I think what I'm asking is why the picture looks choppy with a frame rate in the 30s when panning, but doesn't looks choppy when you aren't panning. It's not that the frame rate drops when panning.
It's like when you pan you head, the game is drawing 2 frames in a the "fixed" orientation call it position 1, skipping position 2, then drawing 2 new frames while fixed at position 3 showing smooth motion of objects in the frame, skipping position 4, drawing two frames at position 5, etc....
If the image is updated 30 times a second, and everytime it showed the new position when redrawing, it seems the picture should be as smooth as the motion in the fixed view.
If AH was undersampling the TrackIR relative to the frame rate, then with choppiness might result. When the frame rates are high enough (50s) the panning is smooth. It seems like the pan positions are half the frame rate, creating a choppiness when panning that is doesn't do justice to the actual frame rate.
Have you fellas not experienced that? But now that you mention it, perhaps the TrackIR signal send needs to be V-sinc'd, so it might be a TrackIR issue. I'm just wondering if anyone else has experienced it, and what the root cause might be.
I bring it up because I think it sort of forces TrackIr users to have higher frame rates than snap view users.
