Author Topic: Downtimes versus Player Resupply  (Read 549 times)

Offline ImADot

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Downtimes versus Player Resupply
« on: September 01, 2012, 09:32:01 PM »
All objects have same downtime in all arenas:
Tower - 30 minutes
Hangars - 15 minutes
etc.

Player resupply times are different:
Late War:  10 minutes
Early & Mid War: 30 minutes

Why is that? As soon as you take down radar or a hangar, it only takes one guy one supply run to fix it all.  :headscratch:
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Offline Midway

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Re: Downtimes versus Player Resupply
« Reply #1 on: September 01, 2012, 09:37:33 PM »
All objects have same downtime in all arenas:
Tower - 30 minutes
Hangars - 15 minutes
etc.

Player resupply times are different:
Late War:  10 minutes
Early & Mid War: 30 minutes

Why is that? As soon as you take down radar or a hangar, it only takes one guy one supply run to fix it all.  :headscratch:

Since it's new and HiTech was updating LWA the other day... probably an oversight.


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Offline Lusche

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Re: Downtimes versus Player Resupply
« Reply #2 on: September 02, 2012, 05:15:23 AM »
It hardly matters,  as usually the country with no players on is being attacked  :P
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Offline hitech

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Re: Downtimes versus Player Resupply
« Reply #3 on: September 02, 2012, 10:15:30 AM »
Was an oversight, I just changed it so both are 10 mins.

HiTech

Offline ImADot

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Re: Downtimes versus Player Resupply
« Reply #4 on: September 02, 2012, 12:26:06 PM »
Cool, thanks HT.

How about this...

I saw the town white-flagged, so I did a .dt F41FLG and got:  F41FLG000 has 1789.7 minutes remaining

Less than 5 minutes later the flag reset and when I typed the dot command again, I got: Objects f41flg 0 - 000 are all living

 :headscratch:

I think the map was Baltic, but I don't pay attention to map names.  ;)
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Offline hitech

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Re: Downtimes versus Player Resupply
« Reply #5 on: September 02, 2012, 01:20:30 PM »
Some objects like the flags and and trains don't really fall under the normal down time system.

Flags are destroyed by the system when enough town buildings are destroyed, the dead object then appears white, when the town regens past its capture % the system restores the flag object.

Offline ImADot

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Re: Downtimes versus Player Resupply
« Reply #6 on: September 02, 2012, 02:48:36 PM »
Gotcha.  :salute
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Offline Midway

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Re: Downtimes versus Player Resupply
« Reply #7 on: September 02, 2012, 03:06:31 PM »
Some objects like the flags and and trains don't really fall under the normal down time system.

Flags are destroyed by the system when enough town buildings are destroyed, the dead object then appears white, when the town regens past its capture % the system restores the flag object.

Should just say is up or down then without a time (or N/A)?


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Offline Mongoose

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Re: Downtimes versus Player Resupply
« Reply #8 on: September 02, 2012, 03:39:00 PM »
  By the way, Hitech.  Thank you very much for the .dt commands.  :banana:
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