Strat.  (Read 6098 times)

Offline Ten60

  • Copper Member
  • **
  • Posts: 275
Re: Strat.
« Reply #90 on: August 19, 2012, 05:56:58 PM »
Lusche thats a cool post.  I'd agree with the city/town idea very much so.  Why can't the city % also effect the bounceback for the strats as well?  It would seem logical that the (digital) city workers would rebuild those facilities.  I'm not to sure about the no resupply part.  That's a realistic part of the strats/city but I honestly don't think the current supply requirement to restore 100% is legit.

If I drop city to 10% and someone drops one crate does it increase it by 13% for example or does it only come up when the full "need" has been met??

EDIT
At City 100%, the buildings stay down for 30 minutes and strats for 75 minutes, at 0%, the town building downtime is increased to 60 minutes, strats to 150 minutes.
"Maybe there are 5,000, maybe 10,000 Nazi bastards in their concrete foxholes before the Third Army. Now if Ike stops holding Monty's hand and gives me some supplies, I'll go through the Siegfried Line like %&# through a goose"

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7009
Re: Strat.
« Reply #91 on: August 20, 2012, 07:55:09 AM »
I like the idea of your suggested setup Lusche. Player resupply is a boring activity if there is little chance of the enemy intercepting you, so why have it in the game? I'd like to see the score increase applied to bombing the strats as well.

Offline Midway

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4579
Re: Strat.
« Reply #92 on: August 20, 2012, 08:13:34 AM »
After a relaxed summer evening on the balcony, I present:

My vision of a stopgap measure which could work until the announced big overhaul is finished. It is based on ideas of Hitech and several players over the last months with little or none original thoughts of myself:  :)


I propose the following

City
- The City no longer resupplies factories. Instead it is influencing the town building downtimes. At City 100%, the buildings stay down for 30 minutes, at 0%, the town building downtime is increased to 60 minutes.
- The City downtime is reduced from a current 6h to 3h (to compensate for the higher effect it now has on game and it's increased attractivity as a target)
- It's still not resupplyiable by players.

Factories
- Factories will continue to work as before, as resupply centers for the field items
- Factory downtime set to a fixed 90 minutes
- No longer able to be resupplied by players

Strat Complex
- The whole strat complex will not evacuate any longer. This coiuld make for interesting, long battles, as the defender has very much of an interest of keeping the attacker at bay, while the latter one may see the enemy strat complex as a goel he is pushing his captures for, instead of the old grab random bases here and there"


None of these measures take any additional artworks, no objects have to be added. It's 'merely' a change of various settings, though of course I don't have a good idea of how difficult that is to code.

Discuss  :cheers:


Make it 90 minutes for town down time if HQ is dropped to promote longer defensive fighting to keep a town and make the HQ bombing run more meaningful.

Strats should not move.  That seems strange and completely unrealistic.

Provide GV spawns into the strats from one vbase for each of the two enemy countries.

 :cheers:


    PARADISE ON EARTH  ------->  http://www.youtube.com/v/g_D4RhfCY2M&autoplay=1&hd=1&fs=1   <-------  PARADISE ON EARTH :)



Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Strat.
« Reply #93 on: August 20, 2012, 11:52:14 AM »
Making a host change today. It should be active around mid afternoon today.

Currently there is one host variable PlayerResuplyTime that is set to 30 minutes. I.E. each supply drop reduces down time by 30 minutes in a 1 mile radius.

I am adding a new variable (it will be active but will not show in you variable window until a new client is released) PlayerResuplyFactoryTime and will be set to 4 minutes to start with.

The PlayerResuplyTime will effect objects at the fields. The new variable will be used for supply drops to factories and HQ.

HiTech

Offline LCADolby

  • Platinum Member
  • ******
  • Posts: 7314
Re: Strat.
« Reply #94 on: August 20, 2012, 12:15:35 PM »
Sounds like a good way to encourage more people to do supply runs, but how are perks dished out with the change?
JG5 "Eismeer"
YouTube+Twitch - 20Dolby10


"BE a man and shoot me in the back" - pez

Offline Zoney

  • Platinum Member
  • ******
  • Posts: 6503
Re: Strat.
« Reply #95 on: August 20, 2012, 12:15:50 PM »
Making a host change today. It should be active around mid afternoon today.

Currently there is one host variable PlayerResuplyTime that is set to 30 minutes. I.E. each supply drop reduces down time by 30 minutes in a 1 mile radius.

I am adding a new variable (it will be active but will not show in you variable window until a new client is released) PlayerResuplyFactoryTime and will be set to 4 minutes to start with.

The PlayerResuplyTime will effect objects at the fields. The new variable will be used for supply drops to factories and HQ.

HiTech

This illustrates why I think this is the best game in the world.
Wag more, bark less.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Strat.
« Reply #96 on: August 20, 2012, 01:14:47 PM »
I am adding a new variable (it will be active but will not show in you variable window until a new client is released) PlayerResuplyFactoryTime and will be set to 4 minutes to start with.


That will enormously increase the effort necessary to get the factories back on their feet. Great!  :banana:

I can only hope the perk gain for ech supply run will be cut down by the same rate, else it would quickly end up being the most abused feature of AH  :uhoh
Steam: DrKalv
E:D Snailman

Offline ALFAMEGA51

  • Silver Member
  • ****
  • Posts: 1305
Re: Strat.
« Reply #97 on: August 20, 2012, 02:00:23 PM »
Sounds Great  :aok
ID:ALFAMEGA/Kyle
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Undercover Jug pilot "My brick always flys wing"

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27091
Re: Strat.
« Reply #98 on: August 20, 2012, 02:24:30 PM »
I guess now I should request that 38s be able to carry supps. :D
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7009
Re: Strat.
« Reply #99 on: August 20, 2012, 03:05:35 PM »
If you do it for the 38, you would have to allow it for all bombers........ :D

Offline Volron

  • Platinum Member
  • ******
  • Posts: 5805
Re: Strat.
« Reply #100 on: August 20, 2012, 03:07:39 PM »
Let's get the He-111 added.  It did both. :D
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Strat.
« Reply #101 on: August 20, 2012, 03:13:25 PM »
Making a host change today. It should be active around mid afternoon today.

Currently there is one host variable PlayerResuplyTime that is set to 30 minutes. I.E. each supply drop reduces down time by 30 minutes in a 1 mile radius.

I am adding a new variable (it will be active but will not show in you variable window until a new client is released) PlayerResuplyFactoryTime and will be set to 4 minutes to start with.

The PlayerResuplyTime will effect objects at the fields. The new variable will be used for supply drops to factories and HQ.

HiTech

PlayerResuplyTime - Reduces down time by 30min each drop.
Area = 1mile Radius
Down time un-resupplied = ?

PlayerResuplyFactoryTime - Reduces down time by 4 min each drop.
Area = ?
Down time un-resupplied = ?


What is the area and total downtime affected with PlayerResuplyFactoryTime?

Does this new variable mean how strats relate to the game are about to be redefined making them a much more interactive part of winning the war rather than the current long range seemingly no effect on game play target for bombers?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Strat.
« Reply #102 on: August 20, 2012, 03:20:16 PM »
Does this new variable mean how strats relate to the game are about to be redefined making them a much more interactive part of winning the war rather than the current long range seemingly no effect on game play target for bombers?

No. It doesn't change the current strats mechanism fundamentally. It just enables HT to make player resupply runs much less effective on factories while not messing with their effect on base resupply runs.
At city=0%, a factory stays down for 180 minutes (should be about 60minutes with City fully up), with each player supply flight now taking only 4 minutes from that.


But it's still the old City->Factory->Base Item  supply chain.
« Last Edit: August 20, 2012, 03:22:05 PM by Lusche »
Steam: DrKalv
E:D Snailman

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17933
      • Fugi's Aces Help
Re: Strat.
« Reply #103 on: August 20, 2012, 03:25:36 PM »
Sounds Great  :aok

How would you know? You haven't a clue as to what Hitech said now do you? 














 :devil

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Strat.
« Reply #104 on: August 20, 2012, 04:22:56 PM »
How would you know? You haven't a clue as to what Hitech said now do you? 
 :devil

Some people speak more then 1 language :)

While others are not fluent in hiteceeez

HiTech