I propose the following to achieve the OP’s desired result, as I see it: What’s needed is to give
more control to the
individual user than what we currently have. Right now, only the gamma slider control is available. Therefore I believe what’s needed—sorry HTC, I know it means more coding—is a new pane or a new sub-dialog in the Graphics Options pane. Call it “Color Management” or something along those lines, and add the ability to control the following items with separate sliders:
Brightness
Contrast
Gamma (move it from its present position)
Hue
Saturation
Provide a side-by-side Before and After preview, so the user can compare the current or default setting to new settings in real time as changes are made. Add a Save button so these color settings can be saved to the Settings folder, just like we can with stick mappings, and add a Reset or Default button, in case we really screw something up.

Most image editing software offer such color correction capabilities, so what I suggest is fairly common in layout and utility. Finally, what I'm proposing should be available for the user's online world view,
not just for offline mode.
I, like some others, have terrible eyesight—I’m lucky I can still see anything at all—so I really sympathize with the OP’s issue. However, improving things may not be as easy as simply tweaking the gamma or the sky color. I recently asked for a minor lightening of the sky color in another thread and no one seemed to agree. That’s fair enough; in retrospect, "beauty is in the eye of the beholder," or as Heinlein once said, “one man’s theology is another man’s belly laugh.” So, although I understand and sympathize with the OP’s request, I don’t think that simply darkening the tone of the sky may suit everyone else's tastes.
All matter we can see generates
albedo and that’s different for different types of matter and materials. That is why some things bounce more light than others; even dirt and bark has some albedo. Everything in the real world has albedo, and thus add to the overall ambient lighting and general luminescence of our real-life environment. There’re other factors too: specularity, transmittance, translucence, reflectance... light bouncing off secondary (and tertiary, etc.) sources and surfaces. Then there's the fact that our eyes are geared to view the real world with these factors in play. That’s why the real world looks so different than what the game can represent. Additionally, these factors are also arguably very subjective, so that dealing with the current game's ability to generate even a few of these factors is tricky, to say the least. I understand that, even if HTC could code such things, given the game’s
present technology, it would probably melt practically everyone’s computers dealing with just a few of those factors in real time. There are so many factors; they surely can’t be dealt with easily. However, a few more controls means more options for users. If my suggestion above is too labor-intensive, then at a minimum, at least adding the ability to separately control contrast, beyond just gamma, might be a stop-gap solution.
It may be more work for HTC, but what I proposed will give individuals the ability to control/set the game worldview closer to their personal ideal or needs. Perhaps it's not a perfect solution, but the end result will be a better overall user experience, and that can't be a bad thing.
FWIW,

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