Author Topic: For ChiLLi:  (Read 359 times)

Offline 100Coogn

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For ChiLLi:
« on: August 25, 2012, 08:13:29 PM »
Sorry bud.  I couldn't even stay in the game long enough to respond to you.  Shoot me a PM here on the bbs, or in game, if I don't lose another' host lost connection'

 Coogan  :cheers:
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Chilli

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Re: For ChiLLi:
« Reply #1 on: August 26, 2012, 01:52:56 PM »
 :salute Gotcha Buddy,

Thanks and no problem, I didn't think you ignored me at all.   I was just discussing with FBCrabby about how he was able to synchronize opposing formations when creating Staged Missions.  His answer was eye opening for me.   Create the route first, with equal distance in first two waypoints.  Then warp segments directly to the area where the action should occur.  Place the flights into the routes afterwards.  That way the difference in plane speeds and climb rates don't interfere with the timing.

If there is anything that I missed or you or anyone else has additional help, it is definitely appreciated.

Offline 100Coogn

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Re: For ChiLLi:
« Reply #2 on: August 26, 2012, 02:44:13 PM »
Sounds like FBCrabby nailed it on the head.  If you download my Britain vs Germany mission, then open the mission using the Mission Editor, you'll  see how both sides will warp shortly after takeoff and exit warp at precisely the same time.  I'm sure someone with more skill than I have in this area will be along soon.

Coogan  :joystick:

Btw, I've watched FBCrabby's video tutorial on mission building.  Picked up a few pointers.  Good job FBCrabby.  :aok
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear