I am constantly amased at how well the F4U family manuvers with 3 notches of flaps slowly on the deck against rides I assumed without flaps out could saddel up with no problems. A6m, Hurri1\IIC, spit1-9, Ki84, N1K2, Brewster, I16.
In all honesty, the planes you've listed CAN saddle up on me with no problems if I'm slow on the deck. It doesn't matter how many notches of flaps I have out (but I will get saddled up on even quicker if I have 2 or more notches out).
I've come to expect spits to be just at stall, with flaps extended, and WEP to hold them in the air at the moment of a shot. While trying to win a lufbry race once everyone has flaps out on the deck. The F4U family with flaps simply appears to be able to hover in the air at slower speeds than spits on WEP with flaps extended. Often I'd rather face a K4 with flaps out. I've been through the same with a Ki84 and N1K2 and full flaps out. I was unable to hover with F4U making slow manuvers that had 3 notches of flaps out. I keep looking for the glowing cyan antigrav feild mod under the F4U's. Just an underappreciated, amasingly manuverable family of 5 ton bumble bees with awsume flaps.
But, when I try the same thing in the F4U family I simply hover flop into the ground, or get overtaken by all the planes I've listed low and slow on the deck.
Spits kill my F4U in a lufberry, every single time. KI84's will absolutely slaughter me in a lufberry. I'm so paranoid of being caught in a lufberry that I just don't get into them, ever, so I cannot remember how I'd perform vs. a N1K or 109. I just assume it won't work for me, so I don't fight them (or much of anything beyond C47's) that way. I don't fight "flat". I'm constantly going up and down.
"Simply appears to hover with 3 notches out"... is just that when it comes to how
I fly the F4U. It's an illusion. I cannot hover in an F4U, and specifically when it comes to 3 notches I'm not flying "sustained" at anything much under 200mph. 200mph is pretty dang fast in reality... Even though I'll often slow down to a low speed (150mph, which still isn't all that slow in reality) I'm doing it in situations that will
immediately allow me to drop my nose and get that speed back.
Personally, I consider anything 125mph and down to be bottom-of-the-barrel useless, wallowing, hope-and-a-prayer flying in an F4U. All the discussion about stall-speed full flaps turn radii, etc, is interesting but not all that applicable when it comes to how I fly. The vast majority of my fighting is in the 350mph to 200mph range, with frequent (but exceedingly brief) dips to 145-150mph. I'll fairly often drop to 125 or so, but again, it's only when I KNOW I can easily recover and get back to a "useful" speed; and it's an EXTREMELY brief foray into slow speed. 125mph for me is near-panic/desperate mode, or just a brief and practically uncontrolled "coast" as I fall off and get my nose back down. If I'm willingly hitting that 125 mark, it's because doing so will assure me of a fight-finishing kill shot, or because I'm running out of options and if I don't do it RIGHT NOW I'm going to get shot.
I've posted gobs of films over the years. Try to find one of me "hovering"; it's not likely to exist. If one does exist, it's almost definitely of me in the DA or TA and it's not like any fight I would normally fly.
I honestly appreciate the compliment below, but that's just not the reality of how I fly the F4U, or how I've taught it to students as a trainer. Low and slow, I AM fodder!
Besides HTC's programatical offering of the F4U family, there probably is an optimal series of steps to reach hover mode in this game that a number of players execute more effectively than most within the "programed parameters" available to them at their finger tips. I remember years ago in the game when F4U low and slow were fodder except in the hands of a "few very talented experts" like MtnMan. Now days I'm a bit more wary of an F4U than an A6m or K4 in the hands of average players once the flaps are out and I'm slow with it.
Again, I may be low, but I'm seldom slow... If I'm slow, I'm seldom low... If I'm alive and 3K or less AGL, I'm on my way out to climb back up. My comfort zone is 6-12K. Most fighting for me is 2-6K. SA is probably my largest skill, followed by my gunnery; I don't get low, slow, and caught off guard. If you catch me low and slow I just made a kill, and I see you coming (and more importantly, I'm speeding up!). More than any fancy flying while low and slow the thing that allows me to survive is my opponents shooting skill compared to my own. If I can dodge an attack or two and set up a brief shot for myself I can usually come out on top.