I recall many years of learning to fly on the F4U before the airflow updates. Back then it was a pretty rare plane to come up against. It was okay but in the way a p51 is: It wasn't a turn plane. It COULD turn, but definitely not like the zeke/spit hybrid it is now
Then the airflow change made the flaps super. I don't care WHO you are you have to admit it is a super easy plane to turn now. It can hold its own with spitfires and even some zekes in stall fights, and with no instability or adverse yaw or anything. It's got almost no chance to spin and a very docile stall in most cases.
Here's what gets me:
For 6 years folks were: "Yup, that's right"
Then with the airflow recode, a night and day change in how it flies, it fills the arenas now, folks are: "uh.. yeah, this is how it should be"
Historically speaking this was never the case. So what's up with this game community? Just double-tongued? Justifying the plane they like? You can't say it's right before and right after, because it is so radically different in how the before/after are modeled.
These flaps were only used for landing, to lower speeds for carrier approaches. It's a massive plane with tons of power and it was NOT easy to fly slow, so why do we have a super-F4U in this game? Several folks have chimed in that it doesn't nearly have as much torque forces acting on it as it should, especially at low speed. Folks who seemingly know a lot about it (I believe Widewing was one, Bodhi another, and a few more).
So why do we have this spitfire-like F4U in our game?
Chime in. Not intended to flame. This thread is intended to gather facts, details, and what-have-you and/or possibly get HTC to reconsider how it's modeled in the future.