Author Topic: change to strats?  (Read 9923 times)

Offline Lusche

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Re: change to strats?
« Reply #45 on: August 31, 2012, 07:15:50 AM »
Last night I got over 200 perks dropping supplies in town in lvt's on several runs. One run it said I had supplied 74 objects, did not know you could supply 76 objects in town?

I'm not sure if being able to resupply the town buildings is a good idea at all for gameplay balance, but the perks are definitely out of whack. 30 perks for a single drop in a town at modifier 1.0 that's not even white flagged. Simlar at the strats, where the resupply value of 4 minutes means you can harvest perks for more than one hour.
If the word spreads around will may see more people doing resupply runs that doing combat, because the perk gain in combat is puny compared to running supplies.
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Offline Fish42

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Re: change to strats?
« Reply #46 on: August 31, 2012, 07:31:15 AM »
 :furious This new sup system may work for fields and towns but for the low numbers late at night it SUCKS, 1 person in a NOE lanc can drop a HQ. But now it takes over 20 people 2 flights to get it back. When you have 7 people in the bloody AIR that means at most you can get 2-3 guys supping it without just letting someone roll your fields. Sorry but I want to FIGHT SOMEONE NOT SPEND 40 mins running sups so I can find a FIGHT IN AN AIR COMBAT SIM.



Offline Hap

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Re: change to strats?
« Reply #47 on: August 31, 2012, 07:34:57 AM »
at the strats, where the resupply value of 4 minutes means you can harvest perks for more than one hour.  If the word spreads around will may see more people doing resupply runs that doing combat, because the perk gain in combat is puny compared to running supplies.

Harvesting strat resupply might put more 29's in the air.  Will have to see how all this shakes out in-game.

Offline SmokinLoon

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Re: change to strats?
« Reply #48 on: August 31, 2012, 07:39:57 AM »
Just relax, no sense in soiling your drawers.  I think this will be HUGE in the fact that now the industrial complex actually means something.  

Essentially, HTC has adjusted the stategic element to help match the number of players in the servers.  Case in point: if there are low numbers of players and the strats are not dealt with, the resupply times for the fields will help the defenders.  If there are enough players online to make a large enough mission to the industrial complex worth while, then there will be enough players to spread out over the map to compensate for the lack of quick field resupply. 

I like it, so far anyways.  Regardless, this change/adjustment is great for AH.  Maybe it is a start of some other adjustments we may see.   :aok
« Last Edit: August 31, 2012, 07:46:34 AM by SmokinLoon »
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Offline Tilt

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Re: change to strats?
« Reply #49 on: August 31, 2012, 07:42:04 AM »
what is the priority of supply usage when different field object are competing for resupply ?  If a town is near flattened and AA down and I drop an M3 load of field supplies what uses them first? ground guns or town buildings?

There seems little use in killing a city to increase town down time if the greater part of the town and its AA can be resurrected in a few minutes by an M3?

Generally the mechanisms in place here seem ideal but the implementation of the timings seems to fight the original objectives.

Would seem to me that the timings with respect to supply effects on factories and field objects would be better reversed (to be -30 minute on factory object down times and -4 minute reduction on field object down times) this would be in balance with the effect of killing a convoy (+7mins) as a convoy should hold more supplies than an M3.

Field supply/barracks porking will become a major game play requirement if these timings remain
« Last Edit: August 31, 2012, 07:44:30 AM by Tilt »
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Offline Lusche

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Re: change to strats?
« Reply #50 on: August 31, 2012, 07:48:08 AM »
what is the priority of supply usage when different field object are competing for resupply ?  If a town is near flattened and AA down and I drop an M3 load of field supplies what uses them first? ground guns or town buildings?

All objects within range are resupllied the same, regardless how many are being down
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Offline RTHolmes

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Re: change to strats?
« Reply #51 on: August 31, 2012, 07:49:17 AM »
what a mess  :rolleyes:
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Offline Slate

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Re: change to strats?
« Reply #52 on: August 31, 2012, 07:50:47 AM »
   Perhaps this will lead to needing ground forces to hold the town for capture instead of the air horde just rolling bases. GVs fighting it out at the town and preventing the resupply. Sounds a little more like WWII.  :aok
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Offline Lusche

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Re: change to strats?
« Reply #53 on: August 31, 2012, 07:51:18 AM »
what a mess  :rolleyes:

One that could be fixed with by tweaking the numbers. :)

At this time, my proposal would be:

- make City/Town buildings unresuppliable again
- increase HQ hardness so that no longer a single NOE player can bring it down.
- set a top limit for resupply perk gain. Maybe 10, that's still a lot.


But despite all that teething problems, things are going FORWARD finally  :aok
« Last Edit: August 31, 2012, 08:01:46 AM by Lusche »
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Offline RTHolmes

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Re: change to strats?
« Reply #54 on: August 31, 2012, 08:09:41 AM »
10 perks is way, way too much for a single run, whatever its resupplying. 30 is just plain ridiculous.

even ~2 was pretty generous before the changes. thats the same as killing 2x same ENY tanks and landing.


I dont do much base-taking as it is, if town buildings become resuppliable I will do none at all. its bad enough that the ack is resuppliable.
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Offline Fish42

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Re: change to strats?
« Reply #55 on: August 31, 2012, 08:15:05 AM »
There it goes agian, Knights just worked their buts off to get HQ back then another NOE suicide lanc sneaks in  :mad:

Offline Citabria

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Re: change to strats?
« Reply #56 on: August 31, 2012, 08:28:55 AM »
omg actual consequences to not defending strategic targets that make bombers want to spend 2 hrs to hit a target that they may get killed at before they even drop then deal with me163s that can get to any altitude within 2 minutes and respawn rinse repeat as soon as they die?

I think I would actually want to play again if this change is true :D

there used to be epic bomber hq/strat missions before resupply. this is good stuff.
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Offline Fish42

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Re: change to strats?
« Reply #57 on: August 31, 2012, 08:31:44 AM »
Sure fester, comeback. you can then fly CAP all day long over a HQ to protect it from NOE lancs. I am sure you will find that fun, as I know how many others love flying in circles far behind your lines for hours at a time.

Offline Midway

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Re: change to strats?
« Reply #58 on: August 31, 2012, 08:32:40 AM »
omg actual consequences to not defending strategic targets that make bombers want to spend 2 hrs to hit a target that they may get killed at before they even drop then deal with me163s that can get to any altitude within 2 minutes and respawn rinse repeat as soon as they die?

I think I would actually want to play again if this change is true :D

there used to be epic bomber hq/strat missions before resupply. this is good stuff.

 :aok


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Offline thndregg

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Re: change to strats?
« Reply #59 on: August 31, 2012, 08:34:25 AM »
there used to be epic bomber hq/strat missions before resupply. this is good stuff.

Oh, I know.. I'm chompin' at the bit to get the 91st up in force. Too bad I'm busy for a couple days.  :(
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