Accuracy and Playability are the main factors in an event's design. If you are a CM and do not know this, I pity the CM team. The no fly zone in Frame 3 more so than the rest of the frames severely killed the playability factor. Accurate? Maybe so. Fun and playable for those stationed a sector away from the no fly zone? Hell no.
Designers must find a happy medium between playability (fun) and historical accuracy. I preach this all the time. Shifty's last month was good. Frame 1 was a little odd but 2 and 3 were very good.
Your application is in the mail I take it? Your opinions are very strong so I'm assuming you've roughed out some ideas to make a really good FSO?
I get it Perd. You want a fight at the beginning, at the end, and in the middle.
Basically what would be ideal then is to throw out the notion of any historical context other then the planes. A generic map with generic targets and a plane set that's as even as you can make it between Allied and Axis so that it can be proven once and for all that the Axis is better or the Allies. You throw any historical context out of it.
And that's fine if that's all you want.
You brought ECA into the discussion. OK since I had something to do with that one, here was the intent. It's summer of 43 and the Germans are on the defensive as the USAAF is into the game and the heavies are flying. The RAF in the meantime is sending over medium bombers and fighters to try and stir the Luftwaffe up in a war of attrition. The Luftwaffe has to pick and choose as they don't have the resources and in some cases it makes no sense to lose pilots to essentially irritation raids. To try and keep the RAF on their heels a bit the LW has small numbers of 190 fighter bombers that they send to coastal towns like Hastings just to tie up RAF resources patrolling for them.
The fight was meant to be over France. The Luftwaffe wasn't going over England hitting bases. The advantages they had were picking and choosing where and when they intercepted raids. They had alt and better radar cover as they were fighting over their own turf. it also meant more sorties for them as they didn't have to fly as far. Historically the Allies had the advantage of numbers to offset the lower sorties flown. There is no way to make that work in a scenario that has a historical context to it. So the Allies go into it knowing it's going to be fighting uphill. Historically the Luftwaffe from 41-43 was able to fight that battle of attrition and stay ahead. If an RAF pilot went down and survived it was over France and he was evading or a POW. If a Luftwaffe driver went down and survived he was back at his base and in a new plane.
So in the end the only Allied advantages are knowing that once they get back across the Channel they are able to get down as the Luftwaffe wasn't following them back. The Luftwaffe generally broke off combat for fuel reasons before that and went home to prepare for the next raid.
The problem seems to be the Luftwaffe guys are only looking at it from that perspective. If you get 4 sorties in to an Allied pilot's 1 sortie that's a huge difference. Say it's 50 fighters aside. The luftwaffe ends up with 200 sorties to 50 for the Allies. So it would make some sense that the Allies over France would try and hit the Luftwaffe down low or at their fields to try and offset that sortie differential. It's what they did historically. Yet you don't find 109s or 190s over England shooting up Allied birds at their airfields.
In the end for me it's the desire to provide an opportunity within a scenario to encounter things that happened for real as best we can provide them in a computer game based scenario.
We'll be encountering the same issues in DGS II. For those of us putting this one on, the history matters. We want those encounters to take place. I want to know Stampf is sucked into the cockpit of his 190 when he sees the first formation of bombers covered with escorts as I hope to be sucked into the cockpit of my 51 the same way.
In the end it's about trade offs. The Luftwaffe will have most of the advantages as they are fighting over their own turf and can generate far more fighter sorties then the Allies can due to the distance traveled for the Allied Fighters. The Allied fighters if they can survive the initial encounters with the Luftwaffe fighters will be able to attempt to stop the second waves by going after them down low as they did historically. Each side has options and how they work together to use those options is usually the indicator of who has the edge.
In the end folks need to decide though if it's all about making it a 50/50 even fight with both on offense and defense. If so, come up with a Generic map that has fields the same distance away so that everyone has exactly the same advantages and disadvantages at take off. Throw out any pretense of history other then the plane set time frame. Then you can fly and drink with your buddies and kill to your hearts content anywhere on the map.