Author Topic: Rescue mission  (Read 3372 times)

Offline Wiley

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Re: Rescue mission
« Reply #15 on: August 20, 2012, 02:38:59 PM »
This sounds great.  For far too long people have been deprived the gameplay of sitting in a field somewhere awaiting rescue.

There should also be points awarded for enemy vehicles killing the pilots awaiting rescue.  The longer the rescuee has been waiting, the more perks he's worth.  If someone shoots down the C47 they should also get multiple kills for whoever is on board at the time.  If the rescuee logs out, it shouldn't count as a rescue.

Wiley.
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Offline Volron

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Re: Rescue mission
« Reply #16 on: August 20, 2012, 03:05:07 PM »
There should also be points awarded for enemy vehicles killing the pilots awaiting rescue.  The longer the rescuee has been waiting, the more perks he's worth.  If someone shoots down the C47 they should also get multiple kills for whoever is on board at the time.  If the rescuee logs out, it shouldn't count as a rescue.

Wiley.

I will have to disagree with you.  If a pilot is to have a "perk awarded" value type of thing implemented for being killed by an enemy, it MUST be at a set value.  Otherwise what would stop someone or a group of people from bailing in enemy territory and waiting the X amount of time to "max" a pilots perk value before the "enemy" kills them all for perks?  If someone shoots down or knocks out a transport vehicle full of people, then they are only awarded the kill of that transport and will only register of have shooting down/knocking out the pilot/driver of said transport.  The only cost to the rescuee's would be a "killed" on their listings (like crashing), as they were killed while in said transport.  Unless their rescuer lands successfully, the rescuee will not get a "Rescued" listed.  If the rescuee logs out or ef's while in a rescuer's transport, they would receive a listing based on where they where rescued.  In other words, if I were to be rescued in enemy territory, get flown all the way back to a friendly base but decided to log out/ef before he actually stops his plane on the runway, I would get a "Captured".  Repeat the same thing, only this time I was rescued in friendly territory.  Then it would be a "Bailed".
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Offline Wiley

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Re: Rescue mission
« Reply #17 on: August 20, 2012, 03:10:31 PM »
If the rescuee's getting another shot at life, there should be some bonus to ending it twice, I'd think.  The rescuee should be worth something more every time he's shot down, either as a passenger or a pilot.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Debrody

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Re: Rescue mission
« Reply #18 on: August 20, 2012, 03:10:44 PM »
I suggest to read the story how Debrődy György was rescued by his wingman, behind the russian lines.
Just as some kind of motivational   :)
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Offline surfinn

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Re: Rescue mission
« Reply #19 on: August 20, 2012, 04:10:51 PM »
If the rescuee's getting another shot at life, there should be some bonus to ending it twice, I'd think.  The rescuee should be worth something more every time he's shot down, either as a passenger or a pilot.

Wiley.

Love the idea

disagree with you coyote ya dint get two kills when ya shoot a bomber and his gunner down.

Offline Wiley

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Re: Rescue mission
« Reply #20 on: August 20, 2012, 04:48:30 PM »
Love the idea

disagree with you coyote ya dint get two kills when ya shoot a bomber and his gunner down.

That's another topic entirely.  I could make a case that should be worth more too.  Simply put, a multi seater that has two people controlling it has potential to be a tougher target than one where the same player is piloting and gunning.

Rescue shouldn't be an automatic home-free freebie for the rescuee.  Every time he's shot down on his way back to base should count against him as a death, and should count for the guy that's shooting him down.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline surfinn

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Re: Rescue mission
« Reply #21 on: August 20, 2012, 04:57:21 PM »
If hes dead then he cant be rescued.  Shooting a c47 down shouldn't give you the passenger as a kill for you anymore than it would have in Real world. You got credit for the air craft not the pilot and passangers. Example 109 shots a B17 down he gets one kill not the full crew compliment.

Offline Wiley

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Re: Rescue mission
« Reply #22 on: August 20, 2012, 05:05:14 PM »
Well, if he bails he's not dead, but he should be worth something to the offensive pilots.  Otherwise he's effectively a small, valueless blob of flesh that gets carted around the map for no purpose other than to change his precious 'captured' to a 'bailed'.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Zoney

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Re: Rescue mission
« Reply #23 on: August 20, 2012, 05:38:32 PM »
Well, if he bails he's not dead, but he should be worth something to the offensive pilots.  Otherwise he's effectively a small, valueless blob of flesh that gets carted around the map for no purpose other than to change his precious 'captured' to a 'bailed'.

Wiley.

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Offline RngFndr

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Re: Rescue mission
« Reply #24 on: August 20, 2012, 06:00:44 PM »
 :aok for Dumbo!

Offline Karnak

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Re: Rescue mission
« Reply #25 on: August 20, 2012, 06:40:23 PM »
I've held off saying this yet again, but here goes.  This would be bad for the game.  The game needs players in the air or in fighting vehicles for other players to interact with for the game to be fun.  Encouraging players to sit idle on a hillside for 30 minutes, completely out of the game, while another player slowly flies a Storch, mostly out of the game, to pick him up would hurt the game overall.

Further, sitting on a hill for 30 minutes hoping to be rescued seems about as fun as watching paint dry.
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Offline surfinn

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Re: Rescue mission
« Reply #26 on: August 20, 2012, 08:39:51 PM »
Kinda like sitting at a apawn all day to camp it?

Offline Tank-Ace

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Re: Rescue mission
« Reply #27 on: August 21, 2012, 12:29:42 AM »
Kinda like sitting at a apawn all day to camp it?



Naw, because then theres the occational kill. With the rescue, its just 30+ minutes of sitting, without even anyone else to talk to. Theres some good bull sesions that develop around spawn camps.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline save

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Re: Rescue mission
« Reply #28 on: August 21, 2012, 01:49:05 AM »
Maybe a Storch resque with a time limit of 10-20 minutes for pickup depending on map.
Also you would have to parachute outside active radar. or at least some way out of the field.

Would be a fun venture, and better use of the Storch.
« Last Edit: August 21, 2012, 01:51:48 AM by save »
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Offline guncrasher

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Re: Rescue mission
« Reply #29 on: August 21, 2012, 02:15:06 AM »
Why does it matter if you get your kills displayed?


You still got 7 kills, why does everyone need to know about how good at vulching you are?

why does it matter to you.  you dont see the messages anyway?



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